// EUD Triggers - Mouse on Map Coordinates v.1.0
// >>> singleplayer only, should work for SCBW 1.16.1 <<<
// How this works: reads Screen's offset on the map and adds mouse coordinates from screen
// Rename "0 mouseX" and "0 mouseY" with your X and Y coordinate units
// and import with scmdraft's text trigger editor

// -made by Ahli
// www.staredit.net


//old EUD to Memory Condition:
//( (player# - 1)*4 + 48 * UnitID )/4

//Offset:
//scbw 1.16.1 first entry of death table (marine):
//0058A364 = 5808996


// Screen Position
//Integer (4 bites long)
//X- coordinate stored twice:
//00628428
//0062846C
//Y-coordinate stored twice:
//00628450
//00628488
// in EUD:
//Xscreen = Player 6, unit 13487
//Yscreen = Player 4, unit 13488

//mouse position on your screen:
//X: Player 1, unit 27618
//Y: Player 2, unit 27618



// Limits:
// coordinates 256x256: 0-8191, screen x: 0-7552, screen y: 0-7816
// coordinates: mouse on screen x: 0-639, mouse on screen y: 0-371

//X-screenoffset: Memory(161849, Exactly, pixelcoordinate);
//Y-screenoffset: Memory(161859, Exactly, pixelcoordinate);

//X-mouseoffset: Memory(331416, Exactly, pixelcoordinate);
//Y-mouseoffset: Memory(331417, Exactly, pixelcoordinate);

//> mouse position on map
		//> get screen offset X
         Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 0);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 0);
        }
        //-------------------------------------------------------------------------//
       Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 8);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 8);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 9);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 9);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 10);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 10);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 11);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 11);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 12);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 12);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 13);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 13);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 14);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 14);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 15);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 15);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 16);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 16);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 17);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 17);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 18);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 18);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 19);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 19);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 20);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 20);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 21);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 21);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 22);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 22);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 23);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 23);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 24);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 24);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 25);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 25);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 26);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 26);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 27);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 27);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 28);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 28);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 29);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 29);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 30);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 30);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 31);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 31);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 32);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 32);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 33);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 33);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 34);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 34);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 35);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 35);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 36);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 36);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 37);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 37);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 38);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 38);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 39);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 39);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 40);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 40);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 41);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 41);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 42);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 42);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 43);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 43);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 44);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 44);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 45);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 45);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 46);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 46);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 47);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 47);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 48);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 48);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 49);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 49);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 50);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 50);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 51);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 51);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 52);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 52);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 53);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 53);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 54);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 54);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 55);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 55);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 56);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 56);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 57);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 57);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 58);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 58);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 59);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 59);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 60);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 60);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 61);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 61);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 62);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 62);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 63);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 63);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 64);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 64);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 65);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 65);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 66);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 66);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 67);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 67);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 68);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 68);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 69);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 69);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 70);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 70);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 71);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 71);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 72);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 72);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 73);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 73);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 74);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 74);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 75);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 75);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 76);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 76);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 77);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 77);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 78);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 78);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 79);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 79);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 80);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 80);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 81);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 81);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 82);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 82);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 83);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 83);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 84);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 84);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 85);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 85);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 86);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 86);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 87);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 87);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 88);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 88);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 89);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 89);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 90);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 90);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 91);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 91);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 92);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 92);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 93);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 93);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 94);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 94);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 95);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 95);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 96);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 96);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 97);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 97);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 98);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 98);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 99);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 99);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 100);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 100);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 101);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 101);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 102);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 102);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 103);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 103);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 104);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 104);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 105);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 105);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 106);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 106);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 107);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 107);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 108);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 108);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 109);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 109);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 110);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 110);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 111);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 111);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 112);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 112);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 113);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 113);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 114);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 114);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 115);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 115);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 116);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 116);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 117);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 117);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 118);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 118);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 119);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 119);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 120);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 120);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 121);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 121);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 122);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 122);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 123);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 123);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 124);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 124);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 125);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 125);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 126);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 126);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 127);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 127);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 128);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 128);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 129);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 129);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 130);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 130);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 131);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 131);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 132);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 132);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 133);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 133);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 134);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 134);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 135);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 135);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 136);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 136);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 137);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 137);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 138);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 138);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 139);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 139);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 140);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 140);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 141);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 141);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 142);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 142);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 143);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 143);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 144);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 144);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 145);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 145);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 146);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 146);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 147);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 147);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 148);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 148);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 149);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 149);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 150);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 150);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 151);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 151);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 152);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 152);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 153);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 153);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 154);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 154);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 155);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 155);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 156);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 156);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 157);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 157);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 158);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 158);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 159);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 159);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 160);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 160);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 161);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 161);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 162);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 162);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 163);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 163);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 164);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 164);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 165);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 165);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 166);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 166);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 167);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 167);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 168);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 168);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 169);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 169);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 170);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 170);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 171);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 171);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 172);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 172);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 173);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 173);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 174);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 174);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 175);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 175);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 176);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 176);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 177);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 177);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 178);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 178);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 179);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 179);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 180);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 180);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 181);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 181);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 182);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 182);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 183);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 183);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 184);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 184);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 185);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 185);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 186);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 186);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 187);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 187);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 188);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 188);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 189);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 189);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 190);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 190);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 191);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 191);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 192);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 192);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 193);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 193);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 194);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 194);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 195);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 195);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 196);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 196);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 197);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 197);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 198);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 198);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 199);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 199);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 200);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 200);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 201);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 201);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 202);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 202);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 203);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 203);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 204);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 204);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 205);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 205);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 206);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 206);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 207);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 207);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 208);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 208);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 209);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 209);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 210);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 210);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 211);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 211);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 212);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 212);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 213);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 213);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 214);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 214);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 215);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 215);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 216);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 216);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 217);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 217);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 218);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 218);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 219);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 219);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 220);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 220);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 221);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 221);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 222);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 222);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 223);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 223);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 224);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 224);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 225);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 225);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 226);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 226);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 227);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 227);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 228);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 228);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 229);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 229);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 230);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 230);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 231);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 231);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 232);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 232);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 233);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 233);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 234);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 234);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 235);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 235);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 236);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 236);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 237);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 237);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 238);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 238);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 239);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 239);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 240);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 240);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 241);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 241);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 242);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 242);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 243);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 243);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 244);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 244);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 245);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 245);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 246);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 246);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 247);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 247);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 248);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 248);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 249);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 249);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 250);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 250);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 251);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 251);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 252);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 252);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 253);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 253);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 254);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 254);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 255);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 255);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 256);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 256);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 257);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 257);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 258);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 258);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 259);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 259);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 260);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 260);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 261);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 261);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 262);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 262);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 263);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 263);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 264);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 264);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 265);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 265);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 266);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 266);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 267);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 267);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 268);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 268);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 269);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 269);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 270);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 270);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 271);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 271);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 272);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 272);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 273);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 273);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 274);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 274);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 275);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 275);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 276);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 276);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 277);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 277);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 278);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 278);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 279);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 279);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 280);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 280);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 281);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 281);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 282);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 282);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 283);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 283);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 284);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 284);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 285);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 285);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 286);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 286);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 287);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 287);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 288);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 288);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 289);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 289);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 290);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 290);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 291);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 291);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 292);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 292);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 293);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 293);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 294);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 294);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 295);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 295);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 296);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 296);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 297);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 297);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 298);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 298);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 299);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 299);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 300);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 300);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 301);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 301);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 302);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 302);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 303);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 303);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 304);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 304);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 305);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 305);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 306);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 306);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 307);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 307);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 308);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 308);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 309);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 309);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 310);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 310);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 311);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 311);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 312);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 312);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 313);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 313);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 314);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 314);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 315);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 315);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 316);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 316);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 317);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 317);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 318);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 318);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 319);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 319);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 320);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 320);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 321);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 321);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 322);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 322);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 323);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 323);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 324);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 324);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 325);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 325);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 326);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 326);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 327);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 327);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 328);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 328);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 329);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 329);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 330);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 330);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 331);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 331);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 332);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 332);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 333);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 333);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 334);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 334);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 335);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 335);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 336);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 336);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 337);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 337);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 338);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 338);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 339);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 339);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 340);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 340);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 341);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 341);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 342);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 342);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 343);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 343);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 344);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 344);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 345);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 345);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 346);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 346);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 347);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 347);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 348);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 348);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 349);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 349);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 350);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 350);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 351);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 351);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 352);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 352);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 353);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 353);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 354);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 354);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 355);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 355);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 356);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 356);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 357);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 357);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 358);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 358);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 359);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 359);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 360);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 360);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 361);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 361);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 362);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 362);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 363);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 363);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 364);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 364);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 365);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 365);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 366);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 366);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 367);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 367);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 368);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 368);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 369);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 369);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 370);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 370);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 371);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 371);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 372);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 372);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 373);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 373);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 374);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 374);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 375);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 375);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 376);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 376);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 377);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 377);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 378);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 378);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 379);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 379);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 380);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 380);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 381);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 381);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 382);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 382);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 383);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 383);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 384);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 384);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 385);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 385);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 386);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 386);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 387);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 387);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 388);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 388);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 389);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 389);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 390);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 390);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 391);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 391);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 392);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 392);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 393);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 393);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 394);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 394);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 395);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 395);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 396);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 396);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 397);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 397);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 398);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 398);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 399);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 399);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 400);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 400);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 401);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 401);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 402);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 402);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 403);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 403);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 404);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 404);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 405);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 405);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 406);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 406);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 407);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 407);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 408);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 408);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 409);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 409);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 410);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 410);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 411);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 411);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 412);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 412);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 413);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 413);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 414);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 414);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 415);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 415);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 416);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 416);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 417);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 417);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 418);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 418);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 419);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 419);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 420);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 420);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 421);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 421);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 422);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 422);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 423);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 423);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 424);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 424);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 425);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 425);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 426);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 426);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 427);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 427);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 428);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 428);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 429);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 429);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 430);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 430);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 431);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 431);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 432);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 432);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 433);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 433);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 434);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 434);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 435);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 435);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 436);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 436);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 437);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 437);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 438);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 438);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 439);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 439);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 440);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 440);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 441);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 441);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 442);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 442);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 443);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 443);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 444);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 444);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 445);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 445);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 446);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 446);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 447);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 447);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 448);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 448);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 449);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 449);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 450);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 450);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 451);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 451);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 452);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 452);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 453);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 453);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 454);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 454);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 455);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 455);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 456);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 456);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 457);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 457);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 458);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 458);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 459);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 459);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 460);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 460);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 461);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 461);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 462);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 462);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 463);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 463);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 464);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 464);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 465);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 465);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 466);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 466);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 467);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 467);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 468);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 468);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 469);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 469);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 470);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 470);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 471);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 471);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 472);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 472);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 473);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 473);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 474);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 474);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 475);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 475);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 476);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 476);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 477);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 477);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 478);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 478);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 479);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 479);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 480);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 480);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 481);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 481);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 482);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 482);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 483);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 483);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 484);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 484);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 485);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 485);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 486);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 486);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 487);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 487);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 488);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 488);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 489);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 489);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 490);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 490);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 491);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 491);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 492);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 492);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 493);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 493);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 494);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 494);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 495);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 495);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 496);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 496);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 497);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 497);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 498);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 498);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 499);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 499);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 500);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 500);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 501);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 501);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 502);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 502);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 503);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 503);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 504);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 504);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 505);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 505);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 506);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 506);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 507);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 507);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 508);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 508);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 509);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 509);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 510);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 510);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 511);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 511);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 512);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 512);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 513);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 513);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 514);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 514);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 515);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 515);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 516);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 516);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 517);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 517);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 518);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 518);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 519);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 519);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 520);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 520);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 521);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 521);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 522);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 522);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 523);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 523);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 524);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 524);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 525);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 525);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 526);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 526);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 527);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 527);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 528);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 528);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 529);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 529);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 530);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 530);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 531);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 531);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 532);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 532);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 533);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 533);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 534);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 534);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 535);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 535);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 536);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 536);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 537);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 537);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 538);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 538);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 539);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 539);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 540);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 540);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 541);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 541);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 542);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 542);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 543);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 543);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 544);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 544);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 545);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 545);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 546);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 546);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 547);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 547);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 548);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 548);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 549);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 549);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 550);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 550);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 551);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 551);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 552);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 552);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 553);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 553);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 554);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 554);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 555);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 555);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 556);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 556);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 557);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 557);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 558);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 558);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 559);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 559);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 560);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 560);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 561);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 561);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 562);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 562);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 563);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 563);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 564);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 564);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 565);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 565);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 566);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 566);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 567);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 567);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 568);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 568);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 569);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 569);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 570);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 570);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 571);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 571);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 572);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 572);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 573);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 573);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 574);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 574);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 575);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 575);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 576);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 576);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 577);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 577);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 578);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 578);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 579);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 579);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 580);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 580);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 581);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 581);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 582);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 582);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 583);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 583);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 584);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 584);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 585);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 585);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 586);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 586);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 587);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 587);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 588);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 588);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 589);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 589);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 590);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 590);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 591);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 591);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 592);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 592);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 593);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 593);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 594);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 594);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 595);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 595);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 596);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 596);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 597);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 597);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 598);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 598);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 599);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 599);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 600);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 600);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 601);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 601);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 602);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 602);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 603);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 603);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 604);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 604);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 605);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 605);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 606);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 606);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 607);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 607);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 608);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 608);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 609);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 609);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 610);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 610);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 611);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 611);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 612);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 612);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 613);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 613);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 614);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 614);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 615);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 615);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 616);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 616);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 617);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 617);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 618);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 618);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 619);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 619);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 620);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 620);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 621);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 621);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 622);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 622);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 623);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 623);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 624);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 624);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 625);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 625);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 626);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 626);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 627);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 627);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 628);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 628);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 629);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 629);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 630);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 630);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 631);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 631);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 632);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 632);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 633);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 633);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 634);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 634);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 635);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 635);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 636);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 636);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 637);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 637);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 638);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 638);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 639);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 639);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 640);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 640);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 641);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 641);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 642);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 642);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 643);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 643);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 644);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 644);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 645);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 645);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 646);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 646);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 647);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 647);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 648);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 648);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 649);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 649);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 650);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 650);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 651);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 651);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 652);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 652);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 653);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 653);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 654);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 654);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 655);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 655);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 656);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 656);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 657);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 657);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 658);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 658);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 659);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 659);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 660);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 660);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 661);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 661);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 662);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 662);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 663);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 663);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 664);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 664);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 665);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 665);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 666);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 666);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 667);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 667);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 668);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 668);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 669);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 669);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 670);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 670);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 671);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 671);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 672);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 672);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 673);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 673);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 674);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 674);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 675);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 675);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 676);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 676);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 677);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 677);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 678);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 678);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 679);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 679);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 680);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 680);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 681);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 681);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 682);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 682);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 683);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 683);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 684);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 684);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 685);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 685);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 686);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 686);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 687);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 687);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 688);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 688);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 689);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 689);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 690);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 690);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 691);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 691);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 692);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 692);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 693);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 693);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 694);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 694);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 695);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 695);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 696);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 696);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 697);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 697);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 698);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 698);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 699);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 699);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 700);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 700);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 701);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 701);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 702);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 702);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 703);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 703);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 704);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 704);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 705);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 705);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 706);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 706);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 707);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 707);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 708);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 708);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 709);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 709);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 710);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 710);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 711);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 711);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 712);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 712);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 713);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 713);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 714);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 714);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 715);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 715);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 716);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 716);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 717);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 717);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 718);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 718);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 719);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 719);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 720);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 720);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 721);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 721);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 722);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 722);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 723);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 723);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 724);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 724);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 725);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 725);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 726);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 726);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 727);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 727);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 728);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 728);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 729);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 729);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 730);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 730);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 731);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 731);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 732);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 732);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 733);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 733);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 734);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 734);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 735);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 735);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 736);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 736);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 737);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 737);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 738);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 738);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 739);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 739);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 740);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 740);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 741);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 741);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 742);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 742);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 743);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 743);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 744);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 744);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 745);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 745);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 746);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 746);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 747);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 747);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 748);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 748);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 749);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 749);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 750);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 750);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 751);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 751);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 752);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 752);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 753);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 753);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 754);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 754);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 755);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 755);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 756);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 756);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 757);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 757);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 758);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 758);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 759);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 759);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 760);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 760);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 761);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 761);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 762);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 762);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 763);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 763);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 764);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 764);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 765);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 765);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 766);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 766);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 767);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 767);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 768);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 768);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 769);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 769);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 770);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 770);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 771);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 771);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 772);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 772);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 773);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 773);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 774);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 774);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 775);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 775);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 776);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 776);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 777);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 777);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 778);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 778);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 779);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 779);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 780);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 780);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 781);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 781);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 782);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 782);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 783);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 783);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 784);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 784);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 785);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 785);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 786);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 786);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 787);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 787);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 788);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 788);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 789);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 789);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 790);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 790);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 791);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 791);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 792);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 792);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 793);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 793);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 794);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 794);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 795);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 795);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 796);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 796);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 797);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 797);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 798);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 798);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 799);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 799);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 800);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 800);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 801);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 801);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 802);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 802);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 803);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 803);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 804);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 804);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 805);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 805);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 806);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 806);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 807);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 807);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 808);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 808);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 809);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 809);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 810);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 810);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 811);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 811);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 812);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 812);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 813);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 813);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 814);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 814);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 815);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 815);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 816);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 816);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 817);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 817);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 818);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 818);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 819);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 819);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 820);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 820);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 821);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 821);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 822);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 822);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 823);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 823);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 824);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 824);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 825);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 825);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 826);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 826);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 827);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 827);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 828);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 828);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 829);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 829);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 830);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 830);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 831);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 831);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 832);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 832);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 833);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 833);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 834);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 834);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 835);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 835);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 836);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 836);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 837);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 837);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 838);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 838);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 839);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 839);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 840);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 840);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 841);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 841);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 842);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 842);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 843);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 843);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 844);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 844);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 845);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 845);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 846);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 846);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 847);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 847);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 848);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 848);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 849);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 849);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 850);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 850);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 851);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 851);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 852);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 852);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 853);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 853);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 854);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 854);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 855);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 855);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 856);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 856);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 857);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 857);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 858);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 858);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 859);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 859);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 860);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 860);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 861);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 861);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 862);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 862);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 863);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 863);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 864);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 864);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 865);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 865);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 866);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 866);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 867);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 867);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 868);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 868);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 869);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 869);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 870);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 870);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 871);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 871);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 872);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 872);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 873);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 873);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 874);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 874);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 875);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 875);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 876);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 876);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 877);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 877);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 878);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 878);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 879);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 879);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 880);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 880);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 881);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 881);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 882);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 882);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 883);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 883);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 884);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 884);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 885);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 885);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 886);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 886);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 887);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 887);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 888);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 888);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 889);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 889);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 890);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 890);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 891);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 891);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 892);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 892);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 893);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 893);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 894);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 894);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 895);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 895);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 896);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 896);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 897);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 897);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 898);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 898);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 899);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 899);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 900);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 900);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 901);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 901);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 902);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 902);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 903);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 903);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 904);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 904);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 905);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 905);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 906);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 906);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 907);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 907);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 908);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 908);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 909);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 909);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 910);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 910);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 911);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 911);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 912);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 912);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 913);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 913);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 914);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 914);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 915);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 915);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 916);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 916);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 917);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 917);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 918);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 918);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 919);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 919);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 920);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 920);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 921);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 921);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 922);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 922);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 923);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 923);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 924);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 924);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 925);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 925);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 926);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 926);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 927);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 927);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 928);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 928);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 929);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 929);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 930);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 930);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 931);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 931);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 932);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 932);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 933);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 933);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 934);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 934);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 935);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 935);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 936);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 936);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 937);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 937);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 938);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 938);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 939);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 939);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 940);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 940);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 941);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 941);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 942);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 942);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 943);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 943);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 944);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 944);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 945);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 945);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 946);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 946);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 947);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 947);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 948);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 948);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 949);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 949);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 950);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 950);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 951);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 951);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 952);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 952);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 953);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 953);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 954);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 954);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 955);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 955);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 956);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 956);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 957);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 957);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 958);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 958);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 959);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 959);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 960);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 960);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 961);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 961);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 962);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 962);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 963);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 963);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 964);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 964);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 965);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 965);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 966);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 966);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 967);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 967);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 968);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 968);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 969);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 969);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 970);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 970);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 971);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 971);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 972);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 972);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 973);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 973);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 974);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 974);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 975);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 975);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 976);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 976);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 977);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 977);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 978);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 978);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 979);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 979);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 980);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 980);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 981);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 981);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 982);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 982);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 983);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 983);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 984);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 984);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 985);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 985);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 986);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 986);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 987);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 987);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 988);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 988);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 989);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 989);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 990);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 990);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 991);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 991);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 992);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 992);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 993);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 993);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 994);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 994);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 995);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 995);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 996);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 996);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 997);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 997);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 998);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 998);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 999);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 999);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1000);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1000);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1001);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1001);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1002);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1002);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1003);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1003);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1004);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1004);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1005);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1005);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1006);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1006);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1007);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1007);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1008);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1008);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1009);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1009);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1010);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1010);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1011);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1011);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1012);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1012);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1013);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1013);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1014);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1014);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1015);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1015);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1016);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1016);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1017);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1017);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1018);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1018);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1019);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1019);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1020);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1020);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1021);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1021);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1022);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1022);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1023);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1023);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1024);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1024);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1025);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1025);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1026);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1026);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1027);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1027);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1028);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1028);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1029);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1029);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1030);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1030);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1031);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1031);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1032);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1032);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1033);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1033);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1034);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1034);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1035);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1035);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1036);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1036);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1037);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1037);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1038);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1038);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1039);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1039);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1040);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1040);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1041);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1041);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1042);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1042);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1043);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1043);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1044);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1044);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1045);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1045);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1046);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1046);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1047);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1047);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1048);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1048);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1049);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1049);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1050);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1050);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1051);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1051);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1052);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1052);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1053);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1053);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1054);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1054);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1055);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1055);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1056);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1056);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1057);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1057);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1058);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1058);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1059);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1059);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1060);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1060);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1061);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1061);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1062);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1062);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1063);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1063);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1064);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1064);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1065);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1065);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1066);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1066);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1067);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1067);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1068);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1068);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1069);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1069);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1070);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1070);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1071);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1071);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1072);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1072);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1073);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1073);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1074);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1074);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1075);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1075);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1076);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1076);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1077);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1077);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1078);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1078);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1079);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1079);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1080);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1080);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1081);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1081);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1082);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1082);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1083);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1083);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1084);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1084);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1085);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1085);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1086);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1086);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1087);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1087);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1088);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1088);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1089);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1089);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1090);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1090);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1091);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1091);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1092);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1092);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1093);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1093);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1094);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1094);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1095);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1095);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1096);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1096);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1097);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1097);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1098);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1098);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1099);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1099);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1100);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1100);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1101);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1101);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1102);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1102);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1103);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1103);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1104);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1104);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1105);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1105);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1106);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1106);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1107);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1107);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1108);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1108);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1109);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1109);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1110);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1110);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1111);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1111);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1112);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1112);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1113);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1113);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1114);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1114);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1115);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1115);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1116);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1116);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1117);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1117);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1118);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1118);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1119);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1119);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1120);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1120);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1121);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1121);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1122);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1122);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1123);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1123);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1124);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1124);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1125);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1125);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1126);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1126);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1127);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1127);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1128);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1128);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1129);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1129);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1130);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1130);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1131);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1131);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1132);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1132);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1133);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1133);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1134);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1134);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1135);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1135);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1136);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1136);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1137);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1137);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1138);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1138);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1139);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1139);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1140);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1140);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1141);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1141);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1142);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1142);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1143);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1143);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1144);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1144);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1145);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1145);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1146);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1146);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1147);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1147);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1148);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1148);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1149);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1149);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1150);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1150);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1151);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1151);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1152);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1152);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1153);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1153);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1154);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1154);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1155);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1155);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1156);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1156);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1157);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1157);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1158);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1158);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1159);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1159);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1160);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1160);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1161);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1161);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1162);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1162);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1163);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1163);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1164);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1164);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1165);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1165);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1166);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1166);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1167);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1167);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1168);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1168);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1169);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1169);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1170);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1170);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1171);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1171);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1172);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1172);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1173);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1173);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1174);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1174);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1175);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1175);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1176);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1176);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1177);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1177);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1178);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1178);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1179);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1179);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1180);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1180);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1181);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1181);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1182);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1182);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1183);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1183);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1184);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1184);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1185);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1185);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1186);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1186);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1187);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1187);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1188);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1188);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1189);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1189);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1190);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1190);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1191);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1191);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1192);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1192);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1193);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1193);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1194);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1194);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1195);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1195);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1196);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1196);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1197);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1197);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1198);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1198);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1199);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1199);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1200);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1200);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1201);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1201);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1202);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1202);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1203);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1203);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1204);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1204);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1205);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1205);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1206);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1206);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1207);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1207);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1208);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1208);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1209);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1209);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1210);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1210);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1211);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1211);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1212);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1212);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1213);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1213);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1214);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1214);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1215);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1215);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1216);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1216);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1217);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1217);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1218);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1218);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1219);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1219);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1220);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1220);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1221);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1221);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1222);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1222);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1223);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1223);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1224);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1224);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1225);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1225);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1226);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1226);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1227);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1227);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1228);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1228);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1229);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1229);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1230);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1230);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1231);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1231);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1232);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1232);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1233);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1233);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1234);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1234);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1235);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1235);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1236);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1236);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1237);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1237);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1238);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1238);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1239);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1239);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1240);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1240);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1241);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1241);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1242);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1242);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1243);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1243);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1244);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1244);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1245);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1245);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1246);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1246);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1247);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1247);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1248);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1248);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1249);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1249);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1250);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1250);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1251);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1251);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1252);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1252);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1253);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1253);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1254);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1254);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1255);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1255);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1256);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1256);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1257);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1257);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1258);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1258);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1259);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1259);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1260);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1260);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1261);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1261);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1262);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1262);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1263);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1263);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1264);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1264);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1265);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1265);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1266);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1266);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1267);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1267);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1268);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1268);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1269);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1269);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1270);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1270);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1271);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1271);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1272);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1272);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1273);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1273);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1274);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1274);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1275);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1275);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1276);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1276);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1277);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1277);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1278);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1278);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1279);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1279);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1280);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1280);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1281);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1281);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1282);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1282);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1283);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1283);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1284);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1284);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1285);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1285);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1286);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1286);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1287);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1287);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1288);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1288);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1289);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1289);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1290);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1290);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1291);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1291);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1292);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1292);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1293);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1293);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1294);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1294);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1295);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1295);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1296);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1296);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1297);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1297);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1298);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1298);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1299);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1299);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1300);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1300);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1301);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1301);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1302);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1302);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1303);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1303);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1304);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1304);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1305);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1305);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1306);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1306);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1307);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1307);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1308);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1308);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1309);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1309);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1310);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1310);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1311);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1311);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1312);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1312);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1313);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1313);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1314);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1314);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1315);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1315);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1316);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1316);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1317);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1317);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1318);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1318);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1319);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1319);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1320);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1320);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1321);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1321);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1322);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1322);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1323);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1323);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1324);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1324);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1325);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1325);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1326);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1326);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1327);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1327);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1328);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1328);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1329);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1329);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1330);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1330);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1331);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1331);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1332);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1332);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1333);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1333);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1334);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1334);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1335);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1335);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1336);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1336);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1337);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1337);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1338);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1338);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1339);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1339);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1340);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1340);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1341);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1341);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1342);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1342);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1343);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1343);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1344);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1344);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1345);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1345);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1346);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1346);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1347);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1347);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1348);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1348);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1349);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1349);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1350);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1350);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1351);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1351);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1352);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1352);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1353);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1353);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1354);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1354);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1355);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1355);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1356);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1356);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1357);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1357);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1358);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1358);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1359);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1359);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1360);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1360);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1361);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1361);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1362);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1362);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1363);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1363);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1364);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1364);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1365);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1365);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1366);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1366);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1367);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1367);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1368);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1368);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1369);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1369);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1370);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1370);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1371);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1371);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1372);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1372);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1373);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1373);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1374);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1374);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1375);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1375);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1376);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1376);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1377);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1377);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1378);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1378);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1379);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1379);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1380);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1380);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1381);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1381);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1382);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1382);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1383);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1383);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1384);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1384);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1385);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1385);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1386);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1386);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1387);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1387);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1388);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1388);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1389);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1389);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1390);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1390);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1391);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1391);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1392);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1392);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1393);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1393);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1394);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1394);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1395);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1395);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1396);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1396);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1397);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1397);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1398);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1398);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1399);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1399);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1400);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1400);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1401);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1401);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1402);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1402);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1403);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1403);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1404);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1404);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1405);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1405);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1406);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1406);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1407);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1407);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1408);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1408);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1409);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1409);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1410);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1410);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1411);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1411);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1412);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1412);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1413);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1413);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1414);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1414);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1415);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1415);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1416);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1416);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1417);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1417);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1418);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1418);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1419);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1419);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1420);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1420);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1421);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1421);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1422);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1422);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1423);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1423);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1424);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1424);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1425);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1425);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1426);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1426);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1427);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1427);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1428);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1428);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1429);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1429);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1430);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1430);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1431);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1431);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1432);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1432);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1433);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1433);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1434);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1434);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1435);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1435);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1436);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1436);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1437);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1437);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1438);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1438);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1439);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1439);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1440);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1440);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1441);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1441);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1442);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1442);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1443);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1443);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1444);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1444);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1445);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1445);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1446);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1446);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1447);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1447);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1448);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1448);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1449);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1449);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1450);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1450);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1451);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1451);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1452);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1452);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1453);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1453);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1454);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1454);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1455);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1455);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1456);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1456);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1457);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1457);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1458);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1458);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1459);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1459);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1460);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1460);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1461);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1461);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1462);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1462);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1463);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1463);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1464);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1464);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1465);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1465);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1466);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1466);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1467);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1467);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1468);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1468);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1469);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1469);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1470);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1470);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1471);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1471);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1472);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1472);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1473);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1473);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1474);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1474);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1475);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1475);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1476);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1476);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1477);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1477);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1478);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1478);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1479);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1479);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1480);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1480);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1481);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1481);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1482);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1482);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1483);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1483);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1484);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1484);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1485);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1485);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1486);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1486);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1487);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1487);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1488);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1488);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1489);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1489);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1490);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1490);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1491);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1491);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1492);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1492);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1493);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1493);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1494);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1494);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1495);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1495);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1496);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1496);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1497);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1497);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1498);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1498);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1499);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1499);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1500);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1500);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1501);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1501);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1502);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1502);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1503);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1503);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1504);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1504);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1505);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1505);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1506);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1506);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1507);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1507);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1508);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1508);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1509);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1509);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1510);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1510);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1511);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1511);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1512);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1512);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1513);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1513);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1514);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1514);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1515);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1515);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1516);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1516);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1517);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1517);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1518);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1518);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1519);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1519);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1520);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1520);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1521);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1521);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1522);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1522);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1523);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1523);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1524);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1524);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1525);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1525);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1526);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1526);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1527);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1527);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1528);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1528);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1529);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1529);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1530);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1530);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1531);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1531);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1532);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1532);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1533);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1533);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1534);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1534);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1535);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1535);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1536);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1536);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1537);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1537);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1538);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1538);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1539);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1539);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1540);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1540);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1541);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1541);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1542);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1542);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1543);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1543);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1544);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1544);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1545);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1545);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1546);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1546);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1547);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1547);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1548);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1548);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1549);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1549);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1550);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1550);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1551);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1551);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1552);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1552);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1553);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1553);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1554);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1554);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1555);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1555);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1556);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1556);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1557);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1557);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1558);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1558);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1559);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1559);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1560);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1560);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1561);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1561);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1562);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1562);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1563);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1563);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1564);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1564);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1565);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1565);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1566);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1566);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1567);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1567);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1568);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1568);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1569);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1569);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1570);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1570);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1571);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1571);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1572);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1572);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1573);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1573);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1574);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1574);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1575);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1575);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1576);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1576);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1577);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1577);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1578);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1578);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1579);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1579);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1580);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1580);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1581);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1581);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1582);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1582);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1583);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1583);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1584);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1584);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1585);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1585);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1586);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1586);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1587);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1587);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1588);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1588);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1589);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1589);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1590);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1590);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1591);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1591);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1592);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1592);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1593);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1593);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1594);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1594);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1595);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1595);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1596);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1596);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1597);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1597);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1598);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1598);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1599);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1599);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1600);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1600);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1601);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1601);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1602);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1602);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1603);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1603);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1604);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1604);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1605);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1605);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1606);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1606);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1607);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1607);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1608);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1608);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1609);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1609);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1610);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1610);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1611);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1611);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1612);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1612);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1613);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1613);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1614);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1614);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1615);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1615);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1616);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1616);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1617);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1617);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1618);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1618);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1619);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1619);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1620);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1620);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1621);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1621);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1622);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1622);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1623);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1623);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1624);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1624);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1625);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1625);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1626);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1626);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1627);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1627);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1628);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1628);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1629);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1629);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1630);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1630);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1631);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1631);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1632);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1632);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1633);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1633);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1634);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1634);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1635);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1635);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1636);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1636);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1637);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1637);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1638);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1638);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1639);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1639);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1640);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1640);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1641);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1641);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1642);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1642);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1643);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1643);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1644);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1644);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1645);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1645);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1646);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1646);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1647);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1647);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1648);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1648);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1649);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1649);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1650);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1650);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1651);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1651);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1652);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1652);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1653);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1653);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1654);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1654);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1655);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1655);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1656);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1656);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1657);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1657);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1658);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1658);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1659);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1659);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1660);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1660);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1661);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1661);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1662);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1662);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1663);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1663);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1664);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1664);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1665);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1665);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1666);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1666);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1667);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1667);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1668);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1668);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1669);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1669);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1670);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1670);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1671);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1671);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1672);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1672);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1673);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1673);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1674);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1674);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1675);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1675);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1676);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1676);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1677);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1677);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1678);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1678);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1679);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1679);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1680);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1680);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1681);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1681);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1682);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1682);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1683);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1683);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1684);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1684);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1685);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1685);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1686);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1686);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1687);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1687);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1688);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1688);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1689);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1689);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1690);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1690);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1691);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1691);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1692);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1692);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1693);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1693);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1694);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1694);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1695);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1695);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1696);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1696);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1697);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1697);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1698);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1698);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1699);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1699);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1700);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1700);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1701);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1701);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1702);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1702);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1703);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1703);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1704);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1704);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1705);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1705);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1706);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1706);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1707);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1707);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1708);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1708);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1709);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1709);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1710);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1710);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1711);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1711);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1712);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1712);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1713);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1713);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1714);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1714);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1715);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1715);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1716);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1716);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1717);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1717);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1718);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1718);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1719);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1719);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1720);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1720);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1721);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1721);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1722);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1722);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1723);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1723);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1724);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1724);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1725);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1725);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1726);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1726);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1727);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1727);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1728);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1728);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1729);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1729);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1730);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1730);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1731);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1731);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1732);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1732);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1733);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1733);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1734);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1734);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1735);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1735);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1736);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1736);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1737);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1737);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1738);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1738);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1739);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1739);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1740);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1740);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1741);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1741);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1742);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1742);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1743);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1743);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1744);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1744);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1745);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1745);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1746);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1746);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1747);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1747);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1748);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1748);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1749);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1749);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1750);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1750);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1751);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1751);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1752);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1752);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1753);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1753);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1754);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1754);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1755);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1755);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1756);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1756);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1757);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1757);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1758);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1758);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1759);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1759);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1760);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1760);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1761);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1761);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1762);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1762);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1763);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1763);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1764);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1764);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1765);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1765);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1766);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1766);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1767);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1767);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1768);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1768);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1769);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1769);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1770);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1770);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1771);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1771);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1772);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1772);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1773);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1773);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1774);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1774);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1775);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1775);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1776);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1776);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1777);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1777);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1778);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1778);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1779);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1779);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1780);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1780);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1781);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1781);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1782);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1782);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1783);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1783);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1784);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1784);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1785);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1785);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1786);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1786);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1787);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1787);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1788);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1788);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1789);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1789);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1790);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1790);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1791);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1791);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1792);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1792);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1793);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1793);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1794);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1794);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1795);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1795);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1796);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1796);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1797);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1797);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1798);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1798);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1799);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1799);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1800);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1800);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1801);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1801);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1802);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1802);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1803);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1803);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1804);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1804);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1805);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1805);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1806);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1806);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1807);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1807);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1808);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1808);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1809);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1809);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1810);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1810);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1811);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1811);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1812);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1812);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1813);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1813);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1814);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1814);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1815);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1815);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1816);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1816);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1817);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1817);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1818);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1818);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1819);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1819);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1820);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1820);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1821);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1821);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1822);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1822);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1823);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1823);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1824);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1824);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1825);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1825);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1826);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1826);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1827);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1827);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1828);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1828);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1829);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1829);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1830);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1830);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1831);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1831);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1832);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1832);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1833);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1833);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1834);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1834);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1835);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1835);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1836);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1836);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1837);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1837);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1838);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1838);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1839);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1839);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1840);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1840);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1841);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1841);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1842);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1842);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1843);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1843);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1844);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1844);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1845);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1845);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1846);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1846);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1847);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1847);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1848);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1848);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1849);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1849);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1850);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1850);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1851);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1851);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1852);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1852);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1853);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1853);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1854);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1854);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1855);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1855);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1856);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1856);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1857);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1857);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1858);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1858);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1859);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1859);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1860);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1860);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1861);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1861);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1862);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1862);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1863);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1863);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1864);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1864);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1865);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1865);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1866);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1866);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1867);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1867);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1868);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1868);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1869);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1869);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1870);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1870);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1871);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1871);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1872);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1872);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1873);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1873);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1874);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1874);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1875);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1875);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1876);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1876);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1877);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1877);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1878);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1878);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1879);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1879);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1880);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1880);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1881);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1881);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1882);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1882);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1883);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1883);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1884);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1884);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1885);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1885);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1886);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1886);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1887);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1887);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1888);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1888);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1889);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1889);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1890);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1890);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1891);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1891);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1892);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1892);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1893);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1893);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1894);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1894);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1895);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1895);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1896);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1896);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1897);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1897);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1898);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1898);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1899);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1899);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1900);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1900);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1901);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1901);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1902);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1902);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1903);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1903);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1904);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1904);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1905);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1905);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1906);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1906);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1907);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1907);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1908);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1908);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1909);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1909);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1910);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1910);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1911);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1911);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1912);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1912);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1913);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1913);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1914);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1914);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1915);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1915);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1916);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1916);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1917);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1917);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1918);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1918);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1919);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1919);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1920);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1920);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1921);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1921);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1922);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1922);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1923);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1923);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1924);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1924);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1925);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1925);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1926);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1926);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1927);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1927);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1928);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1928);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1929);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1929);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1930);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1930);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1931);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1931);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1932);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1932);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1933);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1933);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1934);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1934);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1935);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1935);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1936);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1936);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1937);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1937);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1938);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1938);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1939);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1939);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1940);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1940);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1941);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1941);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1942);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1942);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1943);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1943);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1944);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1944);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1945);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1945);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1946);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1946);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1947);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1947);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1948);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1948);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1949);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1949);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1950);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1950);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1951);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1951);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1952);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1952);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1953);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1953);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1954);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1954);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1955);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1955);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1956);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1956);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1957);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1957);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1958);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1958);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1959);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1959);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1960);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1960);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1961);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1961);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1962);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1962);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1963);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1963);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1964);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1964);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1965);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1965);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1966);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1966);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1967);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1967);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1968);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1968);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1969);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1969);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1970);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1970);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1971);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1971);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1972);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1972);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1973);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1973);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1974);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1974);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1975);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1975);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1976);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1976);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1977);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1977);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1978);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1978);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1979);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1979);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1980);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1980);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1981);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1981);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1982);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1982);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1983);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1983);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1984);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1984);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1985);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1985);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1986);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1986);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1987);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1987);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1988);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1988);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1989);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1989);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1990);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1990);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1991);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1991);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1992);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1992);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1993);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1993);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1994);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1994);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1995);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1995);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1996);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1996);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1997);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1997);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1998);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1998);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 1999);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 1999);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2000);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2000);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2001);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2001);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2002);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2002);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2003);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2003);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2004);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2004);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2005);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2005);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2006);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2006);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2007);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2007);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2008);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2008);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2009);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2009);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2010);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2010);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2011);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2011);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2012);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2012);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2013);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2013);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2014);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2014);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2015);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2015);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2016);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2016);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2017);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2017);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2018);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2018);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2019);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2019);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2020);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2020);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2021);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2021);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2022);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2022);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2023);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2023);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2024);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2024);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2025);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2025);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2026);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2026);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2027);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2027);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2028);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2028);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2029);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2029);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2030);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2030);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2031);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2031);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2032);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2032);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2033);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2033);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2034);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2034);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2035);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2035);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2036);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2036);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2037);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2037);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2038);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2038);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2039);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2039);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2040);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2040);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2041);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2041);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2042);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2042);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2043);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2043);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2044);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2044);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2045);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2045);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2046);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2046);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2047);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2047);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2048);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2048);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2049);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2049);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2050);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2050);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2051);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2051);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2052);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2052);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2053);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2053);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2054);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2054);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2055);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2055);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2056);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2056);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2057);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2057);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2058);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2058);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2059);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2059);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2060);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2060);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2061);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2061);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2062);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2062);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2063);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2063);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2064);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2064);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2065);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2065);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2066);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2066);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2067);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2067);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2068);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2068);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2069);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2069);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2070);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2070);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2071);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2071);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2072);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2072);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2073);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2073);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2074);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2074);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2075);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2075);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2076);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2076);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2077);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2077);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2078);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2078);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2079);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2079);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2080);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2080);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2081);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2081);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2082);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2082);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2083);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2083);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2084);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2084);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2085);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2085);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2086);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2086);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2087);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2087);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2088);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2088);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2089);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2089);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2090);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2090);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2091);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2091);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2092);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2092);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2093);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2093);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2094);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2094);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2095);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2095);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2096);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2096);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2097);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2097);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2098);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2098);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2099);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2099);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2100);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2100);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2101);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2101);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2102);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2102);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2103);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2103);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2104);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2104);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2105);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2105);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2106);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2106);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2107);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2107);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2108);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2108);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2109);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2109);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2110);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2110);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2111);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2111);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2112);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2112);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2113);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2113);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2114);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2114);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2115);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2115);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2116);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2116);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2117);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2117);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2118);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2118);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2119);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2119);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2120);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2120);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2121);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2121);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2122);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2122);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2123);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2123);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2124);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2124);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2125);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2125);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2126);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2126);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2127);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2127);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2128);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2128);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2129);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2129);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2130);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2130);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2131);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2131);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2132);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2132);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2133);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2133);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2134);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2134);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2135);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2135);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2136);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2136);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2137);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2137);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2138);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2138);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2139);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2139);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2140);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2140);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2141);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2141);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2142);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2142);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2143);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2143);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2144);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2144);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2145);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2145);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2146);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2146);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2147);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2147);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2148);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2148);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2149);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2149);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2150);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2150);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2151);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2151);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2152);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2152);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2153);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2153);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2154);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2154);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2155);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2155);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2156);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2156);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2157);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2157);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2158);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2158);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2159);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2159);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2160);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2160);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2161);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2161);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2162);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2162);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2163);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2163);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2164);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2164);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2165);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2165);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2166);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2166);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2167);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2167);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2168);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2168);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2169);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2169);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2170);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2170);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2171);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2171);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2172);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2172);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2173);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2173);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2174);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2174);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2175);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2175);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2176);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2176);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2177);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2177);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2178);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2178);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2179);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2179);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2180);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2180);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2181);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2181);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2182);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2182);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2183);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2183);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2184);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2184);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2185);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2185);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2186);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2186);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2187);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2187);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2188);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2188);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2189);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2189);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2190);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2190);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2191);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2191);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2192);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2192);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2193);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2193);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2194);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2194);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2195);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2195);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2196);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2196);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2197);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2197);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2198);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2198);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2199);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2199);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2200);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2200);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2201);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2201);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2202);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2202);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2203);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2203);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2204);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2204);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2205);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2205);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2206);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2206);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2207);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2207);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2208);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2208);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2209);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2209);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2210);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2210);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2211);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2211);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2212);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2212);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2213);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2213);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2214);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2214);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2215);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2215);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2216);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2216);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2217);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2217);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2218);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2218);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2219);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2219);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2220);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2220);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2221);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2221);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2222);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2222);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2223);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2223);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2224);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2224);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2225);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2225);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2226);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2226);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2227);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2227);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2228);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2228);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2229);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2229);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2230);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2230);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2231);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2231);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2232);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2232);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2233);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2233);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2234);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2234);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2235);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2235);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2236);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2236);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2237);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2237);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2238);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2238);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2239);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2239);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2240);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2240);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2241);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2241);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2242);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2242);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2243);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2243);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2244);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2244);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2245);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2245);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2246);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2246);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2247);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2247);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2248);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2248);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2249);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2249);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2250);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2250);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2251);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2251);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2252);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2252);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2253);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2253);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2254);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2254);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2255);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2255);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2256);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2256);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2257);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2257);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2258);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2258);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2259);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2259);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2260);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2260);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2261);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2261);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2262);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2262);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2263);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2263);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2264);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2264);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2265);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2265);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2266);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2266);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2267);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2267);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2268);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2268);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2269);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2269);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2270);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2270);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2271);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2271);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2272);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2272);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2273);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2273);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2274);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2274);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2275);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2275);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2276);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2276);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2277);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2277);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2278);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2278);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2279);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2279);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2280);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2280);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2281);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2281);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2282);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2282);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2283);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2283);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2284);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2284);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2285);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2285);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2286);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2286);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2287);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2287);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2288);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2288);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2289);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2289);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2290);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2290);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2291);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2291);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2292);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2292);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2293);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2293);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2294);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2294);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2295);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2295);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2296);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2296);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2297);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2297);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2298);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2298);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2299);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2299);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2300);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2300);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2301);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2301);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2302);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2302);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2303);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2303);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2304);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2304);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2305);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2305);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2306);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2306);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2307);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2307);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2308);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2308);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2309);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2309);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2310);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2310);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2311);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2311);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2312);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2312);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2313);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2313);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2314);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2314);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2315);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2315);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2316);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2316);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2317);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2317);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2318);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2318);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2319);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2319);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2320);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2320);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2321);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2321);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2322);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2322);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2323);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2323);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2324);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2324);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2325);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2325);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2326);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2326);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2327);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2327);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2328);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2328);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2329);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2329);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2330);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2330);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2331);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2331);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2332);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2332);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2333);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2333);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2334);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2334);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2335);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2335);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2336);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2336);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2337);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2337);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2338);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2338);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2339);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2339);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2340);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2340);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2341);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2341);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2342);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2342);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2343);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2343);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2344);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2344);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2345);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2345);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2346);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2346);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2347);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2347);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2348);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2348);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2349);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2349);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2350);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2350);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2351);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2351);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2352);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2352);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2353);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2353);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2354);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2354);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2355);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2355);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2356);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2356);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2357);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2357);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2358);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2358);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2359);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2359);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2360);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2360);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2361);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2361);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2362);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2362);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2363);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2363);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2364);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2364);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2365);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2365);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2366);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2366);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2367);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2367);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2368);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2368);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2369);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2369);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2370);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2370);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2371);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2371);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2372);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2372);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2373);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2373);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2374);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2374);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2375);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2375);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2376);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2376);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2377);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2377);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2378);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2378);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2379);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2379);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2380);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2380);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2381);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2381);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2382);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2382);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2383);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2383);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2384);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2384);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2385);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2385);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2386);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2386);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2387);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2387);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2388);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2388);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2389);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2389);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2390);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2390);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2391);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2391);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2392);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2392);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2393);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2393);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2394);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2394);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2395);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2395);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2396);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2396);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2397);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2397);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2398);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2398);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2399);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2399);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2400);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2400);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2401);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2401);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2402);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2402);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2403);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2403);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2404);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2404);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2405);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2405);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2406);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2406);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2407);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2407);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2408);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2408);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2409);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2409);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2410);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2410);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2411);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2411);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2412);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2412);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2413);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2413);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2414);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2414);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2415);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2415);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2416);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2416);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2417);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2417);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2418);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2418);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2419);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2419);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2420);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2420);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2421);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2421);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2422);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2422);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2423);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2423);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2424);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2424);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2425);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2425);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2426);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2426);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2427);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2427);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2428);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2428);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2429);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2429);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2430);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2430);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2431);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2431);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2432);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2432);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2433);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2433);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2434);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2434);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2435);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2435);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2436);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2436);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2437);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2437);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2438);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2438);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2439);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2439);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2440);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2440);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2441);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2441);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2442);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2442);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2443);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2443);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2444);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2444);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2445);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2445);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2446);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2446);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2447);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2447);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2448);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2448);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2449);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2449);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2450);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2450);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2451);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2451);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2452);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2452);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2453);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2453);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2454);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2454);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2455);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2455);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2456);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2456);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2457);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2457);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2458);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2458);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2459);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2459);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2460);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2460);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2461);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2461);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2462);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2462);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2463);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2463);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2464);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2464);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2465);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2465);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2466);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2466);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2467);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2467);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2468);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2468);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2469);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2469);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2470);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2470);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2471);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2471);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2472);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2472);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2473);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2473);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2474);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2474);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2475);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2475);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2476);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2476);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2477);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2477);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2478);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2478);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2479);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2479);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2480);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2480);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2481);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2481);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2482);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2482);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2483);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2483);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2484);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2484);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2485);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2485);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2486);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2486);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2487);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2487);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2488);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2488);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2489);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2489);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2490);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2490);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2491);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2491);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2492);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2492);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2493);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2493);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2494);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2494);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2495);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2495);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2496);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2496);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2497);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2497);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2498);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2498);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2499);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2499);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2500);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2500);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2501);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2501);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2502);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2502);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2503);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2503);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2504);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2504);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2505);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2505);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2506);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2506);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2507);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2507);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2508);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2508);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2509);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2509);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2510);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2510);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2511);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2511);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2512);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2512);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2513);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2513);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2514);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2514);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2515);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2515);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2516);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2516);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2517);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2517);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2518);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2518);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2519);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2519);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2520);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2520);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2521);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2521);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2522);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2522);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2523);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2523);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2524);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2524);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2525);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2525);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2526);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2526);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2527);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2527);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2528);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2528);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2529);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2529);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2530);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2530);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2531);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2531);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2532);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2532);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2533);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2533);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2534);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2534);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2535);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2535);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2536);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2536);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2537);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2537);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2538);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2538);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2539);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2539);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2540);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2540);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2541);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2541);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2542);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2542);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2543);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2543);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2544);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2544);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2545);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2545);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2546);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2546);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2547);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2547);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2548);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2548);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2549);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2549);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2550);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2550);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2551);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2551);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2552);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2552);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2553);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2553);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2554);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2554);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2555);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2555);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2556);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2556);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2557);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2557);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2558);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2558);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2559);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2559);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2560);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2560);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2561);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2561);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2562);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2562);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2563);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2563);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2564);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2564);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2565);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2565);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2566);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2566);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2567);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2567);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2568);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2568);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2569);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2569);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2570);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2570);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2571);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2571);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2572);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2572);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2573);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2573);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2574);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2574);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2575);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2575);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2576);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2576);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2577);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2577);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2578);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2578);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2579);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2579);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2580);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2580);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2581);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2581);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2582);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2582);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2583);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2583);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2584);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2584);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2585);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2585);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2586);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2586);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2587);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2587);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2588);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2588);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2589);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2589);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2590);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2590);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2591);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2591);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2592);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2592);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2593);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2593);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2594);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2594);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2595);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2595);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2596);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2596);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2597);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2597);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2598);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2598);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2599);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2599);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2600);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2600);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2601);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2601);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2602);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2602);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2603);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2603);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2604);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2604);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2605);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2605);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2606);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2606);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2607);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2607);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2608);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2608);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2609);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2609);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2610);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2610);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2611);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2611);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2612);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2612);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2613);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2613);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2614);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2614);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2615);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2615);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2616);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2616);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2617);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2617);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2618);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2618);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2619);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2619);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2620);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2620);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2621);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2621);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2622);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2622);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2623);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2623);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2624);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2624);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2625);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2625);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2626);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2626);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2627);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2627);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2628);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2628);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2629);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2629);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2630);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2630);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2631);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2631);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2632);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2632);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2633);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2633);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2634);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2634);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2635);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2635);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2636);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2636);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2637);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2637);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2638);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2638);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2639);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2639);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2640);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2640);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2641);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2641);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2642);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2642);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2643);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2643);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2644);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2644);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2645);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2645);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2646);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2646);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2647);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2647);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2648);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2648);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2649);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2649);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2650);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2650);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2651);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2651);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2652);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2652);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2653);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2653);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2654);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2654);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2655);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2655);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2656);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2656);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2657);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2657);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2658);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2658);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2659);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2659);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2660);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2660);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2661);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2661);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2662);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2662);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2663);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2663);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2664);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2664);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2665);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2665);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2666);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2666);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2667);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2667);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2668);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2668);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2669);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2669);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2670);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2670);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2671);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2671);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2672);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2672);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2673);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2673);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2674);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2674);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2675);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2675);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2676);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2676);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2677);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2677);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2678);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2678);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2679);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2679);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2680);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2680);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2681);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2681);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2682);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2682);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2683);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2683);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2684);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2684);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2685);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2685);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2686);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2686);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2687);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2687);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2688);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2688);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2689);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2689);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2690);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2690);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2691);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2691);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2692);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2692);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2693);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2693);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2694);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2694);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2695);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2695);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2696);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2696);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2697);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2697);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2698);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2698);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2699);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2699);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2700);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2700);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2701);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2701);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2702);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2702);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2703);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2703);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2704);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2704);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2705);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2705);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2706);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2706);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2707);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2707);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2708);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2708);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2709);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2709);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2710);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2710);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2711);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2711);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2712);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2712);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2713);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2713);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2714);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2714);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2715);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2715);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2716);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2716);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2717);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2717);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2718);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2718);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2719);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2719);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2720);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2720);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2721);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2721);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2722);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2722);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2723);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2723);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2724);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2724);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2725);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2725);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2726);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2726);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2727);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2727);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2728);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2728);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2729);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2729);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2730);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2730);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2731);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2731);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2732);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2732);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2733);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2733);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2734);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2734);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2735);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2735);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2736);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2736);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2737);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2737);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2738);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2738);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2739);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2739);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2740);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2740);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2741);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2741);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2742);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2742);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2743);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2743);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2744);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2744);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2745);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2745);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2746);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2746);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2747);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2747);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2748);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2748);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2749);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2749);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2750);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2750);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2751);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2751);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2752);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2752);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2753);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2753);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2754);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2754);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2755);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2755);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2756);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2756);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2757);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2757);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2758);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2758);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2759);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2759);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2760);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2760);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2761);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2761);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2762);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2762);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2763);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2763);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2764);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2764);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2765);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2765);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2766);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2766);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2767);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2767);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2768);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2768);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2769);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2769);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2770);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2770);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2771);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2771);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2772);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2772);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2773);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2773);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2774);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2774);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2775);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2775);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2776);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2776);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2777);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2777);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2778);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2778);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2779);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2779);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2780);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2780);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2781);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2781);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2782);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2782);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2783);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2783);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2784);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2784);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2785);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2785);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2786);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2786);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2787);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2787);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2788);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2788);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2789);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2789);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2790);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2790);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2791);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2791);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2792);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2792);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2793);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2793);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2794);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2794);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2795);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2795);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2796);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2796);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2797);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2797);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2798);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2798);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2799);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2799);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2800);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2800);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2801);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2801);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2802);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2802);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2803);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2803);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2804);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2804);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2805);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2805);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2806);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2806);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2807);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2807);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2808);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2808);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2809);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2809);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2810);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2810);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2811);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2811);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2812);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2812);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2813);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2813);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2814);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2814);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2815);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2815);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2816);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2816);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2817);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2817);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2818);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2818);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2819);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2819);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2820);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2820);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2821);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2821);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2822);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2822);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2823);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2823);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2824);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2824);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2825);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2825);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2826);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2826);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2827);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2827);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2828);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2828);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2829);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2829);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2830);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2830);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2831);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2831);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2832);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2832);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2833);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2833);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2834);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2834);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2835);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2835);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2836);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2836);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2837);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2837);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2838);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2838);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2839);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2839);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2840);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2840);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2841);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2841);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2842);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2842);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2843);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2843);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2844);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2844);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2845);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2845);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2846);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2846);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2847);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2847);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2848);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2848);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2849);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2849);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2850);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2850);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2851);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2851);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2852);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2852);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2853);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2853);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2854);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2854);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2855);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2855);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2856);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2856);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2857);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2857);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2858);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2858);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2859);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2859);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2860);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2860);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2861);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2861);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2862);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2862);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2863);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2863);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2864);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2864);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2865);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2865);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2866);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2866);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2867);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2867);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2868);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2868);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2869);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2869);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2870);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2870);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2871);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2871);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2872);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2872);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2873);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2873);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2874);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2874);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2875);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2875);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2876);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2876);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2877);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2877);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2878);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2878);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2879);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2879);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2880);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2880);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2881);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2881);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2882);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2882);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2883);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2883);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2884);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2884);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2885);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2885);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2886);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2886);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2887);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2887);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2888);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2888);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2889);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2889);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2890);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2890);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2891);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2891);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2892);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2892);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2893);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2893);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2894);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2894);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2895);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2895);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2896);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2896);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2897);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2897);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2898);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2898);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2899);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2899);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2900);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2900);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2901);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2901);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2902);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2902);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2903);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2903);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2904);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2904);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2905);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2905);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2906);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2906);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2907);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2907);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2908);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2908);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2909);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2909);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2910);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2910);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2911);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2911);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2912);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2912);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2913);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2913);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2914);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2914);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2915);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2915);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2916);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2916);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2917);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2917);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2918);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2918);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2919);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2919);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2920);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2920);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2921);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2921);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2922);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2922);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2923);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2923);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2924);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2924);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2925);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2925);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2926);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2926);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2927);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2927);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2928);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2928);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2929);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2929);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2930);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2930);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2931);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2931);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2932);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2932);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2933);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2933);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2934);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2934);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2935);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2935);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2936);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2936);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2937);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2937);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2938);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2938);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2939);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2939);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2940);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2940);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2941);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2941);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2942);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2942);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2943);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2943);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2944);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2944);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2945);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2945);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2946);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2946);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2947);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2947);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2948);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2948);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2949);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2949);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2950);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2950);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2951);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2951);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2952);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2952);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2953);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2953);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2954);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2954);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2955);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2955);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2956);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2956);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2957);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2957);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2958);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2958);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2959);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2959);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2960);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2960);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2961);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2961);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2962);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2962);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2963);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2963);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2964);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2964);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2965);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2965);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2966);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2966);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2967);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2967);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2968);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2968);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2969);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2969);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2970);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2970);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2971);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2971);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2972);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2972);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2973);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2973);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2974);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2974);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2975);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2975);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2976);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2976);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2977);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2977);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2978);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2978);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2979);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2979);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2980);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2980);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2981);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2981);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2982);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2982);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2983);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2983);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2984);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2984);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2985);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2985);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2986);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2986);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2987);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2987);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2988);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2988);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2989);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2989);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2990);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2990);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2991);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2991);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2992);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2992);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2993);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2993);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2994);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2994);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2995);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2995);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2996);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2996);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2997);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2997);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2998);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2998);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 2999);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 2999);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3000);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3000);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3001);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3001);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3002);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3002);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3003);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3003);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3004);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3004);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3005);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3005);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3006);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3006);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3007);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3007);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3008);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3008);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3009);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3009);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3010);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3010);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3011);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3011);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3012);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3012);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3013);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3013);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3014);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3014);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3015);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3015);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3016);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3016);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3017);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3017);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3018);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3018);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3019);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3019);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3020);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3020);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3021);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3021);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3022);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3022);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3023);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3023);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3024);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3024);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3025);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3025);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3026);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3026);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3027);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3027);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3028);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3028);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3029);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3029);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3030);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3030);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3031);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3031);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3032);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3032);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3033);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3033);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3034);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3034);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3035);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3035);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3036);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3036);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3037);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3037);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3038);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3038);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3039);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3039);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3040);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3040);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3041);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3041);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3042);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3042);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3043);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3043);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3044);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3044);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3045);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3045);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3046);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3046);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3047);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3047);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3048);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3048);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3049);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3049);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3050);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3050);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3051);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3051);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3052);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3052);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3053);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3053);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3054);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3054);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3055);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3055);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3056);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3056);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3057);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3057);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3058);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3058);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3059);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3059);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3060);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3060);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3061);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3061);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3062);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3062);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3063);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3063);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3064);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3064);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3065);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3065);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3066);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3066);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3067);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3067);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3068);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3068);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3069);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3069);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3070);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3070);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3071);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3071);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3072);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3072);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3073);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3073);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3074);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3074);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3075);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3075);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3076);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3076);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3077);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3077);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3078);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3078);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3079);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3079);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3080);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3080);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3081);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3081);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3082);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3082);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3083);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3083);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3084);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3084);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3085);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3085);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3086);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3086);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3087);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3087);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3088);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3088);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3089);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3089);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3090);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3090);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3091);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3091);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3092);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3092);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3093);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3093);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3094);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3094);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3095);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3095);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3096);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3096);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3097);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3097);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3098);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3098);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3099);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3099);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3100);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3100);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3101);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3101);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3102);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3102);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3103);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3103);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3104);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3104);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3105);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3105);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3106);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3106);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3107);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3107);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3108);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3108);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3109);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3109);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3110);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3110);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3111);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3111);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3112);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3112);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3113);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3113);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3114);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3114);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3115);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3115);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3116);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3116);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3117);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3117);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3118);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3118);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3119);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3119);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3120);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3120);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3121);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3121);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3122);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3122);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3123);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3123);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3124);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3124);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3125);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3125);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3126);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3126);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3127);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3127);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3128);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3128);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3129);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3129);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3130);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3130);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3131);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3131);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3132);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3132);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3133);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3133);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3134);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3134);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3135);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3135);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3136);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3136);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3137);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3137);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3138);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3138);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3139);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3139);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3140);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3140);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3141);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3141);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3142);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3142);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3143);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3143);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3144);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3144);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3145);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3145);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3146);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3146);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3147);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3147);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3148);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3148);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3149);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3149);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3150);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3150);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3151);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3151);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3152);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3152);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3153);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3153);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3154);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3154);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3155);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3155);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3156);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3156);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3157);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3157);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3158);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3158);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3159);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3159);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3160);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3160);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3161);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3161);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3162);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3162);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3163);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3163);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3164);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3164);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3165);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3165);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3166);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3166);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3167);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3167);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3168);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3168);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3169);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3169);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3170);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3170);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3171);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3171);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3172);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3172);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3173);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3173);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3174);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3174);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3175);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3175);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3176);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3176);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3177);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3177);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3178);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3178);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3179);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3179);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3180);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3180);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3181);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3181);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3182);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3182);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3183);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3183);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3184);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3184);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3185);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3185);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3186);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3186);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3187);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3187);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3188);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3188);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3189);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3189);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3190);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3190);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3191);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3191);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3192);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3192);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3193);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3193);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3194);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3194);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3195);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3195);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3196);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3196);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3197);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3197);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3198);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3198);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3199);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3199);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3200);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3200);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3201);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3201);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3202);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3202);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3203);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3203);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3204);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3204);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3205);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3205);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3206);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3206);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3207);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3207);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3208);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3208);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3209);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3209);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3210);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3210);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3211);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3211);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3212);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3212);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3213);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3213);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3214);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3214);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3215);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3215);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3216);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3216);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3217);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3217);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3218);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3218);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3219);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3219);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3220);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3220);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3221);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3221);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3222);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3222);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3223);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3223);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3224);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3224);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3225);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3225);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3226);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3226);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3227);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3227);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3228);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3228);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3229);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3229);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3230);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3230);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3231);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3231);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3232);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3232);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3233);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3233);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3234);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3234);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3235);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3235);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3236);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3236);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3237);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3237);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3238);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3238);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3239);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3239);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3240);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3240);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3241);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3241);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3242);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3242);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3243);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3243);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3244);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3244);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3245);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3245);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3246);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3246);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3247);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3247);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3248);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3248);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3249);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3249);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3250);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3250);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3251);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3251);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3252);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3252);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3253);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3253);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3254);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3254);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3255);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3255);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3256);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3256);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3257);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3257);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3258);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3258);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3259);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3259);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3260);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3260);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3261);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3261);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3262);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3262);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3263);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3263);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3264);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3264);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3265);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3265);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3266);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3266);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3267);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3267);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3268);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3268);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3269);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3269);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3270);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3270);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3271);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3271);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3272);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3272);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3273);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3273);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3274);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3274);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3275);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3275);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3276);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3276);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3277);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3277);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3278);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3278);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3279);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3279);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3280);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3280);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3281);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3281);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3282);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3282);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3283);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3283);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3284);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3284);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3285);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3285);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3286);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3286);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3287);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3287);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3288);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3288);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3289);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3289);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3290);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3290);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3291);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3291);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3292);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3292);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3293);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3293);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3294);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3294);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3295);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3295);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3296);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3296);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3297);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3297);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3298);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3298);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3299);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3299);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3300);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3300);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3301);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3301);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3302);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3302);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3303);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3303);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3304);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3304);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3305);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3305);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3306);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3306);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3307);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3307);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3308);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3308);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3309);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3309);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3310);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3310);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3311);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3311);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3312);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3312);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3313);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3313);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3314);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3314);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3315);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3315);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3316);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3316);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3317);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3317);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3318);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3318);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3319);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3319);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3320);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3320);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3321);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3321);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3322);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3322);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3323);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3323);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3324);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3324);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3325);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3325);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3326);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3326);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3327);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3327);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3328);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3328);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3329);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3329);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3330);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3330);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3331);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3331);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3332);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3332);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3333);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3333);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3334);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3334);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3335);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3335);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3336);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3336);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3337);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3337);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3338);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3338);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3339);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3339);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3340);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3340);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3341);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3341);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3342);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3342);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3343);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3343);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3344);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3344);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3345);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3345);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3346);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3346);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3347);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3347);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3348);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3348);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3349);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3349);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3350);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3350);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3351);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3351);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3352);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3352);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3353);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3353);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3354);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3354);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3355);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3355);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3356);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3356);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3357);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3357);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3358);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3358);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3359);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3359);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3360);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3360);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3361);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3361);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3362);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3362);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3363);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3363);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3364);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3364);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3365);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3365);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3366);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3366);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3367);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3367);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3368);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3368);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3369);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3369);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3370);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3370);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3371);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3371);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3372);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3372);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3373);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3373);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3374);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3374);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3375);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3375);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3376);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3376);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3377);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3377);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3378);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3378);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3379);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3379);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3380);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3380);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3381);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3381);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3382);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3382);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3383);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3383);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3384);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3384);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3385);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3385);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3386);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3386);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3387);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3387);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3388);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3388);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3389);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3389);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3390);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3390);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3391);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3391);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3392);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3392);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3393);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3393);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3394);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3394);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3395);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3395);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3396);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3396);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3397);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3397);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3398);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3398);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3399);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3399);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3400);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3400);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3401);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3401);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3402);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3402);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3403);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3403);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3404);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3404);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3405);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3405);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3406);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3406);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3407);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3407);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3408);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3408);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3409);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3409);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3410);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3410);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3411);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3411);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3412);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3412);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3413);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3413);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3414);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3414);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3415);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3415);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3416);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3416);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3417);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3417);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3418);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3418);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3419);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3419);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3420);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3420);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3421);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3421);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3422);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3422);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3423);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3423);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3424);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3424);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3425);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3425);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3426);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3426);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3427);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3427);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3428);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3428);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3429);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3429);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3430);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3430);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3431);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3431);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3432);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3432);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3433);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3433);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3434);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3434);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3435);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3435);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3436);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3436);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3437);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3437);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3438);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3438);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3439);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3439);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3440);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3440);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3441);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3441);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3442);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3442);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3443);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3443);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3444);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3444);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3445);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3445);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3446);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3446);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3447);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3447);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3448);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3448);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3449);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3449);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3450);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3450);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3451);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3451);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3452);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3452);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3453);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3453);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3454);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3454);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3455);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3455);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3456);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3456);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3457);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3457);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3458);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3458);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3459);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3459);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3460);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3460);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3461);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3461);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3462);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3462);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3463);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3463);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3464);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3464);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3465);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3465);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3466);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3466);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3467);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3467);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3468);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3468);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3469);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3469);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3470);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3470);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3471);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3471);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3472);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3472);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3473);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3473);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3474);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3474);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3475);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3475);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3476);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3476);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3477);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3477);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3478);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3478);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3479);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3479);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3480);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3480);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3481);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3481);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3482);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3482);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3483);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3483);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3484);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3484);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3485);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3485);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3486);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3486);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3487);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3487);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3488);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3488);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3489);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3489);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3490);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3490);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3491);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3491);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3492);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3492);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3493);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3493);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3494);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3494);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3495);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3495);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3496);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3496);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3497);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3497);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3498);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3498);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3499);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3499);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3500);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3500);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3501);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3501);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3502);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3502);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3503);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3503);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3504);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3504);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3505);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3505);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3506);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3506);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3507);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3507);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3508);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3508);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3509);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3509);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3510);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3510);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3511);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3511);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3512);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3512);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3513);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3513);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3514);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3514);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3515);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3515);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3516);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3516);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3517);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3517);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3518);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3518);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3519);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3519);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3520);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3520);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3521);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3521);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3522);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3522);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3523);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3523);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3524);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3524);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3525);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3525);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3526);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3526);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3527);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3527);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3528);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3528);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3529);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3529);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3530);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3530);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3531);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3531);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3532);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3532);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3533);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3533);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3534);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3534);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3535);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3535);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3536);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3536);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3537);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3537);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3538);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3538);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3539);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3539);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3540);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3540);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3541);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3541);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3542);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3542);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3543);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3543);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3544);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3544);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3545);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3545);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3546);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3546);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3547);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3547);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3548);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3548);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3549);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3549);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3550);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3550);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3551);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3551);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3552);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3552);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3553);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3553);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3554);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3554);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3555);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3555);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3556);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3556);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3557);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3557);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3558);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3558);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3559);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3559);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3560);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3560);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3561);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3561);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3562);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3562);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3563);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3563);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3564);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3564);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3565);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3565);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3566);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3566);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3567);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3567);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3568);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3568);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3569);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3569);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3570);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3570);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3571);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3571);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3572);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3572);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3573);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3573);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3574);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3574);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3575);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3575);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3576);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3576);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3577);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3577);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3578);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3578);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3579);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3579);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3580);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3580);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3581);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3581);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3582);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3582);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3583);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3583);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3584);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3584);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3585);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3585);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3586);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3586);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3587);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3587);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3588);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3588);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3589);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3589);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3590);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3590);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3591);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3591);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3592);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3592);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3593);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3593);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3594);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3594);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3595);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3595);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3596);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3596);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3597);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3597);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3598);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3598);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3599);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3599);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3600);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3600);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3601);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3601);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3602);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3602);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3603);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3603);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3604);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3604);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3605);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3605);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3606);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3606);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3607);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3607);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3608);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3608);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3609);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3609);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3610);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3610);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3611);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3611);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3612);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3612);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3613);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3613);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3614);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3614);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3615);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3615);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3616);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3616);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3617);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3617);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3618);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3618);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3619);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3619);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3620);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3620);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3621);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3621);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3622);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3622);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3623);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3623);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3624);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3624);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3625);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3625);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3626);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3626);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3627);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3627);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3628);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3628);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3629);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3629);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3630);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3630);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3631);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3631);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3632);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3632);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3633);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3633);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3634);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3634);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3635);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3635);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3636);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3636);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3637);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3637);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3638);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3638);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3639);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3639);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3640);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3640);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3641);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3641);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3642);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3642);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3643);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3643);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3644);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3644);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3645);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3645);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3646);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3646);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3647);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3647);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3648);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3648);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3649);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3649);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3650);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3650);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3651);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3651);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3652);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3652);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3653);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3653);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3654);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3654);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3655);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3655);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3656);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3656);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3657);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3657);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3658);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3658);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3659);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3659);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3660);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3660);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3661);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3661);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3662);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3662);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3663);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3663);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3664);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3664);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3665);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3665);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3666);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3666);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3667);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3667);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3668);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3668);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3669);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3669);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3670);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3670);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3671);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3671);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3672);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3672);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3673);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3673);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3674);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3674);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3675);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3675);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3676);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3676);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3677);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3677);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3678);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3678);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3679);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3679);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3680);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3680);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3681);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3681);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3682);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3682);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3683);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3683);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3684);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3684);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3685);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3685);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3686);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3686);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3687);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3687);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3688);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3688);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3689);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3689);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3690);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3690);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3691);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3691);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3692);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3692);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3693);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3693);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3694);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3694);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3695);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3695);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3696);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3696);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3697);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3697);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3698);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3698);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3699);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3699);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3700);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3700);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3701);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3701);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3702);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3702);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3703);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3703);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3704);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3704);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3705);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3705);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3706);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3706);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3707);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3707);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3708);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3708);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3709);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3709);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3710);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3710);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3711);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3711);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3712);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3712);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3713);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3713);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3714);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3714);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3715);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3715);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3716);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3716);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3717);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3717);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3718);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3718);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3719);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3719);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3720);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3720);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3721);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3721);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3722);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3722);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3723);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3723);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3724);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3724);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3725);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3725);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3726);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3726);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3727);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3727);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3728);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3728);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3729);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3729);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3730);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3730);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3731);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3731);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3732);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3732);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3733);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3733);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3734);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3734);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3735);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3735);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3736);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3736);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3737);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3737);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3738);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3738);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3739);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3739);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3740);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3740);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3741);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3741);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3742);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3742);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3743);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3743);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3744);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3744);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3745);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3745);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3746);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3746);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3747);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3747);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3748);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3748);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3749);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3749);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3750);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3750);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3751);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3751);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3752);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3752);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3753);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3753);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3754);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3754);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3755);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3755);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3756);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3756);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3757);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3757);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3758);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3758);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3759);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3759);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3760);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3760);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3761);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3761);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3762);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3762);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3763);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3763);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3764);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3764);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3765);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3765);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3766);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3766);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3767);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3767);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3768);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3768);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3769);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3769);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3770);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3770);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3771);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3771);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3772);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3772);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3773);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3773);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3774);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3774);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3775);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3775);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3776);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3776);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3777);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3777);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3778);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3778);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3779);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3779);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3780);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3780);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3781);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3781);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3782);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3782);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3783);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3783);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3784);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3784);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3785);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3785);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3786);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3786);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3787);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3787);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3788);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3788);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3789);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3789);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3790);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3790);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3791);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3791);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3792);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3792);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3793);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3793);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3794);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3794);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3795);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3795);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3796);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3796);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3797);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3797);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3798);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3798);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3799);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3799);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3800);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3800);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3801);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3801);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3802);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3802);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3803);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3803);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3804);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3804);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3805);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3805);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3806);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3806);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3807);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3807);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3808);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3808);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3809);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3809);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3810);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3810);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3811);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3811);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3812);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3812);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3813);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3813);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3814);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3814);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3815);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3815);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3816);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3816);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3817);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3817);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3818);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3818);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3819);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3819);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3820);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3820);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3821);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3821);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3822);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3822);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3823);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3823);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3824);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3824);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3825);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3825);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3826);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3826);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3827);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3827);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3828);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3828);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3829);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3829);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3830);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3830);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3831);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3831);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3832);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3832);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3833);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3833);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3834);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3834);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3835);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3835);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3836);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3836);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3837);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3837);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3838);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3838);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3839);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3839);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3840);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3840);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3841);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3841);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3842);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3842);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3843);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3843);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3844);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3844);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3845);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3845);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3846);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3846);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3847);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3847);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3848);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3848);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3849);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3849);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3850);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3850);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3851);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3851);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3852);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3852);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3853);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3853);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3854);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3854);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3855);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3855);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3856);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3856);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3857);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3857);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3858);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3858);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3859);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3859);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3860);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3860);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3861);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3861);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3862);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3862);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3863);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3863);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3864);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3864);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3865);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3865);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3866);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3866);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3867);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3867);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3868);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3868);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3869);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3869);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3870);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3870);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3871);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3871);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3872);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3872);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3873);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3873);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3874);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3874);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3875);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3875);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3876);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3876);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3877);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3877);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3878);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3878);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3879);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3879);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3880);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3880);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3881);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3881);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3882);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3882);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3883);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3883);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3884);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3884);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3885);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3885);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3886);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3886);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3887);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3887);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3888);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3888);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3889);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3889);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3890);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3890);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3891);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3891);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3892);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3892);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3893);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3893);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3894);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3894);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3895);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3895);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3896);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3896);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3897);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3897);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3898);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3898);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3899);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3899);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3900);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3900);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3901);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3901);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3902);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3902);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3903);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3903);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3904);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3904);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3905);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3905);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3906);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3906);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3907);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3907);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3908);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3908);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3909);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3909);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3910);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3910);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3911);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3911);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3912);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3912);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3913);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3913);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3914);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3914);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3915);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3915);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3916);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3916);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3917);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3917);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3918);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3918);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3919);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3919);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3920);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3920);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3921);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3921);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3922);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3922);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3923);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3923);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3924);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3924);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3925);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3925);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3926);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3926);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3927);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3927);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3928);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3928);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3929);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3929);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3930);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3930);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3931);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3931);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3932);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3932);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3933);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3933);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3934);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3934);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3935);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3935);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3936);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3936);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3937);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3937);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3938);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3938);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3939);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3939);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3940);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3940);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3941);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3941);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3942);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3942);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3943);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3943);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3944);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3944);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3945);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3945);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3946);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3946);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3947);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3947);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3948);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3948);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3949);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3949);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3950);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3950);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3951);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3951);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3952);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3952);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3953);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3953);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3954);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3954);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3955);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3955);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3956);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3956);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3957);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3957);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3958);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3958);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3959);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3959);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3960);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3960);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3961);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3961);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3962);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3962);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3963);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3963);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3964);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3964);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3965);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3965);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3966);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3966);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3967);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3967);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3968);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3968);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3969);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3969);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3970);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3970);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3971);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3971);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3972);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3972);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3973);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3973);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3974);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3974);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3975);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3975);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3976);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3976);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3977);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3977);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3978);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3978);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3979);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3979);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3980);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3980);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3981);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3981);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3982);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3982);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3983);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3983);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3984);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3984);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3985);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3985);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3986);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3986);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3987);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3987);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3988);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3988);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3989);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3989);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3990);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3990);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3991);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3991);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3992);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3992);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3993);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3993);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3994);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3994);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3995);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3995);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3996);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3996);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3997);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3997);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3998);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3998);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 3999);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 3999);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4000);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4000);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4001);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4001);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4002);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4002);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4003);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4003);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4004);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4004);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4005);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4005);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4006);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4006);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4007);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4007);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4008);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4008);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4009);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4009);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4010);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4010);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4011);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4011);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4012);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4012);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4013);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4013);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4014);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4014);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4015);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4015);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4016);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4016);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4017);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4017);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4018);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4018);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4019);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4019);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4020);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4020);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4021);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4021);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4022);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4022);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4023);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4023);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4024);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4024);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4025);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4025);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4026);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4026);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4027);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4027);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4028);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4028);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4029);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4029);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4030);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4030);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4031);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4031);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4032);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4032);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4033);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4033);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4034);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4034);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4035);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4035);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4036);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4036);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4037);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4037);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4038);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4038);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4039);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4039);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4040);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4040);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4041);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4041);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4042);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4042);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4043);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4043);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4044);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4044);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4045);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4045);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4046);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4046);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4047);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4047);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4048);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4048);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4049);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4049);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4050);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4050);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4051);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4051);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4052);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4052);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4053);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4053);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4054);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4054);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4055);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4055);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4056);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4056);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4057);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4057);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4058);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4058);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4059);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4059);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4060);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4060);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4061);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4061);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4062);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4062);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4063);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4063);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4064);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4064);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4065);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4065);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4066);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4066);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4067);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4067);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4068);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4068);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4069);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4069);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4070);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4070);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4071);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4071);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4072);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4072);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4073);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4073);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4074);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4074);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4075);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4075);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4076);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4076);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4077);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4077);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4078);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4078);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4079);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4079);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4080);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4080);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4081);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4081);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4082);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4082);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4083);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4083);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4084);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4084);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4085);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4085);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4086);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4086);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4087);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4087);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4088);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4088);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4089);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4089);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4090);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4090);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4091);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4091);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4092);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4092);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4093);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4093);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4094);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4094);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4095);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4095);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4096);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4096);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4097);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4097);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4098);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4098);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4099);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4099);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4100);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4100);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4101);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4101);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4102);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4102);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4103);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4103);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4104);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4104);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4105);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4105);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4106);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4106);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4107);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4107);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4108);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4108);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4109);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4109);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4110);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4110);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4111);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4111);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4112);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4112);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4113);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4113);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4114);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4114);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4115);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4115);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4116);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4116);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4117);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4117);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4118);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4118);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4119);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4119);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4120);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4120);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4121);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4121);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4122);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4122);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4123);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4123);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4124);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4124);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4125);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4125);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4126);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4126);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4127);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4127);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4128);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4128);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4129);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4129);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4130);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4130);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4131);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4131);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4132);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4132);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4133);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4133);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4134);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4134);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4135);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4135);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4136);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4136);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4137);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4137);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4138);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4138);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4139);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4139);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4140);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4140);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4141);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4141);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4142);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4142);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4143);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4143);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4144);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4144);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4145);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4145);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4146);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4146);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4147);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4147);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4148);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4148);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4149);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4149);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4150);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4150);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4151);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4151);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4152);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4152);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4153);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4153);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4154);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4154);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4155);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4155);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4156);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4156);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4157);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4157);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4158);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4158);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4159);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4159);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4160);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4160);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4161);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4161);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4162);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4162);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4163);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4163);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4164);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4164);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4165);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4165);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4166);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4166);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4167);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4167);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4168);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4168);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4169);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4169);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4170);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4170);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4171);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4171);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4172);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4172);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4173);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4173);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4174);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4174);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4175);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4175);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4176);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4176);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4177);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4177);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4178);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4178);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4179);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4179);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4180);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4180);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4181);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4181);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4182);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4182);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4183);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4183);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4184);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4184);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4185);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4185);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4186);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4186);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4187);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4187);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4188);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4188);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4189);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4189);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4190);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4190);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4191);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4191);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4192);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4192);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4193);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4193);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4194);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4194);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4195);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4195);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4196);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4196);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4197);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4197);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4198);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4198);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4199);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4199);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4200);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4200);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4201);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4201);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4202);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4202);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4203);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4203);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4204);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4204);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4205);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4205);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4206);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4206);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4207);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4207);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4208);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4208);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4209);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4209);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4210);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4210);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4211);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4211);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4212);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4212);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4213);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4213);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4214);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4214);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4215);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4215);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4216);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4216);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4217);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4217);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4218);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4218);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4219);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4219);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4220);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4220);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4221);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4221);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4222);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4222);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4223);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4223);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4224);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4224);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4225);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4225);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4226);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4226);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4227);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4227);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4228);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4228);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4229);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4229);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4230);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4230);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4231);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4231);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4232);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4232);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4233);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4233);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4234);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4234);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4235);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4235);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4236);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4236);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4237);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4237);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4238);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4238);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4239);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4239);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4240);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4240);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4241);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4241);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4242);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4242);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4243);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4243);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4244);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4244);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4245);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4245);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4246);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4246);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4247);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4247);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4248);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4248);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4249);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4249);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4250);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4250);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4251);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4251);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4252);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4252);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4253);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4253);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4254);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4254);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4255);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4255);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4256);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4256);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4257);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4257);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4258);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4258);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4259);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4259);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4260);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4260);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4261);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4261);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4262);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4262);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4263);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4263);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4264);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4264);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4265);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4265);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4266);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4266);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4267);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4267);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4268);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4268);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4269);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4269);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4270);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4270);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4271);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4271);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4272);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4272);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4273);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4273);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4274);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4274);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4275);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4275);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4276);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4276);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4277);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4277);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4278);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4278);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4279);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4279);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4280);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4280);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4281);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4281);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4282);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4282);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4283);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4283);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4284);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4284);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4285);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4285);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4286);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4286);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4287);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4287);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4288);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4288);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4289);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4289);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4290);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4290);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4291);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4291);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4292);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4292);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4293);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4293);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4294);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4294);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4295);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4295);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4296);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4296);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4297);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4297);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4298);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4298);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4299);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4299);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4300);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4300);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4301);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4301);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4302);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4302);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4303);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4303);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4304);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4304);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4305);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4305);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4306);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4306);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4307);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4307);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4308);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4308);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4309);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4309);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4310);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4310);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4311);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4311);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4312);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4312);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4313);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4313);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4314);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4314);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4315);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4315);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4316);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4316);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4317);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4317);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4318);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4318);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4319);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4319);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4320);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4320);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4321);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4321);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4322);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4322);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4323);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4323);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4324);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4324);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4325);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4325);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4326);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4326);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4327);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4327);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4328);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4328);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4329);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4329);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4330);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4330);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4331);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4331);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4332);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4332);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4333);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4333);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4334);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4334);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4335);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4335);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4336);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4336);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4337);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4337);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4338);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4338);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4339);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4339);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4340);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4340);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4341);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4341);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4342);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4342);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4343);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4343);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4344);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4344);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4345);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4345);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4346);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4346);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4347);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4347);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4348);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4348);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4349);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4349);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4350);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4350);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4351);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4351);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4352);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4352);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4353);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4353);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4354);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4354);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4355);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4355);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4356);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4356);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4357);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4357);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4358);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4358);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4359);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4359);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4360);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4360);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4361);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4361);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4362);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4362);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4363);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4363);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4364);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4364);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4365);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4365);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4366);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4366);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4367);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4367);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4368);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4368);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4369);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4369);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4370);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4370);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4371);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4371);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4372);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4372);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4373);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4373);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4374);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4374);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4375);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4375);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4376);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4376);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4377);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4377);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4378);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4378);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4379);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4379);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4380);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4380);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4381);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4381);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4382);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4382);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4383);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4383);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4384);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4384);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4385);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4385);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4386);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4386);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4387);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4387);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4388);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4388);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4389);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4389);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4390);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4390);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4391);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4391);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4392);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4392);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4393);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4393);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4394);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4394);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4395);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4395);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4396);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4396);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4397);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4397);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4398);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4398);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4399);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4399);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4400);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4400);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4401);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4401);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4402);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4402);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4403);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4403);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4404);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4404);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4405);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4405);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4406);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4406);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4407);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4407);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4408);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4408);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4409);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4409);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4410);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4410);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4411);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4411);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4412);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4412);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4413);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4413);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4414);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4414);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4415);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4415);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4416);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4416);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4417);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4417);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4418);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4418);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4419);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4419);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4420);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4420);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4421);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4421);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4422);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4422);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4423);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4423);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4424);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4424);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4425);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4425);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4426);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4426);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4427);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4427);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4428);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4428);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4429);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4429);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4430);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4430);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4431);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4431);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4432);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4432);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4433);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4433);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4434);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4434);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4435);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4435);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4436);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4436);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4437);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4437);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4438);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4438);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4439);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4439);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4440);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4440);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4441);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4441);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4442);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4442);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4443);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4443);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4444);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4444);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4445);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4445);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4446);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4446);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4447);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4447);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4448);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4448);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4449);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4449);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4450);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4450);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4451);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4451);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4452);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4452);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4453);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4453);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4454);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4454);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4455);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4455);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4456);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4456);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4457);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4457);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4458);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4458);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4459);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4459);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4460);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4460);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4461);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4461);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4462);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4462);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4463);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4463);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4464);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4464);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4465);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4465);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4466);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4466);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4467);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4467);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4468);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4468);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4469);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4469);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4470);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4470);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4471);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4471);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4472);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4472);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4473);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4473);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4474);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4474);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4475);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4475);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4476);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4476);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4477);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4477);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4478);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4478);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4479);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4479);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4480);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4480);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4481);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4481);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4482);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4482);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4483);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4483);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4484);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4484);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4485);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4485);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4486);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4486);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4487);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4487);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4488);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4488);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4489);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4489);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4490);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4490);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4491);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4491);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4492);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4492);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4493);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4493);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4494);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4494);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4495);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4495);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4496);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4496);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4497);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4497);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4498);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4498);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4499);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4499);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4500);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4500);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4501);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4501);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4502);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4502);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4503);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4503);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4504);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4504);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4505);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4505);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4506);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4506);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4507);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4507);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4508);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4508);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4509);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4509);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4510);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4510);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4511);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4511);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4512);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4512);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4513);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4513);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4514);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4514);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4515);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4515);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4516);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4516);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4517);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4517);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4518);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4518);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4519);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4519);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4520);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4520);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4521);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4521);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4522);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4522);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4523);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4523);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4524);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4524);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4525);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4525);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4526);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4526);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4527);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4527);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4528);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4528);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4529);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4529);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4530);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4530);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4531);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4531);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4532);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4532);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4533);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4533);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4534);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4534);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4535);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4535);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4536);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4536);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4537);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4537);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4538);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4538);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4539);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4539);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4540);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4540);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4541);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4541);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4542);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4542);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4543);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4543);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4544);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4544);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4545);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4545);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4546);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4546);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4547);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4547);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4548);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4548);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4549);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4549);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4550);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4550);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4551);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4551);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4552);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4552);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4553);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4553);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4554);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4554);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4555);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4555);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4556);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4556);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4557);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4557);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4558);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4558);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4559);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4559);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4560);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4560);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4561);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4561);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4562);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4562);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4563);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4563);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4564);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4564);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4565);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4565);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4566);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4566);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4567);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4567);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4568);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4568);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4569);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4569);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4570);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4570);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4571);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4571);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4572);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4572);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4573);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4573);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4574);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4574);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4575);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4575);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4576);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4576);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4577);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4577);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4578);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4578);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4579);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4579);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4580);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4580);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4581);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4581);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4582);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4582);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4583);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4583);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4584);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4584);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4585);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4585);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4586);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4586);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4587);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4587);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4588);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4588);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4589);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4589);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4590);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4590);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4591);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4591);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4592);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4592);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4593);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4593);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4594);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4594);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4595);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4595);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4596);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4596);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4597);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4597);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4598);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4598);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4599);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4599);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4600);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4600);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4601);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4601);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4602);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4602);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4603);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4603);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4604);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4604);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4605);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4605);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4606);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4606);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4607);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4607);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4608);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4608);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4609);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4609);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4610);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4610);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4611);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4611);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4612);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4612);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4613);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4613);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4614);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4614);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4615);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4615);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4616);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4616);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4617);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4617);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4618);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4618);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4619);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4619);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4620);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4620);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4621);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4621);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4622);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4622);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4623);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4623);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4624);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4624);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4625);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4625);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4626);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4626);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4627);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4627);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4628);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4628);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4629);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4629);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4630);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4630);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4631);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4631);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4632);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4632);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4633);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4633);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4634);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4634);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4635);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4635);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4636);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4636);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4637);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4637);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4638);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4638);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4639);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4639);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4640);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4640);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4641);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4641);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4642);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4642);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4643);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4643);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4644);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4644);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4645);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4645);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4646);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4646);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4647);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4647);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4648);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4648);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4649);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4649);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4650);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4650);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4651);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4651);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4652);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4652);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4653);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4653);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4654);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4654);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4655);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4655);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4656);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4656);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4657);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4657);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4658);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4658);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4659);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4659);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4660);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4660);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4661);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4661);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4662);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4662);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4663);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4663);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4664);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4664);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4665);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4665);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4666);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4666);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4667);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4667);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4668);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4668);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4669);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4669);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4670);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4670);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4671);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4671);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4672);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4672);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4673);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4673);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4674);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4674);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4675);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4675);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4676);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4676);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4677);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4677);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4678);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4678);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4679);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4679);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4680);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4680);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4681);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4681);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4682);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4682);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4683);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4683);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4684);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4684);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4685);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4685);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4686);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4686);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4687);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4687);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4688);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4688);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4689);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4689);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4690);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4690);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4691);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4691);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4692);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4692);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4693);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4693);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4694);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4694);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4695);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4695);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4696);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4696);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4697);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4697);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4698);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4698);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4699);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4699);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4700);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4700);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4701);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4701);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4702);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4702);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4703);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4703);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4704);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4704);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4705);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4705);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4706);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4706);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4707);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4707);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4708);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4708);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4709);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4709);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4710);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4710);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4711);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4711);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4712);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4712);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4713);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4713);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4714);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4714);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4715);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4715);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4716);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4716);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4717);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4717);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4718);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4718);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4719);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4719);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4720);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4720);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4721);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4721);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4722);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4722);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4723);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4723);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4724);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4724);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4725);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4725);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4726);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4726);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4727);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4727);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4728);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4728);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4729);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4729);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4730);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4730);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4731);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4731);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4732);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4732);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4733);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4733);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4734);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4734);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4735);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4735);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4736);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4736);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4737);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4737);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4738);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4738);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4739);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4739);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4740);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4740);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4741);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4741);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4742);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4742);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4743);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4743);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4744);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4744);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4745);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4745);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4746);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4746);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4747);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4747);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4748);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4748);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4749);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4749);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4750);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4750);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4751);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4751);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4752);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4752);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4753);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4753);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4754);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4754);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4755);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4755);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4756);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4756);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4757);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4757);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4758);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4758);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4759);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4759);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4760);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4760);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4761);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4761);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4762);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4762);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4763);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4763);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4764);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4764);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4765);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4765);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4766);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4766);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4767);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4767);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4768);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4768);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4769);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4769);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4770);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4770);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4771);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4771);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4772);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4772);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4773);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4773);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4774);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4774);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4775);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4775);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4776);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4776);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4777);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4777);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4778);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4778);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4779);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4779);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4780);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4780);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4781);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4781);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4782);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4782);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4783);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4783);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4784);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4784);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4785);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4785);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4786);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4786);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4787);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4787);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4788);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4788);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4789);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4789);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4790);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4790);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4791);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4791);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4792);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4792);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4793);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4793);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4794);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4794);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4795);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4795);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4796);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4796);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4797);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4797);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4798);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4798);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4799);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4799);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4800);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4800);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4801);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4801);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4802);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4802);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4803);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4803);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4804);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4804);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4805);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4805);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4806);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4806);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4807);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4807);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4808);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4808);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4809);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4809);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4810);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4810);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4811);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4811);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4812);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4812);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4813);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4813);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4814);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4814);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4815);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4815);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4816);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4816);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4817);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4817);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4818);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4818);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4819);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4819);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4820);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4820);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4821);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4821);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4822);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4822);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4823);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4823);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4824);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4824);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4825);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4825);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4826);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4826);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4827);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4827);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4828);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4828);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4829);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4829);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4830);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4830);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4831);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4831);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4832);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4832);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4833);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4833);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4834);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4834);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4835);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4835);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4836);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4836);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4837);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4837);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4838);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4838);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4839);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4839);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4840);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4840);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4841);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4841);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4842);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4842);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4843);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4843);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4844);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4844);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4845);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4845);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4846);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4846);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4847);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4847);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4848);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4848);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4849);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4849);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4850);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4850);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4851);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4851);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4852);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4852);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4853);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4853);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4854);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4854);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4855);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4855);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4856);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4856);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4857);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4857);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4858);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4858);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4859);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4859);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4860);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4860);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4861);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4861);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4862);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4862);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4863);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4863);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4864);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4864);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4865);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4865);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4866);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4866);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4867);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4867);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4868);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4868);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4869);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4869);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4870);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4870);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4871);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4871);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4872);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4872);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4873);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4873);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4874);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4874);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4875);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4875);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4876);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4876);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4877);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4877);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4878);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4878);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4879);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4879);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4880);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4880);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4881);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4881);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4882);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4882);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4883);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4883);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4884);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4884);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4885);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4885);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4886);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4886);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4887);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4887);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4888);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4888);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4889);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4889);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4890);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4890);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4891);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4891);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4892);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4892);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4893);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4893);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4894);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4894);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4895);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4895);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4896);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4896);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4897);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4897);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4898);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4898);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4899);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4899);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4900);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4900);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4901);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4901);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4902);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4902);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4903);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4903);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4904);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4904);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4905);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4905);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4906);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4906);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4907);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4907);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4908);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4908);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4909);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4909);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4910);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4910);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4911);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4911);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4912);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4912);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4913);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4913);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4914);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4914);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4915);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4915);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4916);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4916);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4917);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4917);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4918);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4918);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4919);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4919);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4920);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4920);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4921);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4921);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4922);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4922);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4923);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4923);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4924);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4924);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4925);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4925);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4926);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4926);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4927);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4927);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4928);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4928);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4929);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4929);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4930);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4930);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4931);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4931);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4932);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4932);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4933);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4933);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4934);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4934);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4935);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4935);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4936);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4936);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4937);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4937);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4938);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4938);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4939);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4939);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4940);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4940);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4941);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4941);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4942);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4942);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4943);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4943);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4944);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4944);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4945);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4945);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4946);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4946);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4947);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4947);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4948);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4948);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4949);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4949);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4950);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4950);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4951);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4951);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4952);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4952);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4953);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4953);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4954);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4954);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4955);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4955);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4956);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4956);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4957);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4957);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4958);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4958);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4959);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4959);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4960);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4960);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4961);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4961);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4962);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4962);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4963);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4963);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4964);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4964);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4965);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4965);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4966);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4966);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4967);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4967);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4968);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4968);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4969);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4969);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4970);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4970);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4971);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4971);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4972);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4972);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4973);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4973);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4974);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4974);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4975);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4975);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4976);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4976);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4977);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4977);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4978);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4978);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4979);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4979);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4980);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4980);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4981);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4981);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4982);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4982);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4983);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4983);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4984);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4984);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4985);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4985);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4986);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4986);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4987);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4987);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4988);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4988);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4989);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4989);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4990);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4990);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4991);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4991);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4992);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4992);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4993);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4993);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4994);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4994);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4995);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4995);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4996);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4996);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4997);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4997);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4998);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4998);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 4999);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 4999);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5000);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5000);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5001);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5001);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5002);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5002);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5003);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5003);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5004);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5004);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5005);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5005);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5006);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5006);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5007);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5007);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5008);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5008);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5009);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5009);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5010);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5010);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5011);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5011);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5012);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5012);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5013);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5013);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5014);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5014);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5015);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5015);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5016);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5016);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5017);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5017);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5018);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5018);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5019);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5019);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5020);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5020);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5021);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5021);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5022);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5022);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5023);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5023);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5024);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5024);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5025);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5025);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5026);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5026);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5027);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5027);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5028);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5028);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5029);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5029);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5030);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5030);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5031);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5031);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5032);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5032);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5033);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5033);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5034);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5034);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5035);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5035);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5036);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5036);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5037);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5037);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5038);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5038);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5039);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5039);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5040);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5040);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5041);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5041);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5042);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5042);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5043);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5043);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5044);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5044);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5045);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5045);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5046);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5046);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5047);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5047);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5048);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5048);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5049);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5049);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5050);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5050);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5051);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5051);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5052);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5052);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5053);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5053);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5054);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5054);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5055);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5055);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5056);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5056);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5057);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5057);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5058);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5058);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5059);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5059);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5060);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5060);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5061);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5061);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5062);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5062);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5063);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5063);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5064);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5064);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5065);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5065);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5066);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5066);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5067);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5067);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5068);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5068);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5069);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5069);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5070);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5070);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5071);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5071);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5072);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5072);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5073);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5073);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5074);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5074);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5075);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5075);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5076);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5076);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5077);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5077);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5078);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5078);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5079);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5079);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5080);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5080);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5081);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5081);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5082);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5082);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5083);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5083);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5084);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5084);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5085);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5085);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5086);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5086);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5087);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5087);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5088);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5088);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5089);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5089);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5090);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5090);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5091);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5091);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5092);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5092);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5093);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5093);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5094);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5094);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5095);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5095);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5096);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5096);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5097);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5097);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5098);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5098);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5099);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5099);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5100);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5100);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5101);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5101);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5102);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5102);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5103);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5103);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5104);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5104);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5105);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5105);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5106);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5106);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5107);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5107);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5108);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5108);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5109);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5109);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5110);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5110);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5111);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5111);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5112);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5112);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5113);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5113);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5114);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5114);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5115);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5115);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5116);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5116);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5117);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5117);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5118);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5118);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5119);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5119);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5120);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5120);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5121);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5121);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5122);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5122);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5123);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5123);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5124);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5124);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5125);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5125);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5126);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5126);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5127);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5127);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5128);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5128);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5129);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5129);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5130);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5130);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5131);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5131);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5132);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5132);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5133);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5133);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5134);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5134);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5135);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5135);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5136);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5136);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5137);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5137);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5138);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5138);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5139);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5139);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5140);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5140);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5141);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5141);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5142);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5142);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5143);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5143);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5144);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5144);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5145);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5145);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5146);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5146);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5147);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5147);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5148);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5148);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5149);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5149);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5150);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5150);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5151);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5151);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5152);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5152);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5153);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5153);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5154);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5154);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5155);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5155);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5156);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5156);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5157);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5157);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5158);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5158);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5159);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5159);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5160);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5160);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5161);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5161);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5162);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5162);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5163);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5163);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5164);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5164);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5165);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5165);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5166);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5166);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5167);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5167);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5168);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5168);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5169);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5169);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5170);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5170);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5171);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5171);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5172);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5172);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5173);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5173);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5174);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5174);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5175);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5175);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5176);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5176);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5177);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5177);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5178);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5178);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5179);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5179);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5180);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5180);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5181);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5181);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5182);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5182);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5183);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5183);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5184);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5184);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5185);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5185);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5186);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5186);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5187);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5187);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5188);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5188);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5189);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5189);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5190);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5190);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5191);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5191);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5192);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5192);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5193);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5193);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5194);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5194);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5195);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5195);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5196);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5196);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5197);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5197);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5198);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5198);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5199);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5199);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5200);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5200);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5201);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5201);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5202);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5202);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5203);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5203);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5204);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5204);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5205);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5205);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5206);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5206);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5207);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5207);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5208);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5208);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5209);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5209);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5210);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5210);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5211);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5211);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5212);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5212);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5213);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5213);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5214);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5214);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5215);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5215);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5216);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5216);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5217);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5217);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5218);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5218);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5219);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5219);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5220);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5220);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5221);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5221);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5222);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5222);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5223);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5223);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5224);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5224);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5225);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5225);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5226);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5226);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5227);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5227);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5228);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5228);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5229);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5229);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5230);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5230);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5231);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5231);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5232);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5232);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5233);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5233);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5234);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5234);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5235);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5235);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5236);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5236);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5237);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5237);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5238);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5238);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5239);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5239);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5240);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5240);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5241);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5241);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5242);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5242);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5243);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5243);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5244);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5244);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5245);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5245);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5246);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5246);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5247);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5247);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5248);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5248);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5249);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5249);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5250);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5250);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5251);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5251);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5252);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5252);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5253);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5253);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5254);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5254);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5255);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5255);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5256);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5256);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5257);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5257);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5258);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5258);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5259);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5259);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5260);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5260);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5261);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5261);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5262);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5262);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5263);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5263);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5264);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5264);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5265);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5265);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5266);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5266);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5267);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5267);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5268);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5268);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5269);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5269);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5270);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5270);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5271);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5271);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5272);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5272);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5273);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5273);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5274);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5274);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5275);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5275);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5276);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5276);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5277);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5277);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5278);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5278);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5279);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5279);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5280);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5280);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5281);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5281);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5282);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5282);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5283);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5283);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5284);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5284);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5285);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5285);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5286);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5286);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5287);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5287);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5288);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5288);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5289);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5289);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5290);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5290);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5291);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5291);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5292);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5292);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5293);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5293);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5294);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5294);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5295);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5295);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5296);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5296);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5297);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5297);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5298);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5298);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5299);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5299);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5300);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5300);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5301);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5301);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5302);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5302);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5303);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5303);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5304);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5304);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5305);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5305);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5306);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5306);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5307);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5307);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5308);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5308);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5309);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5309);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5310);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5310);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5311);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5311);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5312);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5312);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5313);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5313);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5314);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5314);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5315);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5315);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5316);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5316);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5317);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5317);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5318);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5318);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5319);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5319);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5320);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5320);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5321);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5321);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5322);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5322);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5323);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5323);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5324);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5324);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5325);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5325);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5326);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5326);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5327);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5327);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5328);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5328);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5329);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5329);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5330);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5330);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5331);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5331);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5332);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5332);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5333);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5333);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5334);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5334);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5335);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5335);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5336);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5336);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5337);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5337);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5338);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5338);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5339);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5339);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5340);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5340);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5341);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5341);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5342);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5342);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5343);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5343);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5344);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5344);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5345);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5345);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5346);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5346);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5347);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5347);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5348);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5348);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5349);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5349);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5350);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5350);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5351);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5351);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5352);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5352);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5353);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5353);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5354);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5354);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5355);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5355);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5356);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5356);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5357);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5357);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5358);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5358);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5359);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5359);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5360);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5360);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5361);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5361);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5362);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5362);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5363);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5363);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5364);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5364);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5365);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5365);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5366);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5366);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5367);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5367);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5368);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5368);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5369);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5369);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5370);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5370);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5371);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5371);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5372);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5372);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5373);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5373);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5374);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5374);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5375);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5375);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5376);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5376);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5377);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5377);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5378);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5378);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5379);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5379);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5380);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5380);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5381);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5381);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5382);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5382);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5383);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5383);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5384);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5384);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5385);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5385);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5386);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5386);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5387);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5387);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5388);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5388);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5389);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5389);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5390);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5390);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5391);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5391);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5392);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5392);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5393);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5393);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5394);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5394);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5395);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5395);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5396);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5396);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5397);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5397);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5398);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5398);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5399);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5399);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5400);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5400);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5401);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5401);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5402);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5402);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5403);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5403);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5404);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5404);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5405);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5405);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5406);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5406);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5407);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5407);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5408);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5408);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5409);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5409);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5410);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5410);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5411);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5411);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5412);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5412);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5413);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5413);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5414);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5414);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5415);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5415);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5416);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5416);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5417);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5417);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5418);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5418);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5419);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5419);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5420);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5420);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5421);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5421);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5422);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5422);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5423);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5423);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5424);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5424);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5425);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5425);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5426);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5426);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5427);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5427);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5428);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5428);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5429);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5429);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5430);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5430);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5431);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5431);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5432);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5432);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5433);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5433);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5434);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5434);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5435);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5435);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5436);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5436);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5437);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5437);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5438);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5438);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5439);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5439);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5440);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5440);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5441);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5441);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5442);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5442);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5443);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5443);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5444);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5444);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5445);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5445);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5446);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5446);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5447);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5447);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5448);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5448);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5449);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5449);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5450);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5450);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5451);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5451);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5452);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5452);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5453);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5453);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5454);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5454);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5455);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5455);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5456);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5456);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5457);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5457);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5458);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5458);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5459);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5459);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5460);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5460);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5461);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5461);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5462);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5462);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5463);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5463);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5464);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5464);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5465);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5465);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5466);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5466);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5467);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5467);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5468);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5468);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5469);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5469);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5470);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5470);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5471);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5471);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5472);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5472);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5473);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5473);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5474);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5474);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5475);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5475);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5476);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5476);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5477);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5477);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5478);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5478);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5479);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5479);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5480);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5480);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5481);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5481);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5482);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5482);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5483);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5483);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5484);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5484);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5485);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5485);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5486);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5486);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5487);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5487);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5488);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5488);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5489);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5489);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5490);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5490);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5491);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5491);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5492);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5492);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5493);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5493);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5494);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5494);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5495);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5495);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5496);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5496);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5497);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5497);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5498);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5498);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5499);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5499);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5500);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5500);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5501);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5501);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5502);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5502);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5503);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5503);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5504);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5504);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5505);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5505);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5506);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5506);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5507);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5507);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5508);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5508);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5509);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5509);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5510);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5510);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5511);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5511);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5512);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5512);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5513);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5513);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5514);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5514);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5515);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5515);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5516);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5516);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5517);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5517);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5518);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5518);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5519);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5519);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5520);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5520);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5521);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5521);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5522);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5522);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5523);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5523);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5524);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5524);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5525);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5525);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5526);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5526);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5527);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5527);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5528);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5528);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5529);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5529);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5530);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5530);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5531);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5531);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5532);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5532);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5533);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5533);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5534);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5534);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5535);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5535);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5536);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5536);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5537);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5537);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5538);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5538);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5539);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5539);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5540);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5540);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5541);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5541);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5542);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5542);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5543);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5543);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5544);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5544);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5545);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5545);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5546);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5546);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5547);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5547);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5548);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5548);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5549);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5549);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5550);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5550);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5551);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5551);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5552);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5552);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5553);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5553);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5554);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5554);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5555);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5555);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5556);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5556);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5557);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5557);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5558);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5558);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5559);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5559);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5560);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5560);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5561);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5561);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5562);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5562);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5563);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5563);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5564);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5564);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5565);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5565);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5566);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5566);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5567);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5567);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5568);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5568);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5569);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5569);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5570);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5570);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5571);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5571);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5572);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5572);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5573);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5573);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5574);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5574);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5575);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5575);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5576);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5576);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5577);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5577);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5578);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5578);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5579);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5579);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5580);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5580);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5581);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5581);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5582);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5582);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5583);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5583);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5584);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5584);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5585);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5585);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5586);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5586);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5587);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5587);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5588);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5588);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5589);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5589);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5590);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5590);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5591);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5591);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5592);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5592);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5593);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5593);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5594);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5594);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5595);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5595);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5596);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5596);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5597);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5597);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5598);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5598);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5599);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5599);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5600);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5600);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5601);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5601);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5602);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5602);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5603);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5603);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5604);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5604);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5605);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5605);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5606);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5606);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5607);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5607);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5608);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5608);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5609);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5609);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5610);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5610);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5611);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5611);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5612);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5612);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5613);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5613);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5614);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5614);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5615);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5615);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5616);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5616);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5617);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5617);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5618);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5618);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5619);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5619);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5620);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5620);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5621);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5621);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5622);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5622);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5623);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5623);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5624);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5624);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5625);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5625);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5626);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5626);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5627);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5627);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5628);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5628);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5629);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5629);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5630);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5630);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5631);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5631);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5632);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5632);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5633);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5633);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5634);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5634);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5635);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5635);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5636);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5636);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5637);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5637);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5638);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5638);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5639);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5639);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5640);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5640);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5641);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5641);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5642);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5642);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5643);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5643);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5644);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5644);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5645);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5645);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5646);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5646);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5647);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5647);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5648);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5648);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5649);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5649);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5650);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5650);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5651);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5651);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5652);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5652);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5653);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5653);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5654);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5654);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5655);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5655);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5656);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5656);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5657);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5657);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5658);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5658);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5659);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5659);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5660);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5660);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5661);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5661);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5662);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5662);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5663);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5663);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5664);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5664);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5665);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5665);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5666);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5666);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5667);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5667);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5668);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5668);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5669);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5669);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5670);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5670);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5671);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5671);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5672);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5672);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5673);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5673);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5674);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5674);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5675);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5675);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5676);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5676);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5677);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5677);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5678);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5678);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5679);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5679);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5680);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5680);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5681);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5681);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5682);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5682);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5683);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5683);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5684);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5684);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5685);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5685);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5686);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5686);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5687);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5687);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5688);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5688);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5689);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5689);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5690);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5690);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5691);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5691);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5692);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5692);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5693);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5693);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5694);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5694);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5695);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5695);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5696);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5696);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5697);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5697);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5698);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5698);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5699);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5699);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5700);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5700);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5701);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5701);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5702);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5702);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5703);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5703);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5704);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5704);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5705);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5705);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5706);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5706);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5707);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5707);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5708);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5708);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5709);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5709);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5710);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5710);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5711);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5711);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5712);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5712);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5713);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5713);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5714);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5714);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5715);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5715);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5716);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5716);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5717);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5717);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5718);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5718);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5719);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5719);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5720);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5720);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5721);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5721);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5722);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5722);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5723);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5723);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5724);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5724);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5725);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5725);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5726);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5726);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5727);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5727);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5728);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5728);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5729);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5729);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5730);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5730);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5731);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5731);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5732);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5732);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5733);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5733);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5734);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5734);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5735);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5735);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5736);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5736);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5737);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5737);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5738);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5738);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5739);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5739);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5740);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5740);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5741);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5741);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5742);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5742);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5743);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5743);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5744);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5744);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5745);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5745);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5746);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5746);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5747);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5747);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5748);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5748);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5749);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5749);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5750);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5750);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5751);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5751);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5752);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5752);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5753);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5753);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5754);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5754);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5755);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5755);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5756);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5756);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5757);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5757);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5758);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5758);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5759);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5759);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5760);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5760);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5761);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5761);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5762);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5762);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5763);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5763);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5764);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5764);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5765);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5765);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5766);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5766);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5767);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5767);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5768);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5768);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5769);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5769);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5770);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5770);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5771);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5771);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5772);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5772);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5773);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5773);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5774);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5774);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5775);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5775);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5776);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5776);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5777);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5777);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5778);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5778);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5779);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5779);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5780);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5780);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5781);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5781);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5782);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5782);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5783);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5783);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5784);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5784);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5785);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5785);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5786);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5786);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5787);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5787);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5788);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5788);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5789);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5789);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5790);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5790);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5791);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5791);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5792);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5792);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5793);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5793);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5794);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5794);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5795);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5795);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5796);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5796);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5797);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5797);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5798);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5798);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5799);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5799);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5800);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5800);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5801);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5801);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5802);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5802);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5803);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5803);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5804);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5804);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5805);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5805);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5806);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5806);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5807);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5807);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5808);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5808);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5809);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5809);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5810);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5810);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5811);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5811);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5812);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5812);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5813);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5813);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5814);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5814);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5815);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5815);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5816);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5816);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5817);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5817);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5818);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5818);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5819);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5819);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5820);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5820);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5821);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5821);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5822);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5822);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5823);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5823);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5824);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5824);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5825);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5825);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5826);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5826);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5827);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5827);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5828);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5828);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5829);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5829);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5830);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5830);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5831);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5831);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5832);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5832);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5833);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5833);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5834);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5834);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5835);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5835);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5836);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5836);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5837);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5837);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5838);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5838);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5839);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5839);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5840);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5840);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5841);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5841);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5842);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5842);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5843);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5843);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5844);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5844);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5845);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5845);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5846);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5846);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5847);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5847);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5848);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5848);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5849);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5849);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5850);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5850);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5851);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5851);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5852);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5852);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5853);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5853);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5854);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5854);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5855);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5855);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5856);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5856);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5857);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5857);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5858);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5858);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5859);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5859);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5860);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5860);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5861);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5861);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5862);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5862);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5863);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5863);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5864);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5864);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5865);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5865);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5866);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5866);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5867);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5867);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5868);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5868);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5869);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5869);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5870);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5870);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5871);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5871);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5872);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5872);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5873);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5873);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5874);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5874);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5875);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5875);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5876);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5876);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5877);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5877);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5878);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5878);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5879);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5879);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5880);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5880);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5881);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5881);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5882);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5882);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5883);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5883);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5884);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5884);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5885);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5885);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5886);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5886);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5887);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5887);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5888);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5888);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5889);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5889);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5890);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5890);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5891);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5891);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5892);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5892);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5893);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5893);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5894);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5894);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5895);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5895);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5896);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5896);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5897);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5897);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5898);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5898);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5899);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5899);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5900);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5900);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5901);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5901);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5902);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5902);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5903);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5903);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5904);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5904);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5905);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5905);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5906);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5906);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5907);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5907);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5908);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5908);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5909);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5909);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5910);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5910);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5911);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5911);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5912);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5912);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5913);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5913);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5914);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5914);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5915);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5915);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5916);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5916);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5917);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5917);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5918);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5918);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5919);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5919);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5920);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5920);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5921);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5921);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5922);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5922);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5923);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5923);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5924);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5924);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5925);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5925);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5926);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5926);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5927);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5927);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5928);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5928);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5929);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5929);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5930);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5930);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5931);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5931);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5932);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5932);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5933);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5933);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5934);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5934);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5935);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5935);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5936);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5936);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5937);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5937);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5938);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5938);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5939);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5939);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5940);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5940);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5941);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5941);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5942);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5942);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5943);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5943);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5944);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5944);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5945);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5945);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5946);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5946);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5947);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5947);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5948);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5948);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5949);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5949);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5950);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5950);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5951);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5951);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5952);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5952);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5953);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5953);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5954);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5954);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5955);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5955);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5956);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5956);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5957);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5957);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5958);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5958);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5959);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5959);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5960);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5960);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5961);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5961);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5962);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5962);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5963);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5963);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5964);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5964);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5965);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5965);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5966);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5966);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5967);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5967);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5968);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5968);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5969);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5969);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5970);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5970);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5971);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5971);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5972);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5972);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5973);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5973);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5974);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5974);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5975);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5975);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5976);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5976);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5977);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5977);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5978);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5978);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5979);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5979);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5980);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5980);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5981);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5981);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5982);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5982);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5983);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5983);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5984);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5984);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5985);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5985);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5986);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5986);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5987);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5987);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5988);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5988);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5989);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5989);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5990);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5990);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5991);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5991);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5992);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5992);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5993);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5993);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5994);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5994);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5995);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5995);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5996);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5996);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5997);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5997);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5998);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5998);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 5999);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 5999);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6000);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6000);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6001);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6001);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6002);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6002);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6003);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6003);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6004);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6004);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6005);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6005);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6006);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6006);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6007);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6007);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6008);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6008);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6009);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6009);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6010);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6010);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6011);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6011);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6012);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6012);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6013);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6013);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6014);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6014);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6015);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6015);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6016);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6016);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6017);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6017);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6018);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6018);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6019);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6019);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6020);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6020);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6021);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6021);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6022);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6022);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6023);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6023);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6024);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6024);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6025);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6025);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6026);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6026);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6027);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6027);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6028);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6028);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6029);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6029);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6030);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6030);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6031);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6031);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6032);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6032);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6033);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6033);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6034);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6034);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6035);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6035);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6036);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6036);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6037);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6037);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6038);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6038);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6039);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6039);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6040);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6040);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6041);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6041);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6042);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6042);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6043);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6043);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6044);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6044);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6045);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6045);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6046);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6046);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6047);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6047);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6048);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6048);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6049);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6049);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6050);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6050);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6051);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6051);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6052);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6052);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6053);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6053);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6054);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6054);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6055);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6055);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6056);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6056);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6057);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6057);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6058);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6058);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6059);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6059);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6060);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6060);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6061);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6061);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6062);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6062);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6063);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6063);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6064);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6064);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6065);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6065);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6066);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6066);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6067);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6067);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6068);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6068);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6069);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6069);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6070);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6070);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6071);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6071);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6072);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6072);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6073);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6073);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6074);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6074);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6075);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6075);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6076);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6076);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6077);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6077);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6078);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6078);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6079);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6079);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6080);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6080);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6081);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6081);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6082);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6082);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6083);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6083);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6084);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6084);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6085);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6085);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6086);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6086);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6087);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6087);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6088);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6088);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6089);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6089);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6090);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6090);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6091);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6091);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6092);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6092);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6093);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6093);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6094);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6094);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6095);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6095);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6096);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6096);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6097);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6097);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6098);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6098);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6099);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6099);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6100);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6100);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6101);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6101);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6102);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6102);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6103);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6103);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6104);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6104);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6105);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6105);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6106);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6106);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6107);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6107);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6108);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6108);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6109);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6109);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6110);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6110);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6111);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6111);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6112);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6112);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6113);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6113);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6114);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6114);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6115);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6115);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6116);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6116);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6117);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6117);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6118);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6118);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6119);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6119);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6120);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6120);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6121);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6121);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6122);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6122);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6123);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6123);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6124);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6124);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6125);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6125);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6126);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6126);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6127);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6127);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6128);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6128);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6129);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6129);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6130);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6130);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6131);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6131);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6132);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6132);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6133);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6133);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6134);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6134);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6135);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6135);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6136);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6136);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6137);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6137);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6138);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6138);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6139);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6139);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6140);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6140);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6141);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6141);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6142);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6142);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6143);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6143);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6144);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6144);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6145);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6145);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6146);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6146);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6147);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6147);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6148);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6148);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6149);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6149);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6150);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6150);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6151);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6151);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6152);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6152);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6153);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6153);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6154);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6154);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6155);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6155);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6156);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6156);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6157);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6157);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6158);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6158);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6159);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6159);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6160);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6160);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6161);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6161);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6162);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6162);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6163);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6163);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6164);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6164);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6165);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6165);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6166);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6166);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6167);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6167);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6168);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6168);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6169);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6169);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6170);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6170);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6171);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6171);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6172);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6172);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6173);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6173);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6174);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6174);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6175);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6175);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6176);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6176);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6177);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6177);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6178);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6178);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6179);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6179);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6180);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6180);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6181);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6181);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6182);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6182);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6183);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6183);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6184);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6184);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6185);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6185);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6186);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6186);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6187);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6187);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6188);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6188);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6189);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6189);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6190);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6190);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6191);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6191);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6192);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6192);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6193);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6193);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6194);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6194);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6195);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6195);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6196);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6196);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6197);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6197);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6198);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6198);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6199);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6199);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6200);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6200);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6201);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6201);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6202);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6202);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6203);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6203);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6204);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6204);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6205);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6205);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6206);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6206);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6207);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6207);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6208);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6208);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6209);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6209);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6210);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6210);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6211);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6211);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6212);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6212);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6213);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6213);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6214);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6214);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6215);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6215);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6216);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6216);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6217);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6217);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6218);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6218);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6219);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6219);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6220);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6220);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6221);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6221);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6222);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6222);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6223);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6223);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6224);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6224);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6225);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6225);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6226);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6226);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6227);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6227);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6228);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6228);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6229);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6229);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6230);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6230);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6231);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6231);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6232);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6232);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6233);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6233);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6234);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6234);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6235);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6235);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6236);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6236);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6237);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6237);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6238);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6238);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6239);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6239);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6240);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6240);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6241);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6241);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6242);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6242);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6243);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6243);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6244);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6244);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6245);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6245);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6246);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6246);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6247);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6247);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6248);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6248);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6249);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6249);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6250);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6250);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6251);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6251);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6252);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6252);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6253);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6253);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6254);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6254);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6255);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6255);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6256);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6256);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6257);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6257);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6258);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6258);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6259);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6259);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6260);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6260);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6261);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6261);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6262);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6262);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6263);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6263);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6264);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6264);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6265);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6265);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6266);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6266);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6267);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6267);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6268);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6268);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6269);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6269);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6270);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6270);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6271);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6271);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6272);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6272);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6273);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6273);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6274);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6274);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6275);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6275);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6276);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6276);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6277);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6277);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6278);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6278);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6279);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6279);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6280);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6280);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6281);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6281);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6282);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6282);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6283);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6283);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6284);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6284);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6285);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6285);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6286);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6286);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6287);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6287);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6288);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6288);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6289);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6289);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6290);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6290);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6291);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6291);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6292);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6292);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6293);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6293);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6294);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6294);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6295);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6295);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6296);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6296);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6297);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6297);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6298);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6298);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6299);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6299);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6300);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6300);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6301);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6301);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6302);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6302);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6303);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6303);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6304);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6304);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6305);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6305);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6306);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6306);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6307);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6307);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6308);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6308);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6309);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6309);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6310);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6310);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6311);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6311);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6312);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6312);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6313);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6313);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6314);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6314);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6315);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6315);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6316);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6316);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6317);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6317);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6318);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6318);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6319);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6319);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6320);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6320);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6321);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6321);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6322);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6322);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6323);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6323);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6324);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6324);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6325);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6325);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6326);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6326);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6327);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6327);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6328);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6328);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6329);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6329);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6330);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6330);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6331);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6331);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6332);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6332);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6333);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6333);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6334);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6334);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6335);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6335);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6336);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6336);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6337);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6337);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6338);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6338);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6339);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6339);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6340);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6340);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6341);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6341);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6342);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6342);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6343);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6343);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6344);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6344);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6345);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6345);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6346);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6346);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6347);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6347);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6348);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6348);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6349);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6349);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6350);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6350);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6351);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6351);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6352);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6352);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6353);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6353);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6354);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6354);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6355);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6355);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6356);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6356);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6357);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6357);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6358);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6358);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6359);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6359);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6360);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6360);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6361);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6361);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6362);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6362);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6363);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6363);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6364);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6364);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6365);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6365);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6366);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6366);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6367);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6367);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6368);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6368);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6369);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6369);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6370);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6370);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6371);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6371);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6372);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6372);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6373);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6373);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6374);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6374);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6375);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6375);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6376);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6376);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6377);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6377);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6378);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6378);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6379);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6379);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6380);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6380);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6381);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6381);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6382);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6382);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6383);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6383);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6384);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6384);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6385);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6385);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6386);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6386);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6387);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6387);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6388);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6388);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6389);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6389);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6390);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6390);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6391);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6391);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6392);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6392);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6393);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6393);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6394);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6394);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6395);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6395);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6396);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6396);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6397);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6397);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6398);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6398);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6399);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6399);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6400);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6400);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6401);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6401);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6402);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6402);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6403);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6403);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6404);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6404);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6405);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6405);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6406);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6406);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6407);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6407);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6408);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6408);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6409);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6409);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6410);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6410);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6411);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6411);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6412);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6412);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6413);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6413);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6414);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6414);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6415);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6415);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6416);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6416);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6417);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6417);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6418);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6418);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6419);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6419);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6420);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6420);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6421);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6421);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6422);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6422);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6423);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6423);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6424);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6424);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6425);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6425);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6426);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6426);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6427);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6427);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6428);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6428);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6429);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6429);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6430);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6430);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6431);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6431);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6432);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6432);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6433);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6433);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6434);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6434);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6435);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6435);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6436);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6436);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6437);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6437);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6438);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6438);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6439);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6439);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6440);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6440);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6441);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6441);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6442);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6442);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6443);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6443);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6444);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6444);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6445);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6445);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6446);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6446);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6447);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6447);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6448);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6448);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6449);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6449);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6450);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6450);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6451);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6451);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6452);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6452);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6453);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6453);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6454);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6454);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6455);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6455);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6456);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6456);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6457);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6457);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6458);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6458);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6459);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6459);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6460);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6460);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6461);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6461);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6462);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6462);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6463);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6463);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6464);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6464);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6465);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6465);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6466);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6466);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6467);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6467);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6468);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6468);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6469);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6469);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6470);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6470);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6471);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6471);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6472);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6472);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6473);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6473);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6474);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6474);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6475);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6475);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6476);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6476);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6477);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6477);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6478);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6478);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6479);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6479);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6480);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6480);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6481);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6481);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6482);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6482);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6483);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6483);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6484);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6484);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6485);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6485);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6486);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6486);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6487);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6487);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6488);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6488);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6489);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6489);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6490);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6490);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6491);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6491);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6492);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6492);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6493);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6493);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6494);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6494);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6495);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6495);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6496);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6496);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6497);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6497);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6498);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6498);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6499);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6499);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6500);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6500);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6501);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6501);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6502);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6502);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6503);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6503);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6504);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6504);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6505);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6505);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6506);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6506);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6507);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6507);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6508);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6508);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6509);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6509);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6510);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6510);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6511);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6511);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6512);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6512);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6513);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6513);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6514);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6514);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6515);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6515);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6516);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6516);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6517);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6517);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6518);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6518);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6519);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6519);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6520);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6520);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6521);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6521);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6522);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6522);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6523);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6523);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6524);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6524);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6525);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6525);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6526);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6526);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6527);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6527);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6528);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6528);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6529);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6529);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6530);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6530);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6531);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6531);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6532);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6532);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6533);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6533);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6534);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6534);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6535);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6535);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6536);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6536);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6537);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6537);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6538);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6538);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6539);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6539);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6540);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6540);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6541);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6541);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6542);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6542);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6543);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6543);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6544);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6544);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6545);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6545);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6546);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6546);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6547);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6547);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6548);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6548);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6549);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6549);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6550);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6550);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6551);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6551);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6552);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6552);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6553);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6553);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6554);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6554);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6555);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6555);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6556);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6556);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6557);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6557);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6558);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6558);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6559);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6559);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6560);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6560);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6561);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6561);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6562);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6562);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6563);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6563);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6564);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6564);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6565);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6565);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6566);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6566);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6567);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6567);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6568);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6568);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6569);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6569);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6570);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6570);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6571);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6571);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6572);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6572);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6573);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6573);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6574);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6574);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6575);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6575);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6576);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6576);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6577);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6577);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6578);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6578);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6579);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6579);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6580);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6580);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6581);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6581);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6582);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6582);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6583);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6583);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6584);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6584);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6585);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6585);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6586);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6586);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6587);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6587);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6588);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6588);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6589);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6589);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6590);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6590);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6591);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6591);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6592);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6592);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6593);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6593);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6594);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6594);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6595);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6595);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6596);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6596);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6597);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6597);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6598);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6598);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6599);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6599);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6600);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6600);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6601);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6601);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6602);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6602);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6603);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6603);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6604);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6604);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6605);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6605);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6606);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6606);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6607);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6607);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6608);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6608);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6609);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6609);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6610);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6610);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6611);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6611);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6612);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6612);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6613);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6613);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6614);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6614);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6615);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6615);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6616);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6616);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6617);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6617);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6618);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6618);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6619);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6619);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6620);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6620);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6621);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6621);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6622);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6622);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6623);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6623);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6624);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6624);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6625);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6625);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6626);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6626);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6627);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6627);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6628);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6628);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6629);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6629);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6630);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6630);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6631);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6631);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6632);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6632);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6633);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6633);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6634);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6634);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6635);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6635);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6636);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6636);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6637);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6637);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6638);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6638);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6639);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6639);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6640);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6640);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6641);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6641);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6642);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6642);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6643);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6643);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6644);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6644);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6645);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6645);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6646);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6646);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6647);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6647);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6648);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6648);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6649);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6649);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6650);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6650);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6651);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6651);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6652);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6652);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6653);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6653);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6654);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6654);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6655);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6655);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6656);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6656);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6657);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6657);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6658);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6658);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6659);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6659);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6660);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6660);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6661);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6661);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6662);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6662);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6663);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6663);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6664);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6664);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6665);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6665);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6666);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6666);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6667);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6667);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6668);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6668);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6669);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6669);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6670);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6670);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6671);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6671);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6672);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6672);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6673);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6673);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6674);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6674);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6675);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6675);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6676);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6676);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6677);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6677);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6678);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6678);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6679);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6679);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6680);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6680);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6681);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6681);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6682);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6682);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6683);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6683);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6684);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6684);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6685);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6685);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6686);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6686);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6687);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6687);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6688);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6688);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6689);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6689);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6690);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6690);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6691);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6691);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6692);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6692);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6693);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6693);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6694);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6694);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6695);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6695);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6696);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6696);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6697);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6697);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6698);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6698);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6699);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6699);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6700);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6700);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6701);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6701);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6702);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6702);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6703);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6703);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6704);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6704);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6705);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6705);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6706);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6706);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6707);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6707);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6708);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6708);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6709);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6709);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6710);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6710);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6711);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6711);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6712);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6712);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6713);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6713);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6714);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6714);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6715);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6715);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6716);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6716);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6717);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6717);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6718);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6718);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6719);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6719);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6720);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6720);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6721);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6721);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6722);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6722);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6723);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6723);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6724);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6724);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6725);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6725);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6726);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6726);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6727);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6727);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6728);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6728);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6729);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6729);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6730);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6730);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6731);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6731);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6732);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6732);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6733);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6733);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6734);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6734);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6735);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6735);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6736);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6736);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6737);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6737);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6738);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6738);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6739);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6739);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6740);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6740);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6741);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6741);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6742);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6742);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6743);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6743);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6744);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6744);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6745);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6745);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6746);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6746);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6747);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6747);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6748);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6748);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6749);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6749);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6750);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6750);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6751);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6751);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6752);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6752);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6753);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6753);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6754);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6754);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6755);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6755);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6756);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6756);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6757);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6757);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6758);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6758);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6759);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6759);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6760);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6760);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6761);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6761);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6762);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6762);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6763);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6763);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6764);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6764);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6765);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6765);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6766);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6766);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6767);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6767);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6768);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6768);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6769);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6769);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6770);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6770);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6771);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6771);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6772);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6772);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6773);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6773);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6774);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6774);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6775);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6775);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6776);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6776);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6777);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6777);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6778);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6778);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6779);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6779);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6780);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6780);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6781);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6781);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6782);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6782);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6783);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6783);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6784);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6784);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6785);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6785);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6786);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6786);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6787);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6787);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6788);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6788);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6789);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6789);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6790);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6790);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6791);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6791);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6792);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6792);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6793);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6793);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6794);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6794);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6795);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6795);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6796);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6796);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6797);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6797);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6798);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6798);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6799);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6799);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6800);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6800);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6801);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6801);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6802);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6802);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6803);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6803);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6804);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6804);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6805);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6805);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6806);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6806);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6807);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6807);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6808);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6808);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6809);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6809);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6810);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6810);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6811);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6811);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6812);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6812);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6813);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6813);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6814);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6814);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6815);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6815);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6816);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6816);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6817);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6817);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6818);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6818);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6819);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6819);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6820);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6820);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6821);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6821);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6822);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6822);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6823);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6823);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6824);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6824);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6825);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6825);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6826);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6826);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6827);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6827);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6828);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6828);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6829);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6829);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6830);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6830);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6831);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6831);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6832);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6832);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6833);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6833);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6834);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6834);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6835);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6835);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6836);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6836);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6837);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6837);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6838);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6838);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6839);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6839);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6840);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6840);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6841);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6841);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6842);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6842);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6843);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6843);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6844);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6844);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6845);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6845);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6846);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6846);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6847);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6847);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6848);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6848);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6849);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6849);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6850);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6850);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6851);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6851);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6852);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6852);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6853);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6853);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6854);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6854);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6855);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6855);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6856);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6856);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6857);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6857);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6858);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6858);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6859);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6859);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6860);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6860);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6861);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6861);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6862);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6862);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6863);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6863);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6864);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6864);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6865);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6865);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6866);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6866);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6867);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6867);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6868);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6868);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6869);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6869);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6870);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6870);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6871);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6871);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6872);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6872);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6873);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6873);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6874);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6874);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6875);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6875);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6876);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6876);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6877);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6877);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6878);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6878);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6879);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6879);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6880);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6880);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6881);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6881);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6882);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6882);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6883);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6883);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6884);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6884);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6885);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6885);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6886);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6886);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6887);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6887);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6888);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6888);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6889);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6889);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6890);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6890);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6891);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6891);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6892);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6892);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6893);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6893);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6894);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6894);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6895);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6895);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6896);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6896);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6897);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6897);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6898);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6898);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6899);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6899);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6900);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6900);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6901);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6901);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6902);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6902);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6903);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6903);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6904);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6904);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6905);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6905);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6906);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6906);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6907);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6907);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6908);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6908);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6909);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6909);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6910);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6910);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6911);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6911);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6912);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6912);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6913);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6913);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6914);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6914);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6915);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6915);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6916);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6916);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6917);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6917);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6918);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6918);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6919);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6919);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6920);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6920);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6921);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6921);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6922);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6922);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6923);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6923);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6924);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6924);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6925);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6925);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6926);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6926);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6927);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6927);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6928);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6928);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6929);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6929);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6930);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6930);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6931);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6931);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6932);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6932);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6933);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6933);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6934);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6934);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6935);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6935);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6936);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6936);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6937);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6937);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6938);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6938);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6939);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6939);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6940);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6940);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6941);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6941);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6942);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6942);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6943);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6943);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6944);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6944);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6945);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6945);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6946);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6946);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6947);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6947);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6948);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6948);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6949);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6949);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6950);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6950);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6951);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6951);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6952);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6952);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6953);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6953);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6954);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6954);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6955);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6955);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6956);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6956);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6957);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6957);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6958);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6958);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6959);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6959);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6960);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6960);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6961);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6961);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6962);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6962);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6963);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6963);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6964);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6964);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6965);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6965);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6966);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6966);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6967);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6967);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6968);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6968);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6969);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6969);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6970);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6970);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6971);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6971);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6972);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6972);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6973);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6973);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6974);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6974);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6975);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6975);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6976);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6976);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6977);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6977);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6978);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6978);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6979);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6979);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6980);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6980);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6981);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6981);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6982);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6982);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6983);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6983);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6984);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6984);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6985);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6985);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6986);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6986);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6987);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6987);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6988);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6988);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6989);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6989);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6990);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6990);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6991);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6991);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6992);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6992);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6993);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6993);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6994);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6994);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6995);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6995);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6996);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6996);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6997);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6997);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6998);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6998);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 6999);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 6999);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7000);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7000);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7001);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7001);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7002);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7002);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7003);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7003);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7004);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7004);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7005);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7005);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7006);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7006);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7007);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7007);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7008);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7008);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7009);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7009);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7010);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7010);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7011);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7011);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7012);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7012);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7013);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7013);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7014);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7014);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7015);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7015);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7016);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7016);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7017);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7017);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7018);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7018);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7019);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7019);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7020);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7020);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7021);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7021);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7022);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7022);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7023);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7023);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7024);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7024);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7025);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7025);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7026);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7026);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7027);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7027);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7028);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7028);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7029);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7029);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7030);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7030);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7031);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7031);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7032);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7032);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7033);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7033);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7034);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7034);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7035);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7035);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7036);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7036);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7037);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7037);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7038);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7038);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7039);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7039);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7040);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7040);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7041);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7041);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7042);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7042);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7043);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7043);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7044);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7044);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7045);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7045);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7046);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7046);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7047);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7047);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7048);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7048);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7049);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7049);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7050);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7050);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7051);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7051);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7052);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7052);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7053);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7053);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7054);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7054);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7055);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7055);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7056);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7056);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7057);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7057);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7058);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7058);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7059);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7059);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7060);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7060);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7061);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7061);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7062);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7062);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7063);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7063);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7064);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7064);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7065);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7065);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7066);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7066);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7067);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7067);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7068);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7068);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7069);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7069);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7070);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7070);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7071);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7071);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7072);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7072);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7073);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7073);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7074);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7074);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7075);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7075);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7076);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7076);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7077);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7077);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7078);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7078);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7079);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7079);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7080);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7080);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7081);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7081);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7082);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7082);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7083);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7083);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7084);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7084);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7085);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7085);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7086);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7086);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7087);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7087);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7088);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7088);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7089);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7089);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7090);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7090);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7091);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7091);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7092);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7092);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7093);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7093);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7094);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7094);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7095);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7095);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7096);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7096);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7097);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7097);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7098);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7098);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7099);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7099);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7100);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7100);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7101);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7101);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7102);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7102);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7103);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7103);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7104);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7104);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7105);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7105);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7106);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7106);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7107);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7107);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7108);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7108);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7109);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7109);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7110);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7110);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7111);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7111);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7112);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7112);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7113);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7113);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7114);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7114);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7115);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7115);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7116);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7116);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7117);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7117);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7118);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7118);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7119);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7119);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7120);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7120);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7121);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7121);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7122);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7122);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7123);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7123);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7124);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7124);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7125);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7125);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7126);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7126);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7127);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7127);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7128);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7128);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7129);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7129);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7130);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7130);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7131);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7131);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7132);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7132);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7133);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7133);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7134);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7134);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7135);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7135);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7136);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7136);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7137);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7137);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7138);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7138);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7139);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7139);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7140);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7140);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7141);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7141);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7142);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7142);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7143);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7143);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7144);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7144);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7145);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7145);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7146);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7146);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7147);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7147);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7148);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7148);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7149);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7149);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7150);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7150);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7151);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7151);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7152);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7152);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7153);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7153);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7154);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7154);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7155);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7155);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7156);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7156);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7157);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7157);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7158);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7158);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7159);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7159);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7160);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7160);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7161);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7161);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7162);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7162);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7163);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7163);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7164);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7164);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7165);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7165);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7166);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7166);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7167);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7167);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7168);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7168);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7169);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7169);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7170);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7170);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7171);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7171);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7172);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7172);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7173);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7173);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7174);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7174);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7175);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7175);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7176);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7176);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7177);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7177);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7178);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7178);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7179);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7179);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7180);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7180);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7181);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7181);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7182);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7182);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7183);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7183);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7184);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7184);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7185);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7185);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7186);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7186);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7187);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7187);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7188);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7188);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7189);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7189);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7190);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7190);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7191);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7191);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7192);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7192);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7193);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7193);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7194);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7194);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7195);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7195);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7196);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7196);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7197);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7197);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7198);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7198);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7199);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7199);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7200);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7200);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7201);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7201);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7202);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7202);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7203);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7203);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7204);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7204);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7205);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7205);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7206);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7206);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7207);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7207);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7208);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7208);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7209);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7209);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7210);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7210);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7211);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7211);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7212);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7212);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7213);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7213);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7214);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7214);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7215);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7215);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7216);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7216);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7217);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7217);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7218);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7218);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7219);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7219);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7220);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7220);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7221);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7221);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7222);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7222);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7223);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7223);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7224);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7224);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7225);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7225);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7226);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7226);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7227);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7227);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7228);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7228);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7229);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7229);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7230);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7230);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7231);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7231);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7232);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7232);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7233);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7233);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7234);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7234);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7235);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7235);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7236);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7236);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7237);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7237);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7238);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7238);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7239);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7239);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7240);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7240);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7241);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7241);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7242);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7242);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7243);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7243);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7244);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7244);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7245);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7245);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7246);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7246);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7247);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7247);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7248);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7248);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7249);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7249);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7250);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7250);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7251);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7251);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7252);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7252);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7253);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7253);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7254);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7254);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7255);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7255);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7256);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7256);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7257);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7257);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7258);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7258);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7259);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7259);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7260);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7260);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7261);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7261);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7262);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7262);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7263);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7263);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7264);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7264);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7265);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7265);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7266);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7266);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7267);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7267);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7268);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7268);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7269);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7269);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7270);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7270);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7271);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7271);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7272);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7272);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7273);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7273);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7274);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7274);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7275);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7275);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7276);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7276);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7277);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7277);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7278);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7278);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7279);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7279);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7280);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7280);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7281);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7281);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7282);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7282);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7283);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7283);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7284);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7284);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7285);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7285);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7286);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7286);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7287);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7287);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7288);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7288);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7289);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7289);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7290);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7290);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7291);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7291);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7292);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7292);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7293);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7293);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7294);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7294);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7295);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7295);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7296);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7296);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7297);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7297);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7298);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7298);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7299);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7299);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7300);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7300);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7301);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7301);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7302);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7302);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7303);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7303);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7304);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7304);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7305);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7305);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7306);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7306);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7307);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7307);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7308);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7308);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7309);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7309);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7310);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7310);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7311);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7311);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7312);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7312);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7313);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7313);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7314);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7314);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7315);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7315);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7316);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7316);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7317);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7317);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7318);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7318);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7319);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7319);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7320);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7320);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7321);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7321);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7322);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7322);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7323);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7323);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7324);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7324);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7325);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7325);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7326);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7326);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7327);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7327);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7328);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7328);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7329);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7329);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7330);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7330);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7331);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7331);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7332);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7332);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7333);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7333);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7334);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7334);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7335);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7335);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7336);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7336);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7337);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7337);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7338);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7338);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7339);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7339);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7340);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7340);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7341);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7341);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7342);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7342);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7343);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7343);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7344);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7344);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7345);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7345);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7346);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7346);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7347);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7347);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7348);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7348);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7349);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7349);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7350);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7350);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7351);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7351);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7352);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7352);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7353);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7353);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7354);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7354);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7355);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7355);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7356);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7356);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7357);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7357);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7358);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7358);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7359);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7359);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7360);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7360);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7361);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7361);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7362);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7362);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7363);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7363);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7364);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7364);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7365);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7365);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7366);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7366);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7367);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7367);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7368);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7368);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7369);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7369);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7370);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7370);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7371);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7371);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7372);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7372);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7373);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7373);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7374);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7374);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7375);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7375);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7376);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7376);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7377);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7377);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7378);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7378);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7379);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7379);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7380);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7380);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7381);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7381);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7382);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7382);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7383);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7383);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7384);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7384);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7385);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7385);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7386);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7386);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7387);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7387);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7388);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7388);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7389);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7389);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7390);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7390);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7391);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7391);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7392);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7392);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7393);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7393);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7394);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7394);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7395);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7395);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7396);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7396);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7397);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7397);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7398);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7398);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7399);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7399);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7400);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7400);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7401);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7401);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7402);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7402);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7403);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7403);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7404);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7404);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7405);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7405);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7406);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7406);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7407);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7407);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7408);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7408);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7409);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7409);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7410);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7410);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7411);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7411);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7412);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7412);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7413);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7413);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7414);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7414);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7415);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7415);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7416);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7416);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7417);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7417);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7418);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7418);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7419);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7419);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7420);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7420);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7421);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7421);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7422);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7422);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7423);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7423);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7424);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7424);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7425);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7425);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7426);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7426);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7427);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7427);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7428);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7428);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7429);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7429);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7430);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7430);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7431);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7431);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7432);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7432);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7433);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7433);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7434);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7434);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7435);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7435);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7436);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7436);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7437);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7437);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7438);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7438);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7439);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7439);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7440);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7440);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7441);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7441);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7442);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7442);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7443);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7443);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7444);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7444);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7445);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7445);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7446);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7446);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7447);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7447);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7448);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7448);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7449);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7449);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7450);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7450);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7451);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7451);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7452);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7452);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7453);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7453);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7454);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7454);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7455);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7455);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7456);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7456);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7457);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7457);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7458);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7458);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7459);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7459);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7460);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7460);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7461);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7461);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7462);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7462);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7463);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7463);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7464);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7464);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7465);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7465);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7466);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7466);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7467);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7467);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7468);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7468);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7469);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7469);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7470);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7470);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7471);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7471);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7472);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7472);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7473);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7473);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7474);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7474);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7475);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7475);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7476);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7476);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7477);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7477);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7478);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7478);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7479);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7479);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7480);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7480);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7481);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7481);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7482);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7482);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7483);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7483);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7484);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7484);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7485);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7485);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7486);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7486);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7487);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7487);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7488);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7488);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7489);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7489);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7490);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7490);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7491);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7491);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7492);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7492);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7493);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7493);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7494);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7494);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7495);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7495);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7496);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7496);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7497);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7497);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7498);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7498);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7499);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7499);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7500);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7500);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7501);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7501);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7502);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7502);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7503);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7503);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7504);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7504);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7505);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7505);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7506);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7506);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7507);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7507);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7508);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7508);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7509);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7509);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7510);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7510);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7511);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7511);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7512);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7512);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7513);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7513);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7514);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7514);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7515);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7515);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7516);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7516);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7517);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7517);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7518);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7518);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7519);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7519);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7520);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7520);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7521);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7521);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7522);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7522);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7523);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7523);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7524);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7524);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7525);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7525);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7526);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7526);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7527);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7527);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7528);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7528);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7529);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7529);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7530);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7530);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7531);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7531);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7532);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7532);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7533);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7533);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7534);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7534);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7535);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7535);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7536);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7536);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7537);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7537);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7538);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7538);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7539);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7539);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7540);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7540);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7541);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7541);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7542);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7542);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7543);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7543);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7544);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7544);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7545);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7545);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7546);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7546);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7547);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7547);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7548);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7548);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7549);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7549);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7550);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7550);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7551);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7551);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161849, Exactly, 7552);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Set to, 7552);
        }
        //-------------------------------------------------------------------------//
		
		//<
		
		//> get screen offset Y
		
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 0);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 0);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 8);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 8);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 9);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 9);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 10);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 10);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 11);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 11);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 12);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 12);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 13);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 13);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 14);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 14);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 15);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 15);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 16);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 16);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 17);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 17);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 18);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 18);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 19);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 19);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 20);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 20);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 21);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 21);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 22);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 22);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 23);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 23);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 24);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 24);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 25);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 25);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 26);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 26);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 27);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 27);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 28);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 28);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 29);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 29);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 30);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 30);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 31);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 31);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 32);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 32);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 33);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 33);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 34);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 34);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 35);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 35);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 36);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 36);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 37);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 37);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 38);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 38);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 39);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 39);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 40);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 40);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 41);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 41);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 42);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 42);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 43);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 43);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 44);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 44);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 45);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 45);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 46);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 46);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 47);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 47);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 48);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 48);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 49);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 49);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 50);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 50);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 51);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 51);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 52);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 52);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 53);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 53);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 54);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 54);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 55);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 55);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 56);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 56);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 57);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 57);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 58);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 58);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 59);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 59);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 60);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 60);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 61);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 61);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 62);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 62);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 63);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 63);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 64);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 64);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 65);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 65);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 66);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 66);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 67);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 67);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 68);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 68);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 69);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 69);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 70);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 70);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 71);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 71);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 72);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 72);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 73);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 73);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 74);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 74);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 75);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 75);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 76);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 76);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 77);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 77);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 78);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 78);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 79);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 79);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 80);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 80);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 81);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 81);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 82);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 82);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 83);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 83);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 84);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 84);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 85);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 85);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 86);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 86);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 87);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 87);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 88);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 88);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 89);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 89);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 90);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 90);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 91);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 91);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 92);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 92);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 93);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 93);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 94);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 94);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 95);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 95);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 96);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 96);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 97);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 97);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 98);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 98);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 99);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 99);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 100);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 100);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 101);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 101);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 102);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 102);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 103);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 103);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 104);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 104);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 105);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 105);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 106);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 106);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 107);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 107);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 108);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 108);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 109);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 109);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 110);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 110);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 111);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 111);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 112);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 112);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 113);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 113);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 114);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 114);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 115);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 115);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 116);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 116);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 117);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 117);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 118);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 118);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 119);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 119);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 120);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 120);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 121);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 121);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 122);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 122);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 123);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 123);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 124);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 124);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 125);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 125);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 126);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 126);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 127);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 127);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 128);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 128);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 129);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 129);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 130);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 130);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 131);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 131);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 132);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 132);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 133);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 133);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 134);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 134);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 135);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 135);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 136);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 136);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 137);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 137);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 138);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 138);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 139);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 139);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 140);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 140);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 141);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 141);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 142);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 142);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 143);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 143);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 144);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 144);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 145);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 145);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 146);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 146);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 147);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 147);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 148);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 148);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 149);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 149);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 150);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 150);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 151);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 151);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 152);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 152);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 153);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 153);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 154);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 154);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 155);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 155);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 156);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 156);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 157);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 157);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 158);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 158);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 159);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 159);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 160);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 160);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 161);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 161);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 162);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 162);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 163);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 163);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 164);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 164);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 165);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 165);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 166);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 166);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 167);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 167);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 168);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 168);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 169);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 169);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 170);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 170);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 171);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 171);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 172);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 172);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 173);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 173);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 174);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 174);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 175);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 175);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 176);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 176);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 177);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 177);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 178);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 178);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 179);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 179);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 180);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 180);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 181);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 181);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 182);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 182);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 183);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 183);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 184);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 184);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 185);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 185);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 186);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 186);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 187);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 187);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 188);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 188);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 189);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 189);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 190);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 190);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 191);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 191);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 192);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 192);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 193);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 193);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 194);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 194);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 195);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 195);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 196);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 196);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 197);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 197);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 198);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 198);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 199);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 199);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 200);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 200);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 201);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 201);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 202);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 202);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 203);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 203);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 204);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 204);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 205);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 205);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 206);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 206);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 207);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 207);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 208);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 208);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 209);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 209);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 210);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 210);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 211);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 211);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 212);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 212);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 213);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 213);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 214);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 214);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 215);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 215);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 216);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 216);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 217);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 217);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 218);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 218);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 219);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 219);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 220);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 220);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 221);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 221);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 222);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 222);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 223);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 223);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 224);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 224);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 225);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 225);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 226);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 226);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 227);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 227);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 228);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 228);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 229);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 229);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 230);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 230);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 231);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 231);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 232);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 232);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 233);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 233);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 234);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 234);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 235);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 235);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 236);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 236);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 237);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 237);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 238);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 238);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 239);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 239);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 240);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 240);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 241);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 241);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 242);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 242);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 243);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 243);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 244);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 244);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 245);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 245);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 246);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 246);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 247);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 247);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 248);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 248);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 249);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 249);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 250);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 250);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 251);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 251);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 252);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 252);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 253);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 253);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 254);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 254);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 255);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 255);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 256);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 256);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 257);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 257);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 258);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 258);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 259);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 259);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 260);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 260);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 261);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 261);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 262);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 262);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 263);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 263);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 264);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 264);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 265);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 265);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 266);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 266);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 267);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 267);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 268);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 268);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 269);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 269);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 270);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 270);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 271);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 271);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 272);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 272);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 273);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 273);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 274);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 274);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 275);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 275);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 276);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 276);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 277);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 277);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 278);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 278);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 279);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 279);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 280);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 280);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 281);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 281);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 282);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 282);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 283);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 283);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 284);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 284);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 285);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 285);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 286);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 286);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 287);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 287);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 288);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 288);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 289);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 289);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 290);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 290);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 291);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 291);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 292);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 292);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 293);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 293);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 294);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 294);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 295);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 295);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 296);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 296);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 297);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 297);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 298);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 298);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 299);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 299);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 300);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 300);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 301);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 301);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 302);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 302);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 303);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 303);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 304);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 304);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 305);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 305);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 306);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 306);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 307);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 307);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 308);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 308);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 309);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 309);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 310);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 310);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 311);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 311);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 312);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 312);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 313);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 313);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 314);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 314);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 315);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 315);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 316);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 316);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 317);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 317);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 318);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 318);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 319);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 319);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 320);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 320);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 321);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 321);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 322);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 322);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 323);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 323);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 324);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 324);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 325);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 325);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 326);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 326);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 327);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 327);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 328);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 328);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 329);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 329);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 330);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 330);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 331);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 331);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 332);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 332);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 333);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 333);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 334);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 334);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 335);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 335);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 336);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 336);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 337);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 337);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 338);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 338);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 339);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 339);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 340);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 340);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 341);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 341);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 342);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 342);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 343);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 343);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 344);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 344);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 345);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 345);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 346);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 346);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 347);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 347);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 348);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 348);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 349);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 349);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 350);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 350);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 351);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 351);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 352);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 352);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 353);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 353);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 354);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 354);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 355);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 355);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 356);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 356);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 357);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 357);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 358);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 358);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 359);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 359);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 360);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 360);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 361);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 361);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 362);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 362);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 363);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 363);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 364);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 364);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 365);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 365);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 366);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 366);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 367);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 367);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 368);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 368);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 369);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 369);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 370);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 370);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 371);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 371);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 372);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 372);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 373);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 373);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 374);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 374);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 375);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 375);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 376);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 376);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 377);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 377);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 378);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 378);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 379);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 379);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 380);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 380);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 381);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 381);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 382);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 382);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 383);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 383);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 384);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 384);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 385);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 385);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 386);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 386);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 387);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 387);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 388);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 388);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 389);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 389);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 390);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 390);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 391);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 391);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 392);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 392);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 393);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 393);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 394);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 394);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 395);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 395);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 396);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 396);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 397);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 397);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 398);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 398);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 399);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 399);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 400);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 400);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 401);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 401);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 402);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 402);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 403);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 403);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 404);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 404);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 405);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 405);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 406);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 406);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 407);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 407);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 408);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 408);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 409);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 409);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 410);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 410);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 411);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 411);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 412);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 412);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 413);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 413);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 414);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 414);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 415);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 415);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 416);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 416);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 417);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 417);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 418);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 418);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 419);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 419);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 420);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 420);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 421);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 421);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 422);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 422);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 423);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 423);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 424);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 424);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 425);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 425);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 426);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 426);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 427);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 427);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 428);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 428);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 429);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 429);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 430);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 430);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 431);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 431);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 432);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 432);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 433);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 433);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 434);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 434);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 435);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 435);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 436);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 436);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 437);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 437);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 438);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 438);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 439);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 439);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 440);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 440);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 441);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 441);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 442);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 442);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 443);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 443);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 444);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 444);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 445);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 445);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 446);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 446);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 447);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 447);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 448);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 448);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 449);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 449);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 450);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 450);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 451);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 451);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 452);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 452);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 453);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 453);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 454);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 454);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 455);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 455);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 456);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 456);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 457);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 457);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 458);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 458);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 459);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 459);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 460);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 460);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 461);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 461);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 462);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 462);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 463);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 463);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 464);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 464);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 465);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 465);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 466);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 466);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 467);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 467);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 468);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 468);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 469);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 469);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 470);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 470);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 471);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 471);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 472);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 472);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 473);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 473);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 474);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 474);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 475);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 475);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 476);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 476);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 477);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 477);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 478);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 478);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 479);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 479);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 480);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 480);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 481);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 481);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 482);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 482);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 483);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 483);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 484);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 484);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 485);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 485);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 486);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 486);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 487);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 487);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 488);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 488);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 489);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 489);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 490);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 490);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 491);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 491);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 492);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 492);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 493);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 493);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 494);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 494);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 495);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 495);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 496);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 496);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 497);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 497);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 498);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 498);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 499);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 499);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 500);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 500);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 501);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 501);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 502);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 502);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 503);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 503);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 504);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 504);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 505);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 505);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 506);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 506);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 507);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 507);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 508);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 508);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 509);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 509);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 510);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 510);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 511);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 511);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 512);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 512);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 513);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 513);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 514);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 514);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 515);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 515);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 516);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 516);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 517);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 517);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 518);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 518);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 519);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 519);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 520);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 520);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 521);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 521);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 522);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 522);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 523);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 523);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 524);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 524);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 525);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 525);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 526);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 526);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 527);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 527);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 528);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 528);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 529);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 529);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 530);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 530);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 531);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 531);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 532);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 532);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 533);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 533);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 534);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 534);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 535);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 535);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 536);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 536);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 537);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 537);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 538);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 538);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 539);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 539);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 540);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 540);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 541);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 541);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 542);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 542);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 543);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 543);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 544);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 544);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 545);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 545);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 546);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 546);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 547);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 547);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 548);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 548);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 549);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 549);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 550);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 550);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 551);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 551);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 552);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 552);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 553);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 553);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 554);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 554);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 555);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 555);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 556);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 556);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 557);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 557);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 558);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 558);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 559);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 559);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 560);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 560);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 561);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 561);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 562);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 562);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 563);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 563);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 564);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 564);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 565);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 565);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 566);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 566);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 567);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 567);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 568);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 568);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 569);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 569);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 570);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 570);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 571);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 571);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 572);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 572);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 573);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 573);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 574);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 574);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 575);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 575);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 576);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 576);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 577);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 577);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 578);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 578);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 579);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 579);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 580);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 580);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 581);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 581);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 582);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 582);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 583);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 583);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 584);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 584);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 585);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 585);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 586);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 586);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 587);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 587);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 588);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 588);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 589);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 589);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 590);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 590);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 591);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 591);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 592);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 592);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 593);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 593);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 594);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 594);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 595);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 595);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 596);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 596);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 597);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 597);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 598);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 598);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 599);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 599);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 600);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 600);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 601);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 601);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 602);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 602);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 603);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 603);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 604);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 604);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 605);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 605);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 606);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 606);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 607);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 607);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 608);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 608);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 609);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 609);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 610);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 610);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 611);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 611);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 612);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 612);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 613);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 613);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 614);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 614);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 615);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 615);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 616);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 616);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 617);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 617);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 618);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 618);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 619);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 619);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 620);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 620);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 621);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 621);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 622);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 622);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 623);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 623);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 624);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 624);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 625);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 625);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 626);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 626);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 627);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 627);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 628);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 628);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 629);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 629);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 630);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 630);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 631);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 631);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 632);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 632);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 633);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 633);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 634);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 634);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 635);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 635);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 636);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 636);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 637);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 637);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 638);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 638);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 639);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 639);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 640);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 640);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 641);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 641);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 642);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 642);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 643);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 643);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 644);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 644);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 645);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 645);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 646);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 646);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 647);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 647);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 648);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 648);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 649);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 649);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 650);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 650);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 651);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 651);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 652);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 652);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 653);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 653);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 654);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 654);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 655);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 655);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 656);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 656);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 657);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 657);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 658);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 658);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 659);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 659);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 660);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 660);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 661);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 661);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 662);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 662);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 663);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 663);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 664);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 664);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 665);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 665);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 666);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 666);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 667);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 667);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 668);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 668);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 669);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 669);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 670);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 670);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 671);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 671);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 672);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 672);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 673);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 673);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 674);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 674);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 675);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 675);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 676);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 676);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 677);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 677);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 678);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 678);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 679);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 679);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 680);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 680);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 681);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 681);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 682);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 682);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 683);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 683);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 684);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 684);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 685);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 685);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 686);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 686);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 687);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 687);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 688);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 688);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 689);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 689);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 690);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 690);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 691);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 691);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 692);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 692);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 693);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 693);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 694);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 694);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 695);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 695);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 696);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 696);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 697);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 697);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 698);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 698);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 699);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 699);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 700);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 700);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 701);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 701);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 702);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 702);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 703);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 703);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 704);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 704);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 705);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 705);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 706);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 706);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 707);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 707);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 708);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 708);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 709);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 709);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 710);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 710);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 711);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 711);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 712);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 712);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 713);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 713);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 714);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 714);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 715);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 715);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 716);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 716);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 717);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 717);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 718);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 718);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 719);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 719);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 720);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 720);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 721);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 721);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 722);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 722);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 723);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 723);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 724);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 724);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 725);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 725);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 726);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 726);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 727);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 727);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 728);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 728);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 729);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 729);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 730);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 730);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 731);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 731);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 732);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 732);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 733);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 733);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 734);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 734);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 735);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 735);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 736);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 736);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 737);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 737);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 738);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 738);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 739);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 739);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 740);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 740);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 741);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 741);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 742);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 742);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 743);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 743);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 744);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 744);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 745);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 745);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 746);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 746);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 747);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 747);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 748);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 748);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 749);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 749);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 750);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 750);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 751);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 751);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 752);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 752);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 753);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 753);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 754);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 754);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 755);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 755);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 756);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 756);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 757);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 757);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 758);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 758);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 759);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 759);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 760);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 760);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 761);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 761);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 762);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 762);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 763);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 763);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 764);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 764);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 765);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 765);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 766);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 766);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 767);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 767);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 768);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 768);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 769);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 769);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 770);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 770);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 771);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 771);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 772);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 772);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 773);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 773);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 774);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 774);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 775);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 775);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 776);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 776);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 777);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 777);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 778);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 778);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 779);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 779);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 780);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 780);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 781);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 781);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 782);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 782);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 783);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 783);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 784);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 784);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 785);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 785);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 786);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 786);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 787);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 787);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 788);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 788);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 789);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 789);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 790);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 790);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 791);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 791);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 792);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 792);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 793);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 793);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 794);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 794);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 795);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 795);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 796);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 796);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 797);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 797);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 798);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 798);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 799);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 799);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 800);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 800);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 801);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 801);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 802);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 802);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 803);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 803);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 804);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 804);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 805);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 805);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 806);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 806);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 807);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 807);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 808);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 808);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 809);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 809);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 810);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 810);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 811);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 811);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 812);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 812);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 813);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 813);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 814);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 814);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 815);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 815);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 816);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 816);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 817);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 817);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 818);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 818);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 819);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 819);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 820);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 820);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 821);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 821);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 822);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 822);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 823);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 823);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 824);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 824);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 825);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 825);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 826);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 826);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 827);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 827);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 828);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 828);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 829);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 829);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 830);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 830);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 831);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 831);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 832);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 832);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 833);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 833);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 834);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 834);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 835);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 835);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 836);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 836);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 837);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 837);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 838);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 838);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 839);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 839);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 840);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 840);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 841);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 841);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 842);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 842);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 843);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 843);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 844);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 844);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 845);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 845);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 846);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 846);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 847);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 847);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 848);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 848);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 849);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 849);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 850);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 850);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 851);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 851);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 852);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 852);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 853);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 853);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 854);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 854);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 855);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 855);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 856);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 856);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 857);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 857);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 858);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 858);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 859);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 859);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 860);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 860);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 861);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 861);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 862);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 862);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 863);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 863);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 864);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 864);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 865);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 865);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 866);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 866);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 867);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 867);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 868);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 868);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 869);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 869);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 870);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 870);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 871);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 871);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 872);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 872);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 873);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 873);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 874);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 874);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 875);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 875);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 876);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 876);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 877);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 877);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 878);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 878);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 879);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 879);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 880);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 880);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 881);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 881);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 882);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 882);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 883);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 883);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 884);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 884);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 885);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 885);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 886);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 886);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 887);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 887);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 888);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 888);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 889);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 889);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 890);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 890);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 891);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 891);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 892);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 892);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 893);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 893);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 894);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 894);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 895);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 895);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 896);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 896);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 897);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 897);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 898);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 898);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 899);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 899);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 900);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 900);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 901);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 901);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 902);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 902);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 903);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 903);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 904);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 904);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 905);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 905);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 906);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 906);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 907);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 907);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 908);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 908);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 909);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 909);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 910);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 910);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 911);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 911);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 912);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 912);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 913);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 913);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 914);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 914);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 915);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 915);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 916);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 916);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 917);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 917);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 918);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 918);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 919);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 919);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 920);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 920);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 921);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 921);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 922);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 922);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 923);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 923);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 924);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 924);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 925);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 925);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 926);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 926);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 927);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 927);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 928);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 928);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 929);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 929);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 930);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 930);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 931);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 931);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 932);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 932);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 933);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 933);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 934);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 934);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 935);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 935);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 936);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 936);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 937);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 937);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 938);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 938);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 939);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 939);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 940);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 940);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 941);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 941);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 942);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 942);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 943);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 943);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 944);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 944);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 945);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 945);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 946);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 946);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 947);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 947);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 948);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 948);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 949);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 949);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 950);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 950);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 951);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 951);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 952);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 952);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 953);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 953);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 954);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 954);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 955);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 955);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 956);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 956);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 957);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 957);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 958);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 958);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 959);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 959);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 960);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 960);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 961);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 961);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 962);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 962);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 963);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 963);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 964);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 964);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 965);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 965);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 966);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 966);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 967);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 967);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 968);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 968);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 969);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 969);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 970);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 970);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 971);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 971);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 972);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 972);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 973);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 973);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 974);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 974);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 975);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 975);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 976);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 976);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 977);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 977);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 978);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 978);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 979);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 979);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 980);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 980);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 981);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 981);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 982);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 982);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 983);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 983);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 984);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 984);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 985);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 985);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 986);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 986);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 987);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 987);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 988);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 988);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 989);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 989);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 990);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 990);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 991);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 991);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 992);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 992);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 993);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 993);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 994);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 994);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 995);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 995);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 996);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 996);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 997);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 997);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 998);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 998);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 999);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 999);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1000);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1000);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1001);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1001);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1002);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1002);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1003);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1003);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1004);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1004);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1005);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1005);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1006);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1006);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1007);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1007);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1008);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1008);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1009);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1009);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1010);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1010);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1011);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1011);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1012);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1012);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1013);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1013);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1014);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1014);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1015);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1015);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1016);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1016);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1017);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1017);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1018);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1018);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1019);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1019);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1020);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1020);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1021);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1021);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1022);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1022);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1023);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1023);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1024);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1024);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1025);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1025);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1026);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1026);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1027);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1027);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1028);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1028);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1029);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1029);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1030);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1030);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1031);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1031);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1032);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1032);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1033);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1033);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1034);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1034);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1035);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1035);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1036);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1036);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1037);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1037);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1038);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1038);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1039);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1039);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1040);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1040);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1041);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1041);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1042);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1042);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1043);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1043);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1044);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1044);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1045);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1045);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1046);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1046);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1047);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1047);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1048);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1048);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1049);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1049);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1050);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1050);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1051);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1051);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1052);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1052);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1053);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1053);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1054);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1054);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1055);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1055);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1056);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1056);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1057);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1057);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1058);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1058);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1059);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1059);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1060);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1060);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1061);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1061);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1062);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1062);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1063);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1063);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1064);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1064);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1065);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1065);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1066);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1066);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1067);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1067);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1068);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1068);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1069);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1069);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1070);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1070);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1071);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1071);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1072);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1072);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1073);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1073);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1074);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1074);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1075);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1075);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1076);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1076);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1077);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1077);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1078);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1078);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1079);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1079);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1080);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1080);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1081);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1081);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1082);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1082);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1083);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1083);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1084);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1084);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1085);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1085);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1086);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1086);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1087);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1087);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1088);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1088);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1089);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1089);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1090);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1090);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1091);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1091);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1092);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1092);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1093);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1093);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1094);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1094);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1095);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1095);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1096);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1096);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1097);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1097);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1098);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1098);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1099);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1099);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1100);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1100);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1101);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1101);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1102);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1102);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1103);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1103);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1104);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1104);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1105);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1105);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1106);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1106);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1107);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1107);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1108);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1108);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1109);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1109);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1110);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1110);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1111);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1111);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1112);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1112);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1113);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1113);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1114);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1114);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1115);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1115);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1116);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1116);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1117);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1117);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1118);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1118);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1119);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1119);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1120);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1120);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1121);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1121);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1122);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1122);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1123);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1123);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1124);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1124);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1125);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1125);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1126);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1126);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1127);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1127);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1128);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1128);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1129);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1129);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1130);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1130);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1131);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1131);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1132);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1132);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1133);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1133);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1134);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1134);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1135);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1135);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1136);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1136);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1137);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1137);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1138);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1138);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1139);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1139);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1140);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1140);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1141);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1141);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1142);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1142);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1143);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1143);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1144);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1144);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1145);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1145);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1146);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1146);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1147);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1147);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1148);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1148);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1149);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1149);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1150);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1150);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1151);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1151);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1152);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1152);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1153);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1153);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1154);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1154);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1155);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1155);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1156);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1156);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1157);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1157);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1158);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1158);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1159);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1159);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1160);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1160);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1161);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1161);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1162);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1162);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1163);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1163);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1164);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1164);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1165);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1165);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1166);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1166);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1167);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1167);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1168);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1168);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1169);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1169);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1170);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1170);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1171);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1171);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1172);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1172);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1173);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1173);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1174);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1174);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1175);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1175);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1176);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1176);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1177);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1177);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1178);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1178);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1179);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1179);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1180);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1180);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1181);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1181);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1182);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1182);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1183);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1183);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1184);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1184);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1185);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1185);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1186);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1186);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1187);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1187);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1188);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1188);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1189);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1189);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1190);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1190);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1191);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1191);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1192);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1192);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1193);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1193);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1194);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1194);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1195);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1195);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1196);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1196);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1197);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1197);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1198);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1198);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1199);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1199);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1200);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1200);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1201);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1201);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1202);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1202);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1203);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1203);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1204);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1204);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1205);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1205);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1206);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1206);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1207);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1207);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1208);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1208);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1209);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1209);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1210);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1210);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1211);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1211);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1212);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1212);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1213);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1213);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1214);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1214);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1215);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1215);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1216);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1216);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1217);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1217);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1218);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1218);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1219);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1219);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1220);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1220);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1221);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1221);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1222);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1222);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1223);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1223);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1224);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1224);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1225);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1225);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1226);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1226);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1227);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1227);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1228);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1228);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1229);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1229);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1230);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1230);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1231);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1231);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1232);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1232);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1233);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1233);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1234);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1234);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1235);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1235);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1236);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1236);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1237);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1237);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1238);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1238);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1239);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1239);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1240);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1240);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1241);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1241);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1242);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1242);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1243);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1243);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1244);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1244);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1245);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1245);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1246);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1246);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1247);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1247);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1248);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1248);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1249);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1249);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1250);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1250);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1251);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1251);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1252);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1252);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1253);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1253);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1254);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1254);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1255);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1255);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1256);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1256);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1257);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1257);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1258);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1258);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1259);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1259);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1260);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1260);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1261);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1261);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1262);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1262);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1263);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1263);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1264);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1264);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1265);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1265);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1266);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1266);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1267);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1267);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1268);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1268);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1269);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1269);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1270);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1270);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1271);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1271);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1272);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1272);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1273);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1273);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1274);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1274);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1275);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1275);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1276);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1276);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1277);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1277);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1278);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1278);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1279);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1279);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1280);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1280);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1281);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1281);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1282);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1282);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1283);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1283);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1284);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1284);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1285);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1285);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1286);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1286);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1287);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1287);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1288);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1288);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1289);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1289);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1290);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1290);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1291);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1291);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1292);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1292);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1293);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1293);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1294);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1294);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1295);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1295);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1296);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1296);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1297);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1297);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1298);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1298);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1299);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1299);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1300);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1300);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1301);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1301);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1302);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1302);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1303);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1303);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1304);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1304);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1305);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1305);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1306);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1306);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1307);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1307);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1308);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1308);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1309);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1309);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1310);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1310);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1311);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1311);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1312);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1312);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1313);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1313);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1314);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1314);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1315);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1315);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1316);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1316);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1317);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1317);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1318);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1318);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1319);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1319);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1320);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1320);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1321);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1321);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1322);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1322);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1323);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1323);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1324);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1324);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1325);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1325);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1326);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1326);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1327);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1327);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1328);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1328);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1329);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1329);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1330);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1330);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1331);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1331);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1332);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1332);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1333);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1333);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1334);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1334);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1335);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1335);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1336);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1336);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1337);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1337);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1338);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1338);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1339);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1339);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1340);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1340);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1341);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1341);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1342);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1342);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1343);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1343);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1344);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1344);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1345);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1345);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1346);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1346);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1347);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1347);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1348);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1348);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1349);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1349);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1350);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1350);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1351);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1351);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1352);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1352);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1353);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1353);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1354);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1354);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1355);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1355);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1356);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1356);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1357);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1357);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1358);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1358);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1359);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1359);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1360);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1360);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1361);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1361);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1362);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1362);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1363);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1363);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1364);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1364);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1365);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1365);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1366);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1366);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1367);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1367);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1368);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1368);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1369);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1369);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1370);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1370);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1371);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1371);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1372);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1372);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1373);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1373);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1374);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1374);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1375);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1375);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1376);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1376);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1377);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1377);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1378);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1378);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1379);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1379);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1380);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1380);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1381);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1381);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1382);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1382);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1383);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1383);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1384);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1384);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1385);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1385);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1386);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1386);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1387);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1387);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1388);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1388);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1389);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1389);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1390);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1390);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1391);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1391);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1392);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1392);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1393);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1393);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1394);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1394);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1395);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1395);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1396);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1396);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1397);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1397);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1398);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1398);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1399);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1399);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1400);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1400);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1401);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1401);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1402);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1402);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1403);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1403);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1404);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1404);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1405);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1405);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1406);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1406);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1407);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1407);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1408);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1408);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1409);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1409);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1410);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1410);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1411);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1411);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1412);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1412);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1413);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1413);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1414);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1414);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1415);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1415);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1416);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1416);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1417);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1417);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1418);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1418);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1419);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1419);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1420);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1420);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1421);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1421);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1422);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1422);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1423);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1423);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1424);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1424);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1425);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1425);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1426);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1426);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1427);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1427);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1428);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1428);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1429);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1429);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1430);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1430);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1431);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1431);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1432);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1432);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1433);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1433);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1434);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1434);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1435);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1435);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1436);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1436);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1437);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1437);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1438);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1438);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1439);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1439);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1440);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1440);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1441);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1441);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1442);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1442);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1443);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1443);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1444);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1444);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1445);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1445);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1446);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1446);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1447);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1447);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1448);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1448);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1449);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1449);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1450);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1450);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1451);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1451);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1452);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1452);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1453);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1453);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1454);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1454);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1455);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1455);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1456);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1456);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1457);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1457);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1458);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1458);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1459);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1459);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1460);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1460);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1461);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1461);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1462);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1462);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1463);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1463);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1464);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1464);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1465);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1465);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1466);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1466);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1467);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1467);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1468);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1468);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1469);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1469);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1470);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1470);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1471);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1471);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1472);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1472);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1473);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1473);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1474);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1474);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1475);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1475);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1476);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1476);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1477);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1477);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1478);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1478);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1479);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1479);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1480);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1480);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1481);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1481);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1482);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1482);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1483);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1483);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1484);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1484);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1485);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1485);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1486);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1486);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1487);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1487);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1488);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1488);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1489);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1489);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1490);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1490);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1491);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1491);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1492);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1492);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1493);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1493);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1494);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1494);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1495);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1495);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1496);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1496);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1497);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1497);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1498);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1498);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1499);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1499);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1500);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1500);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1501);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1501);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1502);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1502);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1503);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1503);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1504);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1504);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1505);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1505);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1506);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1506);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1507);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1507);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1508);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1508);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1509);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1509);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1510);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1510);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1511);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1511);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1512);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1512);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1513);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1513);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1514);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1514);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1515);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1515);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1516);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1516);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1517);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1517);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1518);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1518);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1519);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1519);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1520);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1520);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1521);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1521);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1522);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1522);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1523);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1523);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1524);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1524);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1525);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1525);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1526);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1526);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1527);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1527);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1528);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1528);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1529);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1529);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1530);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1530);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1531);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1531);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1532);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1532);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1533);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1533);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1534);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1534);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1535);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1535);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1536);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1536);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1537);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1537);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1538);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1538);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1539);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1539);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1540);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1540);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1541);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1541);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1542);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1542);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1543);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1543);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1544);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1544);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1545);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1545);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1546);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1546);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1547);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1547);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1548);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1548);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1549);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1549);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1550);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1550);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1551);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1551);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1552);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1552);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1553);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1553);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1554);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1554);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1555);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1555);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1556);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1556);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1557);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1557);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1558);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1558);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1559);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1559);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1560);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1560);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1561);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1561);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1562);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1562);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1563);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1563);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1564);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1564);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1565);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1565);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1566);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1566);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1567);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1567);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1568);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1568);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1569);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1569);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1570);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1570);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1571);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1571);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1572);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1572);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1573);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1573);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1574);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1574);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1575);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1575);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1576);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1576);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1577);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1577);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1578);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1578);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1579);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1579);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1580);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1580);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1581);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1581);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1582);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1582);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1583);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1583);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1584);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1584);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1585);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1585);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1586);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1586);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1587);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1587);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1588);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1588);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1589);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1589);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1590);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1590);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1591);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1591);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1592);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1592);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1593);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1593);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1594);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1594);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1595);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1595);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1596);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1596);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1597);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1597);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1598);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1598);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1599);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1599);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1600);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1600);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1601);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1601);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1602);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1602);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1603);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1603);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1604);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1604);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1605);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1605);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1606);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1606);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1607);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1607);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1608);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1608);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1609);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1609);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1610);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1610);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1611);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1611);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1612);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1612);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1613);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1613);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1614);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1614);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1615);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1615);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1616);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1616);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1617);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1617);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1618);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1618);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1619);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1619);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1620);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1620);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1621);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1621);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1622);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1622);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1623);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1623);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1624);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1624);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1625);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1625);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1626);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1626);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1627);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1627);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1628);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1628);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1629);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1629);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1630);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1630);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1631);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1631);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1632);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1632);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1633);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1633);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1634);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1634);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1635);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1635);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1636);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1636);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1637);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1637);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1638);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1638);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1639);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1639);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1640);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1640);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1641);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1641);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1642);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1642);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1643);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1643);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1644);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1644);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1645);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1645);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1646);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1646);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1647);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1647);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1648);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1648);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1649);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1649);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1650);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1650);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1651);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1651);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1652);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1652);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1653);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1653);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1654);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1654);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1655);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1655);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1656);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1656);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1657);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1657);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1658);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1658);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1659);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1659);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1660);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1660);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1661);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1661);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1662);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1662);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1663);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1663);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1664);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1664);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1665);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1665);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1666);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1666);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1667);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1667);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1668);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1668);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1669);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1669);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1670);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1670);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1671);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1671);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1672);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1672);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1673);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1673);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1674);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1674);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1675);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1675);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1676);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1676);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1677);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1677);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1678);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1678);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1679);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1679);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1680);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1680);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1681);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1681);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1682);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1682);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1683);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1683);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1684);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1684);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1685);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1685);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1686);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1686);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1687);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1687);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1688);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1688);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1689);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1689);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1690);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1690);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1691);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1691);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1692);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1692);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1693);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1693);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1694);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1694);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1695);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1695);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1696);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1696);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1697);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1697);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1698);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1698);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1699);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1699);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1700);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1700);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1701);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1701);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1702);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1702);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1703);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1703);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1704);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1704);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1705);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1705);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1706);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1706);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1707);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1707);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1708);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1708);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1709);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1709);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1710);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1710);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1711);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1711);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1712);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1712);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1713);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1713);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1714);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1714);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1715);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1715);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1716);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1716);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1717);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1717);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1718);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1718);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1719);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1719);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1720);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1720);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1721);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1721);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1722);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1722);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1723);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1723);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1724);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1724);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1725);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1725);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1726);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1726);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1727);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1727);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1728);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1728);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1729);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1729);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1730);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1730);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1731);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1731);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1732);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1732);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1733);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1733);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1734);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1734);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1735);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1735);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1736);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1736);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1737);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1737);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1738);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1738);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1739);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1739);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1740);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1740);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1741);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1741);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1742);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1742);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1743);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1743);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1744);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1744);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1745);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1745);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1746);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1746);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1747);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1747);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1748);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1748);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1749);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1749);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1750);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1750);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1751);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1751);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1752);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1752);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1753);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1753);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1754);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1754);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1755);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1755);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1756);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1756);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1757);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1757);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1758);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1758);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1759);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1759);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1760);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1760);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1761);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1761);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1762);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1762);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1763);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1763);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1764);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1764);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1765);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1765);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1766);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1766);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1767);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1767);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1768);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1768);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1769);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1769);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1770);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1770);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1771);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1771);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1772);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1772);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1773);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1773);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1774);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1774);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1775);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1775);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1776);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1776);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1777);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1777);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1778);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1778);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1779);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1779);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1780);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1780);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1781);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1781);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1782);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1782);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1783);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1783);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1784);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1784);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1785);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1785);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1786);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1786);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1787);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1787);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1788);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1788);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1789);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1789);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1790);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1790);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1791);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1791);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1792);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1792);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1793);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1793);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1794);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1794);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1795);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1795);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1796);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1796);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1797);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1797);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1798);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1798);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1799);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1799);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1800);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1800);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1801);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1801);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1802);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1802);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1803);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1803);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1804);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1804);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1805);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1805);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1806);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1806);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1807);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1807);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1808);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1808);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1809);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1809);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1810);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1810);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1811);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1811);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1812);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1812);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1813);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1813);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1814);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1814);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1815);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1815);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1816);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1816);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1817);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1817);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1818);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1818);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1819);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1819);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1820);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1820);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1821);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1821);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1822);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1822);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1823);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1823);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1824);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1824);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1825);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1825);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1826);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1826);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1827);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1827);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1828);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1828);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1829);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1829);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1830);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1830);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1831);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1831);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1832);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1832);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1833);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1833);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1834);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1834);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1835);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1835);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1836);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1836);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1837);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1837);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1838);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1838);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1839);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1839);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1840);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1840);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1841);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1841);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1842);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1842);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1843);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1843);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1844);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1844);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1845);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1845);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1846);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1846);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1847);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1847);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1848);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1848);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1849);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1849);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1850);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1850);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1851);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1851);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1852);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1852);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1853);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1853);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1854);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1854);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1855);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1855);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1856);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1856);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1857);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1857);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1858);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1858);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1859);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1859);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1860);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1860);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1861);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1861);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1862);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1862);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1863);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1863);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1864);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1864);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1865);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1865);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1866);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1866);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1867);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1867);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1868);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1868);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1869);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1869);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1870);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1870);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1871);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1871);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1872);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1872);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1873);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1873);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1874);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1874);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1875);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1875);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1876);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1876);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1877);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1877);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1878);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1878);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1879);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1879);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1880);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1880);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1881);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1881);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1882);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1882);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1883);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1883);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1884);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1884);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1885);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1885);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1886);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1886);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1887);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1887);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1888);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1888);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1889);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1889);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1890);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1890);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1891);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1891);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1892);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1892);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1893);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1893);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1894);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1894);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1895);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1895);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1896);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1896);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1897);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1897);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1898);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1898);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1899);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1899);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1900);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1900);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1901);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1901);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1902);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1902);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1903);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1903);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1904);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1904);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1905);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1905);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1906);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1906);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1907);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1907);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1908);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1908);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1909);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1909);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1910);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1910);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1911);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1911);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1912);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1912);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1913);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1913);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1914);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1914);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1915);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1915);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1916);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1916);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1917);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1917);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1918);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1918);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1919);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1919);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1920);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1920);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1921);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1921);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1922);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1922);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1923);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1923);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1924);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1924);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1925);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1925);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1926);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1926);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1927);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1927);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1928);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1928);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1929);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1929);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1930);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1930);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1931);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1931);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1932);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1932);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1933);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1933);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1934);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1934);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1935);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1935);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1936);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1936);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1937);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1937);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1938);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1938);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1939);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1939);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1940);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1940);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1941);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1941);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1942);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1942);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1943);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1943);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1944);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1944);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1945);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1945);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1946);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1946);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1947);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1947);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1948);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1948);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1949);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1949);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1950);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1950);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1951);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1951);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1952);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1952);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1953);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1953);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1954);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1954);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1955);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1955);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1956);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1956);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1957);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1957);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1958);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1958);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1959);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1959);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1960);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1960);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1961);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1961);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1962);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1962);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1963);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1963);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1964);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1964);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1965);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1965);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1966);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1966);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1967);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1967);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1968);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1968);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1969);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1969);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1970);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1970);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1971);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1971);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1972);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1972);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1973);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1973);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1974);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1974);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1975);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1975);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1976);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1976);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1977);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1977);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1978);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1978);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1979);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1979);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1980);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1980);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1981);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1981);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1982);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1982);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1983);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1983);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1984);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1984);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1985);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1985);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1986);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1986);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1987);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1987);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1988);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1988);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1989);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1989);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1990);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1990);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1991);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1991);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1992);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1992);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1993);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1993);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1994);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1994);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1995);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1995);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1996);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1996);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1997);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1997);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1998);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1998);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 1999);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 1999);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2000);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2000);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2001);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2001);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2002);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2002);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2003);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2003);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2004);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2004);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2005);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2005);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2006);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2006);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2007);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2007);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2008);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2008);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2009);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2009);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2010);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2010);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2011);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2011);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2012);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2012);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2013);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2013);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2014);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2014);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2015);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2015);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2016);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2016);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2017);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2017);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2018);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2018);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2019);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2019);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2020);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2020);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2021);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2021);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2022);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2022);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2023);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2023);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2024);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2024);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2025);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2025);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2026);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2026);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2027);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2027);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2028);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2028);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2029);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2029);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2030);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2030);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2031);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2031);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2032);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2032);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2033);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2033);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2034);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2034);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2035);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2035);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2036);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2036);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2037);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2037);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2038);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2038);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2039);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2039);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2040);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2040);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2041);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2041);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2042);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2042);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2043);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2043);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2044);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2044);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2045);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2045);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2046);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2046);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2047);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2047);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2048);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2048);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2049);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2049);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2050);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2050);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2051);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2051);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2052);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2052);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2053);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2053);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2054);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2054);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2055);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2055);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2056);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2056);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2057);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2057);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2058);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2058);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2059);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2059);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2060);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2060);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2061);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2061);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2062);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2062);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2063);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2063);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2064);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2064);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2065);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2065);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2066);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2066);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2067);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2067);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2068);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2068);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2069);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2069);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2070);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2070);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2071);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2071);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2072);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2072);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2073);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2073);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2074);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2074);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2075);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2075);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2076);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2076);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2077);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2077);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2078);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2078);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2079);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2079);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2080);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2080);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2081);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2081);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2082);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2082);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2083);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2083);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2084);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2084);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2085);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2085);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2086);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2086);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2087);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2087);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2088);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2088);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2089);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2089);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2090);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2090);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2091);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2091);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2092);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2092);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2093);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2093);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2094);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2094);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2095);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2095);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2096);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2096);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2097);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2097);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2098);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2098);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2099);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2099);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2100);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2100);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2101);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2101);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2102);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2102);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2103);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2103);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2104);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2104);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2105);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2105);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2106);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2106);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2107);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2107);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2108);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2108);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2109);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2109);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2110);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2110);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2111);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2111);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2112);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2112);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2113);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2113);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2114);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2114);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2115);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2115);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2116);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2116);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2117);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2117);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2118);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2118);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2119);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2119);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2120);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2120);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2121);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2121);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2122);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2122);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2123);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2123);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2124);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2124);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2125);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2125);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2126);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2126);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2127);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2127);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2128);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2128);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2129);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2129);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2130);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2130);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2131);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2131);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2132);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2132);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2133);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2133);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2134);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2134);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2135);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2135);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2136);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2136);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2137);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2137);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2138);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2138);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2139);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2139);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2140);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2140);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2141);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2141);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2142);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2142);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2143);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2143);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2144);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2144);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2145);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2145);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2146);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2146);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2147);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2147);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2148);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2148);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2149);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2149);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2150);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2150);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2151);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2151);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2152);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2152);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2153);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2153);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2154);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2154);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2155);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2155);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2156);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2156);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2157);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2157);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2158);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2158);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2159);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2159);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2160);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2160);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2161);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2161);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2162);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2162);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2163);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2163);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2164);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2164);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2165);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2165);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2166);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2166);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2167);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2167);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2168);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2168);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2169);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2169);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2170);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2170);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2171);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2171);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2172);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2172);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2173);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2173);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2174);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2174);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2175);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2175);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2176);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2176);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2177);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2177);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2178);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2178);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2179);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2179);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2180);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2180);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2181);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2181);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2182);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2182);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2183);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2183);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2184);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2184);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2185);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2185);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2186);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2186);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2187);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2187);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2188);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2188);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2189);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2189);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2190);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2190);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2191);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2191);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2192);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2192);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2193);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2193);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2194);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2194);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2195);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2195);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2196);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2196);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2197);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2197);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2198);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2198);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2199);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2199);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2200);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2200);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2201);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2201);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2202);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2202);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2203);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2203);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2204);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2204);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2205);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2205);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2206);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2206);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2207);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2207);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2208);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2208);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2209);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2209);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2210);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2210);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2211);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2211);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2212);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2212);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2213);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2213);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2214);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2214);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2215);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2215);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2216);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2216);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2217);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2217);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2218);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2218);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2219);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2219);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2220);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2220);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2221);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2221);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2222);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2222);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2223);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2223);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2224);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2224);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2225);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2225);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2226);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2226);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2227);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2227);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2228);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2228);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2229);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2229);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2230);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2230);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2231);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2231);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2232);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2232);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2233);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2233);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2234);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2234);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2235);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2235);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2236);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2236);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2237);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2237);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2238);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2238);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2239);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2239);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2240);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2240);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2241);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2241);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2242);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2242);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2243);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2243);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2244);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2244);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2245);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2245);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2246);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2246);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2247);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2247);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2248);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2248);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2249);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2249);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2250);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2250);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2251);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2251);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2252);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2252);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2253);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2253);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2254);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2254);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2255);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2255);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2256);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2256);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2257);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2257);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2258);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2258);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2259);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2259);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2260);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2260);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2261);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2261);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2262);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2262);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2263);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2263);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2264);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2264);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2265);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2265);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2266);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2266);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2267);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2267);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2268);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2268);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2269);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2269);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2270);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2270);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2271);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2271);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2272);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2272);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2273);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2273);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2274);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2274);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2275);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2275);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2276);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2276);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2277);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2277);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2278);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2278);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2279);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2279);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2280);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2280);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2281);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2281);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2282);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2282);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2283);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2283);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2284);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2284);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2285);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2285);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2286);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2286);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2287);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2287);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2288);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2288);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2289);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2289);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2290);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2290);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2291);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2291);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2292);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2292);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2293);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2293);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2294);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2294);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2295);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2295);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2296);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2296);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2297);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2297);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2298);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2298);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2299);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2299);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2300);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2300);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2301);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2301);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2302);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2302);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2303);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2303);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2304);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2304);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2305);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2305);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2306);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2306);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2307);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2307);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2308);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2308);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2309);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2309);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2310);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2310);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2311);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2311);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2312);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2312);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2313);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2313);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2314);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2314);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2315);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2315);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2316);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2316);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2317);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2317);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2318);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2318);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2319);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2319);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2320);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2320);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2321);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2321);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2322);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2322);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2323);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2323);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2324);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2324);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2325);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2325);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2326);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2326);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2327);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2327);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2328);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2328);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2329);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2329);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2330);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2330);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2331);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2331);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2332);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2332);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2333);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2333);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2334);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2334);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2335);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2335);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2336);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2336);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2337);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2337);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2338);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2338);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2339);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2339);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2340);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2340);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2341);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2341);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2342);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2342);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2343);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2343);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2344);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2344);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2345);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2345);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2346);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2346);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2347);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2347);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2348);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2348);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2349);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2349);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2350);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2350);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2351);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2351);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2352);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2352);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2353);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2353);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2354);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2354);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2355);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2355);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2356);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2356);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2357);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2357);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2358);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2358);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2359);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2359);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2360);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2360);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2361);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2361);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2362);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2362);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2363);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2363);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2364);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2364);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2365);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2365);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2366);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2366);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2367);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2367);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2368);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2368);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2369);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2369);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2370);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2370);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2371);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2371);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2372);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2372);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2373);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2373);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2374);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2374);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2375);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2375);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2376);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2376);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2377);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2377);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2378);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2378);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2379);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2379);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2380);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2380);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2381);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2381);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2382);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2382);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2383);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2383);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2384);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2384);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2385);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2385);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2386);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2386);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2387);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2387);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2388);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2388);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2389);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2389);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2390);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2390);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2391);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2391);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2392);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2392);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2393);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2393);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2394);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2394);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2395);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2395);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2396);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2396);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2397);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2397);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2398);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2398);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2399);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2399);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2400);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2400);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2401);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2401);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2402);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2402);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2403);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2403);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2404);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2404);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2405);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2405);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2406);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2406);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2407);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2407);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2408);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2408);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2409);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2409);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2410);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2410);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2411);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2411);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2412);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2412);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2413);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2413);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2414);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2414);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2415);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2415);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2416);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2416);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2417);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2417);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2418);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2418);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2419);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2419);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2420);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2420);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2421);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2421);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2422);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2422);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2423);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2423);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2424);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2424);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2425);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2425);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2426);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2426);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2427);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2427);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2428);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2428);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2429);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2429);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2430);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2430);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2431);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2431);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2432);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2432);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2433);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2433);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2434);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2434);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2435);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2435);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2436);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2436);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2437);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2437);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2438);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2438);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2439);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2439);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2440);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2440);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2441);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2441);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2442);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2442);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2443);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2443);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2444);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2444);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2445);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2445);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2446);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2446);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2447);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2447);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2448);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2448);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2449);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2449);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2450);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2450);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2451);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2451);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2452);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2452);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2453);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2453);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2454);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2454);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2455);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2455);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2456);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2456);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2457);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2457);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2458);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2458);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2459);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2459);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2460);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2460);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2461);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2461);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2462);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2462);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2463);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2463);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2464);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2464);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2465);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2465);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2466);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2466);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2467);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2467);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2468);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2468);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2469);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2469);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2470);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2470);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2471);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2471);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2472);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2472);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2473);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2473);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2474);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2474);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2475);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2475);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2476);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2476);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2477);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2477);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2478);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2478);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2479);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2479);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2480);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2480);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2481);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2481);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2482);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2482);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2483);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2483);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2484);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2484);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2485);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2485);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2486);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2486);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2487);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2487);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2488);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2488);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2489);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2489);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2490);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2490);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2491);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2491);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2492);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2492);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2493);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2493);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2494);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2494);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2495);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2495);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2496);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2496);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2497);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2497);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2498);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2498);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2499);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2499);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2500);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2500);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2501);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2501);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2502);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2502);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2503);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2503);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2504);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2504);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2505);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2505);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2506);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2506);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2507);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2507);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2508);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2508);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2509);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2509);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2510);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2510);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2511);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2511);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2512);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2512);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2513);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2513);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2514);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2514);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2515);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2515);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2516);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2516);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2517);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2517);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2518);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2518);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2519);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2519);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2520);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2520);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2521);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2521);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2522);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2522);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2523);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2523);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2524);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2524);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2525);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2525);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2526);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2526);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2527);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2527);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2528);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2528);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2529);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2529);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2530);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2530);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2531);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2531);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2532);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2532);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2533);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2533);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2534);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2534);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2535);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2535);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2536);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2536);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2537);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2537);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2538);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2538);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2539);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2539);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2540);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2540);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2541);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2541);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2542);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2542);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2543);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2543);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2544);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2544);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2545);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2545);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2546);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2546);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2547);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2547);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2548);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2548);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2549);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2549);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2550);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2550);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2551);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2551);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2552);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2552);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2553);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2553);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2554);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2554);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2555);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2555);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2556);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2556);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2557);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2557);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2558);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2558);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2559);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2559);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2560);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2560);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2561);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2561);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2562);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2562);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2563);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2563);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2564);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2564);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2565);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2565);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2566);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2566);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2567);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2567);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2568);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2568);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2569);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2569);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2570);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2570);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2571);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2571);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2572);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2572);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2573);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2573);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2574);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2574);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2575);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2575);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2576);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2576);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2577);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2577);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2578);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2578);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2579);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2579);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2580);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2580);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2581);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2581);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2582);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2582);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2583);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2583);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2584);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2584);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2585);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2585);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2586);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2586);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2587);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2587);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2588);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2588);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2589);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2589);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2590);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2590);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2591);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2591);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2592);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2592);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2593);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2593);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2594);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2594);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2595);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2595);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2596);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2596);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2597);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2597);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2598);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2598);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2599);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2599);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2600);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2600);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2601);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2601);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2602);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2602);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2603);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2603);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2604);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2604);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2605);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2605);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2606);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2606);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2607);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2607);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2608);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2608);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2609);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2609);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2610);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2610);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2611);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2611);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2612);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2612);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2613);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2613);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2614);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2614);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2615);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2615);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2616);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2616);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2617);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2617);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2618);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2618);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2619);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2619);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2620);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2620);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2621);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2621);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2622);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2622);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2623);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2623);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2624);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2624);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2625);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2625);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2626);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2626);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2627);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2627);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2628);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2628);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2629);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2629);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2630);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2630);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2631);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2631);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2632);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2632);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2633);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2633);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2634);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2634);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2635);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2635);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2636);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2636);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2637);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2637);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2638);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2638);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2639);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2639);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2640);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2640);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2641);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2641);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2642);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2642);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2643);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2643);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2644);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2644);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2645);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2645);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2646);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2646);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2647);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2647);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2648);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2648);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2649);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2649);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2650);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2650);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2651);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2651);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2652);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2652);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2653);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2653);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2654);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2654);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2655);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2655);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2656);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2656);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2657);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2657);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2658);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2658);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2659);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2659);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2660);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2660);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2661);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2661);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2662);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2662);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2663);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2663);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2664);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2664);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2665);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2665);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2666);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2666);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2667);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2667);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2668);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2668);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2669);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2669);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2670);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2670);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2671);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2671);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2672);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2672);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2673);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2673);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2674);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2674);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2675);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2675);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2676);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2676);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2677);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2677);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2678);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2678);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2679);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2679);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2680);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2680);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2681);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2681);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2682);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2682);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2683);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2683);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2684);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2684);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2685);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2685);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2686);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2686);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2687);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2687);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2688);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2688);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2689);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2689);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2690);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2690);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2691);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2691);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2692);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2692);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2693);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2693);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2694);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2694);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2695);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2695);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2696);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2696);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2697);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2697);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2698);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2698);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2699);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2699);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2700);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2700);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2701);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2701);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2702);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2702);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2703);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2703);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2704);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2704);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2705);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2705);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2706);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2706);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2707);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2707);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2708);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2708);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2709);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2709);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2710);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2710);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2711);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2711);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2712);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2712);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2713);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2713);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2714);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2714);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2715);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2715);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2716);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2716);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2717);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2717);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2718);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2718);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2719);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2719);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2720);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2720);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2721);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2721);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2722);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2722);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2723);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2723);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2724);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2724);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2725);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2725);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2726);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2726);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2727);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2727);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2728);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2728);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2729);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2729);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2730);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2730);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2731);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2731);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2732);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2732);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2733);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2733);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2734);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2734);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2735);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2735);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2736);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2736);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2737);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2737);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2738);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2738);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2739);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2739);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2740);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2740);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2741);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2741);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2742);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2742);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2743);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2743);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2744);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2744);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2745);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2745);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2746);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2746);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2747);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2747);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2748);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2748);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2749);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2749);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2750);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2750);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2751);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2751);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2752);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2752);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2753);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2753);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2754);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2754);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2755);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2755);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2756);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2756);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2757);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2757);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2758);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2758);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2759);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2759);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2760);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2760);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2761);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2761);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2762);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2762);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2763);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2763);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2764);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2764);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2765);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2765);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2766);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2766);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2767);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2767);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2768);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2768);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2769);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2769);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2770);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2770);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2771);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2771);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2772);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2772);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2773);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2773);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2774);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2774);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2775);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2775);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2776);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2776);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2777);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2777);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2778);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2778);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2779);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2779);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2780);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2780);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2781);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2781);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2782);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2782);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2783);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2783);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2784);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2784);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2785);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2785);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2786);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2786);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2787);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2787);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2788);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2788);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2789);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2789);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2790);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2790);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2791);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2791);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2792);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2792);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2793);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2793);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2794);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2794);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2795);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2795);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2796);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2796);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2797);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2797);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2798);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2798);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2799);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2799);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2800);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2800);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2801);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2801);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2802);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2802);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2803);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2803);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2804);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2804);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2805);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2805);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2806);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2806);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2807);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2807);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2808);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2808);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2809);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2809);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2810);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2810);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2811);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2811);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2812);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2812);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2813);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2813);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2814);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2814);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2815);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2815);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2816);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2816);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2817);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2817);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2818);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2818);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2819);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2819);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2820);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2820);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2821);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2821);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2822);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2822);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2823);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2823);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2824);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2824);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2825);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2825);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2826);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2826);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2827);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2827);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2828);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2828);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2829);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2829);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2830);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2830);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2831);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2831);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2832);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2832);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2833);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2833);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2834);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2834);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2835);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2835);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2836);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2836);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2837);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2837);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2838);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2838);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2839);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2839);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2840);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2840);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2841);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2841);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2842);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2842);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2843);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2843);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2844);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2844);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2845);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2845);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2846);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2846);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2847);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2847);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2848);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2848);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2849);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2849);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2850);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2850);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2851);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2851);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2852);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2852);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2853);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2853);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2854);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2854);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2855);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2855);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2856);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2856);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2857);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2857);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2858);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2858);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2859);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2859);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2860);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2860);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2861);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2861);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2862);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2862);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2863);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2863);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2864);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2864);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2865);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2865);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2866);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2866);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2867);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2867);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2868);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2868);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2869);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2869);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2870);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2870);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2871);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2871);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2872);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2872);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2873);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2873);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2874);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2874);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2875);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2875);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2876);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2876);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2877);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2877);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2878);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2878);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2879);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2879);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2880);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2880);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2881);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2881);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2882);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2882);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2883);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2883);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2884);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2884);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2885);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2885);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2886);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2886);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2887);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2887);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2888);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2888);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2889);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2889);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2890);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2890);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2891);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2891);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2892);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2892);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2893);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2893);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2894);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2894);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2895);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2895);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2896);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2896);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2897);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2897);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2898);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2898);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2899);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2899);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2900);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2900);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2901);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2901);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2902);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2902);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2903);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2903);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2904);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2904);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2905);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2905);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2906);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2906);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2907);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2907);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2908);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2908);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2909);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2909);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2910);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2910);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2911);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2911);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2912);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2912);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2913);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2913);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2914);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2914);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2915);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2915);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2916);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2916);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2917);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2917);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2918);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2918);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2919);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2919);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2920);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2920);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2921);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2921);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2922);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2922);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2923);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2923);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2924);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2924);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2925);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2925);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2926);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2926);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2927);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2927);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2928);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2928);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2929);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2929);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2930);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2930);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2931);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2931);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2932);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2932);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2933);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2933);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2934);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2934);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2935);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2935);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2936);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2936);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2937);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2937);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2938);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2938);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2939);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2939);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2940);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2940);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2941);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2941);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2942);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2942);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2943);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2943);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2944);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2944);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2945);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2945);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2946);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2946);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2947);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2947);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2948);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2948);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2949);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2949);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2950);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2950);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2951);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2951);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2952);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2952);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2953);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2953);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2954);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2954);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2955);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2955);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2956);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2956);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2957);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2957);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2958);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2958);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2959);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2959);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2960);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2960);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2961);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2961);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2962);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2962);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2963);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2963);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2964);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2964);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2965);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2965);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2966);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2966);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2967);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2967);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2968);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2968);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2969);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2969);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2970);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2970);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2971);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2971);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2972);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2972);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2973);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2973);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2974);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2974);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2975);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2975);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2976);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2976);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2977);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2977);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2978);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2978);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2979);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2979);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2980);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2980);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2981);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2981);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2982);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2982);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2983);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2983);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2984);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2984);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2985);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2985);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2986);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2986);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2987);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2987);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2988);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2988);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2989);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2989);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2990);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2990);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2991);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2991);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2992);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2992);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2993);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2993);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2994);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2994);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2995);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2995);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2996);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2996);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2997);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2997);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2998);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2998);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 2999);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 2999);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3000);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3000);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3001);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3001);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3002);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3002);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3003);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3003);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3004);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3004);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3005);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3005);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3006);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3006);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3007);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3007);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3008);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3008);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3009);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3009);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3010);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3010);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3011);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3011);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3012);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3012);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3013);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3013);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3014);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3014);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3015);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3015);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3016);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3016);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3017);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3017);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3018);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3018);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3019);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3019);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3020);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3020);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3021);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3021);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3022);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3022);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3023);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3023);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3024);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3024);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3025);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3025);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3026);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3026);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3027);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3027);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3028);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3028);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3029);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3029);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3030);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3030);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3031);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3031);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3032);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3032);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3033);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3033);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3034);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3034);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3035);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3035);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3036);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3036);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3037);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3037);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3038);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3038);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3039);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3039);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3040);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3040);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3041);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3041);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3042);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3042);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3043);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3043);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3044);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3044);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3045);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3045);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3046);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3046);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3047);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3047);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3048);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3048);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3049);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3049);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3050);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3050);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3051);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3051);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3052);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3052);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3053);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3053);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3054);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3054);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3055);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3055);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3056);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3056);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3057);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3057);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3058);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3058);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3059);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3059);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3060);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3060);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3061);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3061);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3062);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3062);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3063);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3063);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3064);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3064);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3065);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3065);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3066);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3066);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3067);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3067);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3068);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3068);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3069);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3069);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3070);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3070);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3071);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3071);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3072);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3072);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3073);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3073);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3074);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3074);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3075);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3075);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3076);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3076);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3077);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3077);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3078);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3078);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3079);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3079);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3080);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3080);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3081);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3081);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3082);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3082);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3083);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3083);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3084);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3084);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3085);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3085);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3086);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3086);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3087);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3087);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3088);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3088);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3089);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3089);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3090);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3090);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3091);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3091);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3092);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3092);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3093);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3093);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3094);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3094);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3095);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3095);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3096);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3096);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3097);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3097);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3098);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3098);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3099);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3099);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3100);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3100);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3101);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3101);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3102);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3102);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3103);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3103);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3104);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3104);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3105);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3105);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3106);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3106);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3107);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3107);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3108);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3108);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3109);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3109);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3110);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3110);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3111);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3111);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3112);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3112);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3113);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3113);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3114);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3114);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3115);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3115);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3116);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3116);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3117);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3117);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3118);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3118);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3119);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3119);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3120);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3120);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3121);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3121);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3122);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3122);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3123);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3123);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3124);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3124);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3125);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3125);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3126);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3126);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3127);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3127);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3128);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3128);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3129);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3129);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3130);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3130);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3131);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3131);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3132);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3132);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3133);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3133);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3134);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3134);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3135);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3135);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3136);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3136);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3137);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3137);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3138);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3138);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3139);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3139);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3140);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3140);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3141);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3141);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3142);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3142);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3143);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3143);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3144);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3144);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3145);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3145);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3146);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3146);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3147);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3147);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3148);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3148);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3149);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3149);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3150);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3150);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3151);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3151);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3152);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3152);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3153);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3153);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3154);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3154);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3155);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3155);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3156);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3156);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3157);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3157);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3158);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3158);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3159);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3159);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3160);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3160);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3161);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3161);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3162);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3162);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3163);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3163);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3164);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3164);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3165);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3165);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3166);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3166);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3167);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3167);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3168);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3168);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3169);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3169);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3170);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3170);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3171);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3171);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3172);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3172);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3173);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3173);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3174);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3174);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3175);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3175);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3176);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3176);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3177);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3177);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3178);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3178);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3179);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3179);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3180);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3180);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3181);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3181);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3182);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3182);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3183);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3183);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3184);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3184);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3185);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3185);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3186);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3186);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3187);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3187);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3188);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3188);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3189);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3189);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3190);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3190);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3191);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3191);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3192);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3192);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3193);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3193);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3194);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3194);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3195);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3195);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3196);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3196);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3197);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3197);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3198);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3198);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3199);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3199);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3200);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3200);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3201);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3201);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3202);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3202);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3203);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3203);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3204);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3204);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3205);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3205);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3206);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3206);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3207);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3207);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3208);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3208);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3209);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3209);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3210);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3210);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3211);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3211);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3212);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3212);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3213);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3213);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3214);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3214);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3215);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3215);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3216);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3216);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3217);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3217);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3218);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3218);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3219);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3219);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3220);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3220);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3221);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3221);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3222);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3222);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3223);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3223);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3224);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3224);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3225);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3225);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3226);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3226);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3227);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3227);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3228);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3228);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3229);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3229);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3230);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3230);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3231);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3231);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3232);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3232);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3233);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3233);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3234);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3234);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3235);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3235);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3236);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3236);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3237);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3237);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3238);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3238);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3239);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3239);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3240);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3240);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3241);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3241);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3242);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3242);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3243);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3243);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3244);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3244);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3245);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3245);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3246);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3246);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3247);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3247);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3248);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3248);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3249);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3249);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3250);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3250);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3251);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3251);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3252);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3252);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3253);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3253);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3254);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3254);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3255);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3255);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3256);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3256);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3257);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3257);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3258);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3258);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3259);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3259);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3260);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3260);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3261);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3261);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3262);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3262);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3263);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3263);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3264);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3264);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3265);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3265);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3266);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3266);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3267);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3267);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3268);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3268);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3269);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3269);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3270);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3270);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3271);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3271);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3272);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3272);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3273);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3273);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3274);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3274);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3275);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3275);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3276);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3276);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3277);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3277);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3278);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3278);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3279);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3279);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3280);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3280);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3281);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3281);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3282);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3282);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3283);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3283);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3284);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3284);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3285);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3285);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3286);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3286);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3287);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3287);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3288);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3288);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3289);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3289);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3290);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3290);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3291);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3291);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3292);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3292);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3293);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3293);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3294);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3294);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3295);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3295);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3296);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3296);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3297);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3297);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3298);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3298);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3299);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3299);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3300);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3300);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3301);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3301);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3302);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3302);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3303);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3303);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3304);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3304);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3305);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3305);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3306);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3306);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3307);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3307);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3308);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3308);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3309);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3309);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3310);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3310);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3311);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3311);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3312);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3312);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3313);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3313);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3314);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3314);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3315);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3315);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3316);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3316);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3317);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3317);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3318);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3318);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3319);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3319);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3320);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3320);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3321);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3321);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3322);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3322);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3323);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3323);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3324);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3324);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3325);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3325);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3326);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3326);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3327);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3327);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3328);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3328);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3329);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3329);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3330);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3330);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3331);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3331);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3332);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3332);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3333);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3333);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3334);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3334);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3335);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3335);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3336);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3336);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3337);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3337);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3338);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3338);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3339);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3339);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3340);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3340);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3341);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3341);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3342);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3342);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3343);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3343);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3344);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3344);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3345);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3345);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3346);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3346);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3347);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3347);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3348);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3348);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3349);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3349);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3350);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3350);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3351);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3351);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3352);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3352);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3353);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3353);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3354);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3354);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3355);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3355);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3356);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3356);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3357);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3357);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3358);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3358);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3359);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3359);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3360);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3360);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3361);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3361);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3362);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3362);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3363);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3363);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3364);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3364);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3365);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3365);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3366);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3366);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3367);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3367);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3368);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3368);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3369);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3369);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3370);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3370);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3371);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3371);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3372);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3372);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3373);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3373);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3374);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3374);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3375);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3375);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3376);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3376);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3377);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3377);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3378);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3378);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3379);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3379);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3380);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3380);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3381);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3381);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3382);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3382);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3383);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3383);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3384);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3384);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3385);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3385);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3386);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3386);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3387);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3387);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3388);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3388);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3389);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3389);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3390);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3390);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3391);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3391);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3392);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3392);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3393);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3393);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3394);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3394);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3395);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3395);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3396);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3396);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3397);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3397);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3398);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3398);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3399);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3399);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3400);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3400);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3401);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3401);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3402);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3402);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3403);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3403);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3404);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3404);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3405);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3405);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3406);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3406);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3407);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3407);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3408);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3408);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3409);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3409);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3410);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3410);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3411);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3411);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3412);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3412);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3413);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3413);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3414);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3414);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3415);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3415);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3416);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3416);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3417);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3417);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3418);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3418);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3419);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3419);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3420);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3420);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3421);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3421);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3422);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3422);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3423);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3423);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3424);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3424);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3425);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3425);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3426);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3426);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3427);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3427);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3428);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3428);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3429);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3429);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3430);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3430);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3431);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3431);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3432);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3432);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3433);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3433);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3434);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3434);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3435);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3435);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3436);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3436);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3437);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3437);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3438);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3438);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3439);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3439);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3440);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3440);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3441);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3441);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3442);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3442);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3443);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3443);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3444);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3444);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3445);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3445);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3446);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3446);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3447);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3447);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3448);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3448);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3449);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3449);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3450);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3450);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3451);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3451);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3452);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3452);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3453);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3453);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3454);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3454);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3455);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3455);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3456);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3456);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3457);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3457);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3458);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3458);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3459);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3459);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3460);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3460);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3461);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3461);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3462);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3462);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3463);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3463);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3464);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3464);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3465);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3465);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3466);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3466);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3467);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3467);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3468);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3468);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3469);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3469);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3470);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3470);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3471);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3471);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3472);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3472);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3473);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3473);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3474);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3474);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3475);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3475);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3476);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3476);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3477);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3477);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3478);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3478);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3479);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3479);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3480);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3480);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3481);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3481);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3482);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3482);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3483);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3483);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3484);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3484);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3485);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3485);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3486);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3486);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3487);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3487);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3488);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3488);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3489);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3489);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3490);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3490);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3491);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3491);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3492);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3492);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3493);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3493);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3494);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3494);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3495);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3495);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3496);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3496);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3497);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3497);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3498);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3498);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3499);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3499);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3500);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3500);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3501);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3501);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3502);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3502);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3503);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3503);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3504);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3504);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3505);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3505);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3506);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3506);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3507);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3507);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3508);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3508);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3509);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3509);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3510);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3510);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3511);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3511);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3512);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3512);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3513);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3513);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3514);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3514);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3515);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3515);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3516);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3516);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3517);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3517);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3518);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3518);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3519);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3519);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3520);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3520);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3521);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3521);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3522);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3522);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3523);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3523);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3524);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3524);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3525);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3525);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3526);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3526);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3527);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3527);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3528);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3528);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3529);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3529);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3530);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3530);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3531);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3531);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3532);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3532);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3533);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3533);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3534);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3534);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3535);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3535);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3536);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3536);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3537);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3537);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3538);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3538);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3539);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3539);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3540);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3540);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3541);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3541);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3542);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3542);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3543);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3543);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3544);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3544);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3545);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3545);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3546);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3546);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3547);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3547);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3548);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3548);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3549);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3549);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3550);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3550);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3551);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3551);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3552);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3552);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3553);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3553);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3554);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3554);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3555);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3555);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3556);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3556);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3557);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3557);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3558);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3558);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3559);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3559);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3560);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3560);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3561);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3561);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3562);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3562);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3563);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3563);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3564);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3564);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3565);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3565);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3566);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3566);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3567);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3567);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3568);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3568);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3569);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3569);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3570);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3570);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3571);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3571);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3572);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3572);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3573);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3573);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3574);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3574);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3575);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3575);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3576);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3576);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3577);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3577);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3578);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3578);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3579);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3579);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3580);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3580);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3581);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3581);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3582);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3582);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3583);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3583);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3584);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3584);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3585);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3585);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3586);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3586);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3587);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3587);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3588);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3588);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3589);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3589);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3590);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3590);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3591);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3591);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3592);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3592);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3593);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3593);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3594);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3594);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3595);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3595);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3596);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3596);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3597);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3597);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3598);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3598);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3599);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3599);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3600);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3600);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3601);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3601);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3602);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3602);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3603);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3603);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3604);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3604);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3605);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3605);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3606);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3606);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3607);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3607);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3608);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3608);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3609);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3609);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3610);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3610);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3611);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3611);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3612);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3612);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3613);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3613);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3614);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3614);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3615);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3615);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3616);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3616);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3617);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3617);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3618);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3618);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3619);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3619);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3620);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3620);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3621);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3621);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3622);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3622);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3623);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3623);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3624);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3624);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3625);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3625);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3626);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3626);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3627);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3627);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3628);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3628);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3629);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3629);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3630);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3630);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3631);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3631);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3632);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3632);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3633);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3633);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3634);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3634);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3635);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3635);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3636);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3636);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3637);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3637);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3638);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3638);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3639);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3639);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3640);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3640);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3641);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3641);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3642);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3642);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3643);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3643);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3644);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3644);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3645);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3645);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3646);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3646);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3647);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3647);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3648);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3648);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3649);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3649);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3650);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3650);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3651);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3651);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3652);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3652);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3653);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3653);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3654);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3654);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3655);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3655);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3656);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3656);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3657);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3657);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3658);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3658);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3659);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3659);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3660);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3660);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3661);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3661);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3662);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3662);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3663);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3663);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3664);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3664);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3665);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3665);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3666);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3666);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3667);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3667);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3668);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3668);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3669);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3669);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3670);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3670);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3671);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3671);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3672);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3672);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3673);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3673);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3674);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3674);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3675);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3675);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3676);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3676);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3677);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3677);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3678);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3678);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3679);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3679);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3680);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3680);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3681);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3681);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3682);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3682);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3683);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3683);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3684);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3684);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3685);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3685);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3686);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3686);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3687);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3687);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3688);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3688);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3689);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3689);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3690);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3690);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3691);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3691);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3692);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3692);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3693);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3693);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3694);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3694);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3695);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3695);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3696);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3696);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3697);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3697);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3698);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3698);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3699);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3699);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3700);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3700);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3701);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3701);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3702);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3702);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3703);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3703);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3704);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3704);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3705);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3705);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3706);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3706);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3707);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3707);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3708);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3708);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3709);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3709);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3710);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3710);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3711);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3711);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3712);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3712);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3713);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3713);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3714);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3714);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3715);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3715);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3716);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3716);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3717);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3717);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3718);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3718);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3719);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3719);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3720);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3720);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3721);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3721);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3722);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3722);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3723);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3723);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3724);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3724);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3725);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3725);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3726);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3726);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3727);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3727);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3728);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3728);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3729);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3729);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3730);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3730);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3731);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3731);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3732);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3732);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3733);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3733);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3734);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3734);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3735);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3735);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3736);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3736);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3737);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3737);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3738);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3738);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3739);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3739);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3740);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3740);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3741);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3741);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3742);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3742);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3743);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3743);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3744);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3744);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3745);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3745);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3746);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3746);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3747);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3747);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3748);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3748);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3749);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3749);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3750);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3750);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3751);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3751);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3752);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3752);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3753);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3753);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3754);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3754);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3755);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3755);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3756);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3756);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3757);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3757);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3758);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3758);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3759);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3759);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3760);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3760);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3761);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3761);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3762);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3762);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3763);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3763);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3764);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3764);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3765);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3765);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3766);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3766);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3767);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3767);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3768);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3768);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3769);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3769);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3770);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3770);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3771);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3771);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3772);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3772);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3773);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3773);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3774);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3774);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3775);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3775);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3776);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3776);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3777);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3777);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3778);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3778);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3779);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3779);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3780);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3780);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3781);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3781);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3782);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3782);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3783);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3783);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3784);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3784);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3785);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3785);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3786);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3786);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3787);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3787);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3788);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3788);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3789);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3789);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3790);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3790);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3791);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3791);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3792);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3792);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3793);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3793);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3794);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3794);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3795);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3795);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3796);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3796);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3797);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3797);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3798);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3798);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3799);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3799);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3800);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3800);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3801);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3801);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3802);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3802);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3803);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3803);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3804);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3804);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3805);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3805);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3806);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3806);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3807);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3807);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3808);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3808);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3809);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3809);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3810);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3810);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3811);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3811);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3812);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3812);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3813);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3813);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3814);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3814);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3815);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3815);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3816);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3816);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3817);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3817);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3818);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3818);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3819);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3819);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3820);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3820);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3821);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3821);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3822);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3822);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3823);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3823);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3824);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3824);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3825);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3825);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3826);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3826);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3827);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3827);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3828);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3828);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3829);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3829);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3830);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3830);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3831);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3831);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3832);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3832);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3833);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3833);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3834);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3834);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3835);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3835);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3836);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3836);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3837);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3837);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3838);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3838);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3839);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3839);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3840);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3840);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3841);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3841);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3842);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3842);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3843);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3843);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3844);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3844);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3845);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3845);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3846);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3846);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3847);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3847);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3848);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3848);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3849);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3849);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3850);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3850);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3851);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3851);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3852);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3852);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3853);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3853);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3854);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3854);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3855);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3855);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3856);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3856);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3857);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3857);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3858);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3858);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3859);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3859);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3860);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3860);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3861);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3861);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3862);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3862);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3863);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3863);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3864);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3864);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3865);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3865);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3866);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3866);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3867);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3867);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3868);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3868);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3869);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3869);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3870);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3870);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3871);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3871);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3872);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3872);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3873);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3873);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3874);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3874);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3875);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3875);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3876);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3876);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3877);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3877);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3878);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3878);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3879);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3879);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3880);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3880);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3881);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3881);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3882);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3882);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3883);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3883);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3884);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3884);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3885);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3885);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3886);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3886);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3887);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3887);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3888);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3888);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3889);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3889);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3890);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3890);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3891);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3891);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3892);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3892);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3893);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3893);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3894);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3894);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3895);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3895);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3896);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3896);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3897);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3897);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3898);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3898);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3899);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3899);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3900);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3900);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3901);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3901);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3902);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3902);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3903);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3903);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3904);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3904);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3905);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3905);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3906);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3906);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3907);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3907);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3908);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3908);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3909);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3909);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3910);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3910);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3911);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3911);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3912);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3912);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3913);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3913);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3914);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3914);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3915);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3915);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3916);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3916);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3917);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3917);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3918);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3918);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3919);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3919);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3920);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3920);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3921);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3921);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3922);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3922);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3923);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3923);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3924);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3924);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3925);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3925);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3926);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3926);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3927);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3927);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3928);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3928);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3929);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3929);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3930);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3930);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3931);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3931);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3932);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3932);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3933);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3933);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3934);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3934);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3935);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3935);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3936);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3936);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3937);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3937);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3938);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3938);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3939);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3939);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3940);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3940);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3941);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3941);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3942);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3942);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3943);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3943);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3944);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3944);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3945);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3945);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3946);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3946);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3947);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3947);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3948);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3948);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3949);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3949);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3950);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3950);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3951);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3951);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3952);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3952);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3953);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3953);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3954);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3954);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3955);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3955);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3956);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3956);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3957);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3957);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3958);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3958);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3959);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3959);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3960);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3960);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3961);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3961);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3962);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3962);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3963);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3963);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3964);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3964);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3965);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3965);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3966);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3966);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3967);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3967);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3968);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3968);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3969);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3969);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3970);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3970);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3971);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3971);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3972);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3972);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3973);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3973);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3974);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3974);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3975);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3975);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3976);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3976);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3977);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3977);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3978);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3978);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3979);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3979);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3980);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3980);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3981);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3981);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3982);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3982);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3983);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3983);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3984);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3984);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3985);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3985);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3986);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3986);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3987);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3987);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3988);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3988);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3989);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3989);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3990);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3990);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3991);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3991);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3992);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3992);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3993);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3993);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3994);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3994);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3995);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3995);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3996);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3996);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3997);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3997);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3998);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3998);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 3999);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 3999);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4000);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4000);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4001);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4001);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4002);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4002);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4003);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4003);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4004);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4004);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4005);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4005);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4006);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4006);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4007);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4007);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4008);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4008);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4009);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4009);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4010);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4010);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4011);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4011);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4012);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4012);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4013);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4013);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4014);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4014);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4015);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4015);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4016);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4016);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4017);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4017);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4018);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4018);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4019);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4019);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4020);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4020);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4021);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4021);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4022);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4022);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4023);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4023);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4024);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4024);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4025);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4025);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4026);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4026);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4027);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4027);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4028);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4028);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4029);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4029);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4030);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4030);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4031);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4031);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4032);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4032);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4033);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4033);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4034);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4034);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4035);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4035);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4036);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4036);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4037);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4037);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4038);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4038);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4039);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4039);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4040);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4040);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4041);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4041);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4042);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4042);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4043);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4043);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4044);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4044);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4045);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4045);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4046);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4046);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4047);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4047);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4048);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4048);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4049);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4049);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4050);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4050);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4051);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4051);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4052);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4052);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4053);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4053);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4054);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4054);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4055);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4055);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4056);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4056);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4057);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4057);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4058);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4058);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4059);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4059);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4060);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4060);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4061);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4061);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4062);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4062);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4063);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4063);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4064);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4064);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4065);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4065);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4066);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4066);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4067);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4067);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4068);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4068);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4069);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4069);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4070);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4070);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4071);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4071);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4072);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4072);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4073);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4073);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4074);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4074);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4075);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4075);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4076);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4076);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4077);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4077);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4078);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4078);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4079);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4079);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4080);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4080);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4081);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4081);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4082);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4082);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4083);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4083);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4084);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4084);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4085);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4085);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4086);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4086);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4087);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4087);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4088);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4088);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4089);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4089);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4090);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4090);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4091);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4091);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4092);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4092);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4093);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4093);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4094);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4094);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4095);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4095);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4096);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4096);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4097);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4097);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4098);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4098);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4099);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4099);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4100);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4100);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4101);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4101);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4102);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4102);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4103);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4103);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4104);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4104);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4105);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4105);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4106);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4106);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4107);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4107);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4108);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4108);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4109);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4109);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4110);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4110);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4111);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4111);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4112);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4112);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4113);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4113);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4114);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4114);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4115);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4115);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4116);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4116);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4117);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4117);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4118);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4118);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4119);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4119);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4120);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4120);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4121);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4121);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4122);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4122);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4123);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4123);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4124);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4124);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4125);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4125);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4126);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4126);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4127);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4127);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4128);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4128);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4129);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4129);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4130);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4130);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4131);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4131);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4132);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4132);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4133);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4133);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4134);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4134);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4135);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4135);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4136);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4136);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4137);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4137);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4138);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4138);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4139);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4139);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4140);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4140);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4141);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4141);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4142);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4142);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4143);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4143);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4144);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4144);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4145);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4145);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4146);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4146);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4147);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4147);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4148);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4148);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4149);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4149);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4150);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4150);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4151);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4151);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4152);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4152);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4153);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4153);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4154);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4154);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4155);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4155);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4156);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4156);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4157);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4157);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4158);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4158);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4159);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4159);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4160);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4160);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4161);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4161);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4162);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4162);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4163);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4163);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4164);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4164);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4165);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4165);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4166);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4166);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4167);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4167);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4168);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4168);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4169);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4169);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4170);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4170);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4171);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4171);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4172);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4172);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4173);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4173);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4174);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4174);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4175);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4175);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4176);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4176);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4177);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4177);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4178);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4178);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4179);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4179);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4180);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4180);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4181);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4181);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4182);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4182);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4183);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4183);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4184);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4184);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4185);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4185);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4186);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4186);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4187);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4187);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4188);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4188);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4189);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4189);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4190);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4190);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4191);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4191);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4192);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4192);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4193);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4193);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4194);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4194);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4195);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4195);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4196);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4196);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4197);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4197);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4198);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4198);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4199);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4199);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4200);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4200);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4201);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4201);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4202);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4202);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4203);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4203);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4204);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4204);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4205);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4205);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4206);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4206);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4207);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4207);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4208);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4208);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4209);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4209);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4210);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4210);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4211);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4211);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4212);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4212);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4213);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4213);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4214);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4214);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4215);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4215);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4216);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4216);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4217);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4217);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4218);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4218);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4219);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4219);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4220);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4220);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4221);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4221);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4222);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4222);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4223);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4223);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4224);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4224);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4225);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4225);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4226);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4226);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4227);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4227);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4228);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4228);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4229);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4229);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4230);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4230);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4231);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4231);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4232);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4232);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4233);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4233);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4234);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4234);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4235);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4235);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4236);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4236);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4237);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4237);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4238);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4238);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4239);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4239);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4240);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4240);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4241);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4241);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4242);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4242);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4243);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4243);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4244);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4244);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4245);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4245);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4246);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4246);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4247);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4247);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4248);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4248);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4249);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4249);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4250);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4250);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4251);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4251);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4252);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4252);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4253);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4253);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4254);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4254);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4255);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4255);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4256);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4256);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4257);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4257);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4258);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4258);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4259);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4259);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4260);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4260);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4261);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4261);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4262);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4262);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4263);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4263);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4264);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4264);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4265);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4265);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4266);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4266);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4267);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4267);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4268);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4268);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4269);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4269);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4270);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4270);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4271);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4271);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4272);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4272);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4273);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4273);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4274);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4274);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4275);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4275);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4276);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4276);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4277);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4277);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4278);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4278);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4279);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4279);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4280);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4280);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4281);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4281);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4282);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4282);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4283);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4283);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4284);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4284);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4285);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4285);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4286);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4286);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4287);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4287);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4288);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4288);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4289);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4289);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4290);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4290);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4291);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4291);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4292);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4292);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4293);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4293);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4294);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4294);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4295);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4295);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4296);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4296);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4297);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4297);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4298);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4298);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4299);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4299);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4300);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4300);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4301);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4301);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4302);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4302);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4303);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4303);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4304);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4304);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4305);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4305);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4306);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4306);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4307);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4307);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4308);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4308);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4309);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4309);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4310);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4310);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4311);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4311);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4312);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4312);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4313);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4313);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4314);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4314);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4315);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4315);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4316);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4316);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4317);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4317);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4318);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4318);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4319);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4319);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4320);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4320);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4321);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4321);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4322);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4322);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4323);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4323);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4324);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4324);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4325);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4325);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4326);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4326);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4327);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4327);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4328);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4328);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4329);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4329);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4330);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4330);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4331);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4331);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4332);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4332);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4333);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4333);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4334);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4334);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4335);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4335);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4336);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4336);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4337);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4337);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4338);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4338);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4339);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4339);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4340);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4340);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4341);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4341);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4342);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4342);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4343);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4343);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4344);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4344);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4345);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4345);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4346);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4346);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4347);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4347);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4348);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4348);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4349);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4349);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4350);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4350);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4351);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4351);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4352);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4352);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4353);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4353);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4354);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4354);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4355);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4355);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4356);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4356);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4357);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4357);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4358);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4358);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4359);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4359);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4360);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4360);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4361);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4361);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4362);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4362);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4363);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4363);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4364);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4364);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4365);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4365);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4366);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4366);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4367);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4367);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4368);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4368);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4369);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4369);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4370);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4370);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4371);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4371);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4372);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4372);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4373);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4373);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4374);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4374);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4375);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4375);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4376);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4376);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4377);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4377);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4378);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4378);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4379);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4379);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4380);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4380);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4381);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4381);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4382);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4382);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4383);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4383);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4384);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4384);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4385);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4385);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4386);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4386);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4387);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4387);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4388);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4388);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4389);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4389);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4390);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4390);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4391);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4391);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4392);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4392);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4393);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4393);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4394);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4394);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4395);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4395);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4396);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4396);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4397);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4397);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4398);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4398);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4399);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4399);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4400);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4400);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4401);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4401);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4402);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4402);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4403);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4403);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4404);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4404);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4405);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4405);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4406);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4406);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4407);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4407);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4408);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4408);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4409);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4409);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4410);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4410);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4411);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4411);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4412);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4412);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4413);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4413);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4414);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4414);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4415);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4415);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4416);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4416);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4417);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4417);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4418);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4418);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4419);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4419);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4420);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4420);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4421);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4421);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4422);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4422);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4423);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4423);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4424);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4424);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4425);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4425);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4426);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4426);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4427);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4427);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4428);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4428);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4429);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4429);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4430);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4430);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4431);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4431);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4432);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4432);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4433);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4433);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4434);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4434);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4435);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4435);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4436);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4436);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4437);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4437);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4438);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4438);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4439);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4439);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4440);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4440);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4441);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4441);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4442);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4442);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4443);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4443);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4444);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4444);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4445);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4445);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4446);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4446);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4447);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4447);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4448);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4448);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4449);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4449);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4450);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4450);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4451);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4451);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4452);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4452);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4453);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4453);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4454);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4454);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4455);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4455);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4456);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4456);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4457);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4457);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4458);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4458);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4459);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4459);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4460);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4460);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4461);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4461);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4462);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4462);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4463);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4463);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4464);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4464);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4465);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4465);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4466);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4466);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4467);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4467);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4468);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4468);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4469);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4469);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4470);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4470);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4471);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4471);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4472);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4472);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4473);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4473);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4474);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4474);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4475);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4475);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4476);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4476);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4477);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4477);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4478);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4478);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4479);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4479);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4480);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4480);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4481);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4481);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4482);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4482);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4483);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4483);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4484);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4484);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4485);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4485);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4486);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4486);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4487);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4487);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4488);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4488);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4489);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4489);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4490);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4490);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4491);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4491);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4492);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4492);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4493);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4493);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4494);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4494);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4495);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4495);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4496);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4496);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4497);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4497);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4498);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4498);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4499);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4499);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4500);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4500);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4501);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4501);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4502);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4502);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4503);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4503);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4504);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4504);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4505);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4505);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4506);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4506);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4507);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4507);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4508);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4508);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4509);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4509);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4510);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4510);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4511);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4511);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4512);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4512);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4513);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4513);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4514);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4514);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4515);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4515);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4516);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4516);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4517);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4517);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4518);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4518);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4519);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4519);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4520);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4520);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4521);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4521);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4522);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4522);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4523);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4523);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4524);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4524);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4525);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4525);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4526);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4526);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4527);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4527);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4528);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4528);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4529);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4529);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4530);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4530);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4531);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4531);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4532);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4532);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4533);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4533);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4534);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4534);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4535);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4535);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4536);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4536);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4537);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4537);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4538);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4538);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4539);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4539);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4540);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4540);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4541);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4541);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4542);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4542);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4543);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4543);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4544);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4544);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4545);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4545);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4546);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4546);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4547);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4547);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4548);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4548);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4549);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4549);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4550);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4550);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4551);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4551);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4552);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4552);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4553);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4553);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4554);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4554);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4555);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4555);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4556);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4556);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4557);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4557);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4558);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4558);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4559);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4559);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4560);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4560);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4561);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4561);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4562);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4562);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4563);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4563);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4564);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4564);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4565);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4565);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4566);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4566);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4567);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4567);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4568);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4568);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4569);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4569);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4570);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4570);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4571);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4571);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4572);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4572);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4573);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4573);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4574);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4574);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4575);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4575);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4576);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4576);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4577);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4577);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4578);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4578);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4579);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4579);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4580);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4580);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4581);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4581);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4582);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4582);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4583);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4583);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4584);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4584);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4585);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4585);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4586);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4586);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4587);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4587);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4588);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4588);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4589);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4589);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4590);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4590);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4591);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4591);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4592);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4592);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4593);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4593);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4594);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4594);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4595);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4595);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4596);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4596);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4597);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4597);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4598);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4598);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4599);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4599);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4600);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4600);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4601);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4601);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4602);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4602);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4603);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4603);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4604);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4604);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4605);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4605);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4606);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4606);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4607);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4607);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4608);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4608);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4609);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4609);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4610);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4610);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4611);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4611);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4612);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4612);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4613);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4613);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4614);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4614);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4615);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4615);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4616);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4616);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4617);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4617);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4618);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4618);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4619);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4619);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4620);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4620);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4621);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4621);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4622);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4622);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4623);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4623);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4624);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4624);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4625);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4625);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4626);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4626);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4627);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4627);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4628);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4628);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4629);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4629);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4630);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4630);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4631);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4631);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4632);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4632);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4633);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4633);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4634);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4634);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4635);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4635);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4636);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4636);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4637);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4637);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4638);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4638);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4639);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4639);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4640);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4640);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4641);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4641);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4642);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4642);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4643);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4643);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4644);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4644);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4645);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4645);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4646);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4646);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4647);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4647);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4648);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4648);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4649);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4649);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4650);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4650);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4651);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4651);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4652);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4652);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4653);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4653);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4654);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4654);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4655);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4655);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4656);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4656);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4657);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4657);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4658);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4658);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4659);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4659);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4660);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4660);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4661);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4661);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4662);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4662);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4663);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4663);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4664);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4664);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4665);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4665);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4666);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4666);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4667);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4667);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4668);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4668);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4669);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4669);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4670);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4670);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4671);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4671);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4672);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4672);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4673);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4673);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4674);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4674);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4675);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4675);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4676);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4676);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4677);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4677);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4678);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4678);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4679);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4679);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4680);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4680);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4681);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4681);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4682);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4682);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4683);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4683);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4684);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4684);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4685);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4685);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4686);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4686);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4687);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4687);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4688);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4688);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4689);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4689);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4690);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4690);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4691);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4691);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4692);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4692);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4693);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4693);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4694);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4694);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4695);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4695);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4696);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4696);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4697);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4697);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4698);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4698);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4699);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4699);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4700);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4700);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4701);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4701);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4702);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4702);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4703);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4703);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4704);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4704);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4705);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4705);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4706);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4706);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4707);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4707);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4708);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4708);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4709);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4709);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4710);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4710);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4711);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4711);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4712);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4712);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4713);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4713);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4714);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4714);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4715);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4715);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4716);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4716);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4717);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4717);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4718);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4718);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4719);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4719);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4720);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4720);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4721);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4721);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4722);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4722);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4723);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4723);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4724);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4724);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4725);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4725);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4726);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4726);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4727);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4727);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4728);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4728);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4729);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4729);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4730);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4730);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4731);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4731);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4732);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4732);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4733);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4733);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4734);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4734);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4735);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4735);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4736);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4736);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4737);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4737);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4738);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4738);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4739);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4739);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4740);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4740);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4741);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4741);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4742);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4742);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4743);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4743);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4744);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4744);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4745);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4745);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4746);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4746);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4747);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4747);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4748);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4748);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4749);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4749);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4750);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4750);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4751);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4751);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4752);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4752);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4753);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4753);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4754);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4754);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4755);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4755);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4756);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4756);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4757);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4757);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4758);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4758);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4759);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4759);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4760);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4760);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4761);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4761);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4762);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4762);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4763);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4763);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4764);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4764);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4765);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4765);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4766);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4766);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4767);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4767);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4768);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4768);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4769);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4769);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4770);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4770);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4771);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4771);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4772);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4772);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4773);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4773);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4774);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4774);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4775);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4775);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4776);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4776);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4777);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4777);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4778);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4778);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4779);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4779);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4780);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4780);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4781);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4781);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4782);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4782);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4783);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4783);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4784);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4784);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4785);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4785);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4786);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4786);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4787);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4787);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4788);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4788);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4789);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4789);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4790);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4790);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4791);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4791);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4792);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4792);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4793);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4793);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4794);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4794);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4795);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4795);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4796);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4796);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4797);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4797);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4798);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4798);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4799);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4799);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4800);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4800);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4801);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4801);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4802);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4802);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4803);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4803);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4804);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4804);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4805);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4805);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4806);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4806);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4807);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4807);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4808);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4808);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4809);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4809);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4810);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4810);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4811);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4811);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4812);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4812);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4813);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4813);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4814);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4814);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4815);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4815);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4816);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4816);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4817);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4817);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4818);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4818);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4819);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4819);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4820);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4820);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4821);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4821);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4822);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4822);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4823);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4823);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4824);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4824);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4825);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4825);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4826);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4826);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4827);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4827);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4828);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4828);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4829);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4829);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4830);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4830);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4831);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4831);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4832);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4832);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4833);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4833);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4834);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4834);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4835);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4835);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4836);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4836);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4837);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4837);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4838);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4838);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4839);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4839);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4840);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4840);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4841);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4841);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4842);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4842);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4843);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4843);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4844);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4844);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4845);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4845);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4846);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4846);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4847);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4847);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4848);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4848);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4849);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4849);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4850);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4850);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4851);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4851);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4852);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4852);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4853);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4853);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4854);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4854);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4855);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4855);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4856);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4856);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4857);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4857);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4858);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4858);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4859);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4859);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4860);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4860);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4861);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4861);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4862);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4862);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4863);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4863);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4864);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4864);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4865);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4865);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4866);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4866);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4867);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4867);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4868);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4868);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4869);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4869);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4870);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4870);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4871);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4871);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4872);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4872);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4873);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4873);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4874);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4874);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4875);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4875);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4876);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4876);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4877);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4877);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4878);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4878);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4879);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4879);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4880);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4880);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4881);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4881);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4882);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4882);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4883);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4883);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4884);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4884);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4885);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4885);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4886);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4886);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4887);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4887);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4888);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4888);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4889);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4889);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4890);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4890);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4891);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4891);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4892);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4892);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4893);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4893);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4894);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4894);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4895);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4895);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4896);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4896);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4897);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4897);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4898);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4898);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4899);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4899);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4900);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4900);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4901);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4901);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4902);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4902);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4903);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4903);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4904);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4904);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4905);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4905);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4906);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4906);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4907);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4907);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4908);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4908);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4909);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4909);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4910);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4910);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4911);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4911);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4912);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4912);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4913);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4913);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4914);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4914);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4915);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4915);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4916);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4916);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4917);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4917);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4918);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4918);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4919);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4919);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4920);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4920);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4921);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4921);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4922);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4922);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4923);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4923);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4924);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4924);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4925);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4925);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4926);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4926);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4927);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4927);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4928);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4928);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4929);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4929);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4930);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4930);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4931);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4931);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4932);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4932);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4933);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4933);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4934);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4934);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4935);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4935);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4936);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4936);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4937);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4937);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4938);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4938);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4939);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4939);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4940);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4940);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4941);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4941);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4942);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4942);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4943);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4943);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4944);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4944);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4945);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4945);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4946);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4946);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4947);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4947);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4948);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4948);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4949);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4949);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4950);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4950);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4951);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4951);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4952);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4952);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4953);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4953);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4954);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4954);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4955);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4955);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4956);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4956);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4957);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4957);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4958);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4958);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4959);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4959);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4960);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4960);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4961);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4961);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4962);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4962);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4963);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4963);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4964);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4964);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4965);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4965);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4966);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4966);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4967);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4967);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4968);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4968);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4969);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4969);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4970);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4970);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4971);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4971);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4972);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4972);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4973);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4973);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4974);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4974);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4975);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4975);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4976);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4976);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4977);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4977);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4978);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4978);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4979);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4979);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4980);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4980);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4981);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4981);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4982);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4982);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4983);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4983);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4984);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4984);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4985);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4985);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4986);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4986);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4987);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4987);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4988);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4988);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4989);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4989);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4990);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4990);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4991);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4991);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4992);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4992);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4993);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4993);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4994);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4994);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4995);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4995);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4996);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4996);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4997);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4997);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4998);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4998);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 4999);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 4999);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5000);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5000);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5001);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5001);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5002);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5002);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5003);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5003);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5004);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5004);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5005);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5005);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5006);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5006);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5007);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5007);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5008);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5008);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5009);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5009);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5010);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5010);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5011);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5011);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5012);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5012);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5013);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5013);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5014);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5014);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5015);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5015);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5016);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5016);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5017);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5017);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5018);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5018);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5019);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5019);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5020);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5020);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5021);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5021);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5022);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5022);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5023);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5023);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5024);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5024);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5025);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5025);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5026);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5026);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5027);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5027);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5028);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5028);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5029);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5029);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5030);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5030);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5031);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5031);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5032);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5032);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5033);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5033);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5034);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5034);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5035);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5035);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5036);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5036);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5037);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5037);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5038);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5038);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5039);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5039);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5040);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5040);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5041);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5041);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5042);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5042);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5043);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5043);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5044);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5044);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5045);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5045);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5046);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5046);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5047);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5047);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5048);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5048);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5049);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5049);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5050);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5050);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5051);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5051);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5052);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5052);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5053);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5053);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5054);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5054);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5055);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5055);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5056);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5056);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5057);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5057);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5058);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5058);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5059);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5059);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5060);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5060);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5061);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5061);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5062);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5062);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5063);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5063);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5064);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5064);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5065);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5065);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5066);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5066);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5067);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5067);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5068);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5068);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5069);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5069);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5070);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5070);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5071);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5071);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5072);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5072);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5073);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5073);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5074);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5074);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5075);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5075);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5076);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5076);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5077);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5077);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5078);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5078);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5079);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5079);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5080);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5080);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5081);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5081);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5082);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5082);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5083);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5083);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5084);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5084);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5085);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5085);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5086);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5086);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5087);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5087);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5088);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5088);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5089);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5089);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5090);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5090);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5091);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5091);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5092);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5092);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5093);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5093);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5094);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5094);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5095);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5095);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5096);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5096);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5097);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5097);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5098);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5098);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5099);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5099);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5100);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5100);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5101);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5101);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5102);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5102);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5103);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5103);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5104);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5104);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5105);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5105);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5106);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5106);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5107);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5107);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5108);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5108);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5109);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5109);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5110);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5110);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5111);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5111);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5112);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5112);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5113);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5113);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5114);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5114);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5115);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5115);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5116);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5116);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5117);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5117);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5118);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5118);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5119);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5119);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5120);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5120);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5121);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5121);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5122);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5122);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5123);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5123);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5124);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5124);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5125);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5125);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5126);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5126);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5127);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5127);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5128);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5128);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5129);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5129);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5130);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5130);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5131);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5131);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5132);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5132);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5133);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5133);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5134);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5134);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5135);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5135);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5136);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5136);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5137);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5137);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5138);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5138);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5139);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5139);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5140);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5140);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5141);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5141);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5142);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5142);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5143);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5143);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5144);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5144);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5145);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5145);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5146);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5146);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5147);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5147);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5148);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5148);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5149);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5149);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5150);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5150);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5151);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5151);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5152);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5152);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5153);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5153);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5154);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5154);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5155);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5155);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5156);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5156);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5157);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5157);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5158);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5158);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5159);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5159);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5160);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5160);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5161);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5161);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5162);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5162);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5163);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5163);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5164);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5164);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5165);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5165);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5166);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5166);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5167);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5167);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5168);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5168);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5169);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5169);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5170);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5170);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5171);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5171);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5172);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5172);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5173);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5173);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5174);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5174);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5175);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5175);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5176);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5176);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5177);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5177);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5178);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5178);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5179);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5179);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5180);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5180);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5181);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5181);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5182);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5182);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5183);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5183);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5184);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5184);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5185);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5185);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5186);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5186);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5187);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5187);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5188);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5188);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5189);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5189);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5190);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5190);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5191);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5191);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5192);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5192);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5193);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5193);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5194);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5194);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5195);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5195);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5196);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5196);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5197);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5197);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5198);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5198);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5199);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5199);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5200);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5200);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5201);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5201);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5202);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5202);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5203);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5203);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5204);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5204);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5205);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5205);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5206);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5206);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5207);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5207);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5208);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5208);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5209);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5209);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5210);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5210);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5211);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5211);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5212);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5212);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5213);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5213);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5214);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5214);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5215);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5215);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5216);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5216);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5217);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5217);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5218);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5218);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5219);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5219);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5220);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5220);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5221);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5221);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5222);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5222);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5223);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5223);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5224);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5224);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5225);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5225);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5226);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5226);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5227);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5227);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5228);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5228);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5229);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5229);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5230);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5230);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5231);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5231);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5232);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5232);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5233);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5233);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5234);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5234);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5235);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5235);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5236);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5236);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5237);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5237);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5238);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5238);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5239);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5239);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5240);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5240);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5241);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5241);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5242);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5242);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5243);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5243);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5244);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5244);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5245);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5245);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5246);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5246);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5247);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5247);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5248);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5248);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5249);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5249);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5250);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5250);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5251);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5251);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5252);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5252);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5253);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5253);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5254);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5254);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5255);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5255);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5256);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5256);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5257);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5257);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5258);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5258);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5259);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5259);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5260);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5260);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5261);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5261);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5262);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5262);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5263);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5263);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5264);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5264);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5265);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5265);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5266);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5266);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5267);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5267);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5268);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5268);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5269);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5269);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5270);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5270);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5271);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5271);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5272);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5272);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5273);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5273);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5274);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5274);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5275);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5275);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5276);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5276);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5277);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5277);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5278);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5278);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5279);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5279);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5280);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5280);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5281);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5281);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5282);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5282);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5283);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5283);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5284);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5284);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5285);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5285);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5286);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5286);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5287);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5287);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5288);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5288);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5289);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5289);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5290);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5290);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5291);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5291);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5292);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5292);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5293);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5293);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5294);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5294);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5295);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5295);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5296);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5296);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5297);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5297);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5298);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5298);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5299);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5299);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5300);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5300);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5301);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5301);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5302);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5302);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5303);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5303);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5304);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5304);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5305);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5305);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5306);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5306);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5307);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5307);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5308);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5308);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5309);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5309);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5310);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5310);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5311);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5311);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5312);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5312);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5313);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5313);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5314);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5314);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5315);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5315);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5316);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5316);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5317);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5317);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5318);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5318);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5319);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5319);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5320);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5320);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5321);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5321);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5322);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5322);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5323);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5323);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5324);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5324);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5325);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5325);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5326);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5326);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5327);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5327);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5328);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5328);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5329);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5329);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5330);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5330);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5331);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5331);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5332);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5332);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5333);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5333);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5334);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5334);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5335);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5335);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5336);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5336);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5337);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5337);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5338);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5338);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5339);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5339);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5340);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5340);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5341);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5341);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5342);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5342);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5343);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5343);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5344);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5344);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5345);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5345);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5346);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5346);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5347);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5347);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5348);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5348);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5349);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5349);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5350);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5350);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5351);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5351);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5352);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5352);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5353);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5353);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5354);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5354);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5355);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5355);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5356);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5356);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5357);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5357);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5358);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5358);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5359);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5359);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5360);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5360);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5361);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5361);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5362);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5362);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5363);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5363);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5364);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5364);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5365);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5365);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5366);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5366);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5367);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5367);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5368);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5368);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5369);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5369);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5370);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5370);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5371);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5371);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5372);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5372);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5373);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5373);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5374);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5374);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5375);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5375);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5376);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5376);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5377);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5377);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5378);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5378);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5379);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5379);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5380);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5380);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5381);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5381);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5382);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5382);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5383);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5383);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5384);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5384);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5385);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5385);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5386);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5386);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5387);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5387);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5388);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5388);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5389);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5389);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5390);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5390);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5391);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5391);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5392);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5392);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5393);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5393);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5394);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5394);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5395);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5395);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5396);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5396);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5397);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5397);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5398);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5398);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5399);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5399);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5400);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5400);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5401);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5401);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5402);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5402);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5403);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5403);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5404);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5404);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5405);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5405);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5406);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5406);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5407);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5407);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5408);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5408);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5409);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5409);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5410);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5410);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5411);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5411);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5412);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5412);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5413);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5413);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5414);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5414);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5415);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5415);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5416);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5416);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5417);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5417);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5418);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5418);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5419);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5419);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5420);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5420);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5421);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5421);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5422);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5422);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5423);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5423);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5424);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5424);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5425);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5425);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5426);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5426);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5427);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5427);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5428);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5428);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5429);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5429);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5430);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5430);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5431);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5431);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5432);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5432);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5433);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5433);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5434);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5434);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5435);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5435);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5436);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5436);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5437);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5437);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5438);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5438);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5439);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5439);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5440);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5440);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5441);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5441);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5442);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5442);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5443);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5443);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5444);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5444);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5445);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5445);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5446);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5446);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5447);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5447);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5448);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5448);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5449);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5449);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5450);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5450);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5451);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5451);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5452);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5452);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5453);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5453);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5454);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5454);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5455);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5455);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5456);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5456);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5457);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5457);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5458);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5458);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5459);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5459);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5460);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5460);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5461);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5461);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5462);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5462);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5463);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5463);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5464);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5464);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5465);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5465);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5466);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5466);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5467);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5467);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5468);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5468);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5469);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5469);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5470);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5470);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5471);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5471);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5472);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5472);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5473);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5473);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5474);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5474);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5475);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5475);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5476);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5476);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5477);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5477);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5478);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5478);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5479);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5479);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5480);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5480);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5481);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5481);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5482);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5482);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5483);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5483);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5484);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5484);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5485);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5485);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5486);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5486);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5487);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5487);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5488);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5488);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5489);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5489);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5490);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5490);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5491);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5491);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5492);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5492);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5493);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5493);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5494);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5494);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5495);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5495);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5496);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5496);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5497);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5497);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5498);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5498);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5499);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5499);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5500);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5500);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5501);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5501);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5502);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5502);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5503);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5503);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5504);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5504);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5505);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5505);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5506);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5506);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5507);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5507);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5508);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5508);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5509);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5509);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5510);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5510);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5511);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5511);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5512);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5512);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5513);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5513);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5514);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5514);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5515);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5515);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5516);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5516);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5517);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5517);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5518);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5518);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5519);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5519);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5520);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5520);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5521);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5521);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5522);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5522);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5523);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5523);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5524);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5524);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5525);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5525);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5526);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5526);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5527);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5527);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5528);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5528);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5529);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5529);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5530);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5530);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5531);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5531);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5532);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5532);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5533);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5533);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5534);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5534);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5535);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5535);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5536);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5536);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5537);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5537);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5538);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5538);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5539);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5539);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5540);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5540);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5541);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5541);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5542);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5542);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5543);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5543);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5544);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5544);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5545);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5545);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5546);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5546);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5547);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5547);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5548);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5548);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5549);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5549);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5550);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5550);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5551);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5551);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5552);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5552);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5553);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5553);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5554);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5554);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5555);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5555);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5556);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5556);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5557);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5557);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5558);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5558);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5559);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5559);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5560);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5560);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5561);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5561);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5562);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5562);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5563);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5563);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5564);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5564);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5565);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5565);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5566);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5566);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5567);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5567);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5568);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5568);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5569);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5569);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5570);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5570);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5571);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5571);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5572);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5572);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5573);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5573);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5574);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5574);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5575);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5575);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5576);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5576);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5577);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5577);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5578);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5578);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5579);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5579);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5580);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5580);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5581);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5581);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5582);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5582);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5583);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5583);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5584);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5584);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5585);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5585);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5586);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5586);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5587);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5587);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5588);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5588);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5589);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5589);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5590);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5590);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5591);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5591);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5592);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5592);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5593);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5593);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5594);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5594);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5595);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5595);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5596);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5596);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5597);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5597);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5598);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5598);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5599);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5599);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5600);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5600);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5601);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5601);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5602);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5602);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5603);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5603);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5604);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5604);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5605);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5605);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5606);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5606);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5607);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5607);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5608);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5608);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5609);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5609);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5610);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5610);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5611);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5611);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5612);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5612);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5613);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5613);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5614);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5614);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5615);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5615);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5616);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5616);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5617);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5617);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5618);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5618);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5619);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5619);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5620);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5620);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5621);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5621);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5622);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5622);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5623);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5623);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5624);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5624);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5625);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5625);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5626);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5626);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5627);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5627);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5628);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5628);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5629);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5629);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5630);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5630);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5631);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5631);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5632);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5632);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5633);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5633);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5634);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5634);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5635);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5635);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5636);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5636);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5637);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5637);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5638);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5638);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5639);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5639);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5640);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5640);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5641);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5641);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5642);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5642);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5643);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5643);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5644);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5644);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5645);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5645);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5646);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5646);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5647);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5647);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5648);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5648);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5649);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5649);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5650);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5650);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5651);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5651);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5652);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5652);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5653);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5653);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5654);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5654);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5655);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5655);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5656);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5656);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5657);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5657);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5658);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5658);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5659);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5659);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5660);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5660);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5661);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5661);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5662);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5662);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5663);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5663);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5664);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5664);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5665);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5665);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5666);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5666);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5667);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5667);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5668);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5668);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5669);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5669);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5670);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5670);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5671);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5671);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5672);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5672);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5673);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5673);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5674);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5674);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5675);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5675);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5676);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5676);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5677);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5677);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5678);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5678);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5679);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5679);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5680);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5680);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5681);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5681);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5682);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5682);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5683);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5683);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5684);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5684);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5685);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5685);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5686);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5686);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5687);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5687);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5688);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5688);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5689);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5689);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5690);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5690);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5691);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5691);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5692);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5692);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5693);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5693);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5694);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5694);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5695);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5695);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5696);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5696);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5697);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5697);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5698);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5698);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5699);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5699);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5700);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5700);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5701);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5701);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5702);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5702);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5703);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5703);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5704);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5704);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5705);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5705);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5706);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5706);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5707);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5707);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5708);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5708);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5709);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5709);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5710);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5710);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5711);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5711);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5712);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5712);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5713);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5713);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5714);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5714);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5715);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5715);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5716);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5716);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5717);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5717);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5718);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5718);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5719);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5719);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5720);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5720);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5721);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5721);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5722);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5722);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5723);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5723);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5724);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5724);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5725);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5725);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5726);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5726);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5727);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5727);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5728);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5728);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5729);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5729);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5730);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5730);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5731);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5731);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5732);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5732);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5733);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5733);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5734);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5734);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5735);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5735);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5736);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5736);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5737);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5737);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5738);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5738);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5739);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5739);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5740);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5740);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5741);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5741);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5742);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5742);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5743);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5743);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5744);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5744);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5745);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5745);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5746);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5746);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5747);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5747);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5748);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5748);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5749);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5749);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5750);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5750);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5751);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5751);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5752);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5752);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5753);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5753);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5754);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5754);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5755);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5755);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5756);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5756);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5757);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5757);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5758);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5758);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5759);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5759);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5760);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5760);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5761);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5761);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5762);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5762);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5763);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5763);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5764);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5764);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5765);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5765);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5766);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5766);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5767);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5767);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5768);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5768);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5769);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5769);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5770);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5770);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5771);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5771);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5772);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5772);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5773);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5773);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5774);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5774);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5775);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5775);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5776);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5776);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5777);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5777);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5778);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5778);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5779);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5779);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5780);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5780);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5781);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5781);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5782);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5782);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5783);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5783);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5784);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5784);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5785);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5785);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5786);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5786);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5787);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5787);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5788);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5788);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5789);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5789);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5790);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5790);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5791);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5791);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5792);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5792);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5793);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5793);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5794);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5794);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5795);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5795);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5796);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5796);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5797);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5797);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5798);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5798);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5799);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5799);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5800);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5800);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5801);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5801);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5802);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5802);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5803);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5803);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5804);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5804);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5805);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5805);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5806);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5806);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5807);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5807);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5808);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5808);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5809);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5809);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5810);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5810);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5811);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5811);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5812);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5812);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5813);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5813);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5814);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5814);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5815);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5815);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5816);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5816);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5817);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5817);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5818);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5818);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5819);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5819);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5820);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5820);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5821);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5821);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5822);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5822);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5823);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5823);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5824);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5824);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5825);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5825);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5826);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5826);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5827);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5827);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5828);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5828);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5829);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5829);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5830);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5830);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5831);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5831);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5832);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5832);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5833);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5833);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5834);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5834);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5835);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5835);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5836);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5836);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5837);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5837);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5838);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5838);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5839);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5839);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5840);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5840);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5841);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5841);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5842);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5842);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5843);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5843);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5844);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5844);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5845);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5845);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5846);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5846);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5847);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5847);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5848);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5848);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5849);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5849);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5850);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5850);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5851);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5851);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5852);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5852);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5853);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5853);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5854);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5854);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5855);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5855);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5856);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5856);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5857);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5857);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5858);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5858);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5859);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5859);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5860);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5860);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5861);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5861);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5862);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5862);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5863);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5863);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5864);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5864);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5865);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5865);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5866);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5866);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5867);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5867);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5868);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5868);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5869);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5869);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5870);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5870);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5871);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5871);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5872);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5872);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5873);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5873);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5874);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5874);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5875);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5875);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5876);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5876);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5877);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5877);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5878);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5878);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5879);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5879);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5880);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5880);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5881);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5881);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5882);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5882);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5883);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5883);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5884);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5884);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5885);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5885);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5886);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5886);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5887);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5887);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5888);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5888);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5889);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5889);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5890);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5890);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5891);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5891);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5892);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5892);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5893);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5893);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5894);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5894);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5895);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5895);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5896);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5896);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5897);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5897);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5898);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5898);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5899);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5899);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5900);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5900);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5901);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5901);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5902);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5902);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5903);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5903);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5904);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5904);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5905);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5905);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5906);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5906);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5907);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5907);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5908);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5908);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5909);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5909);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5910);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5910);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5911);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5911);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5912);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5912);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5913);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5913);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5914);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5914);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5915);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5915);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5916);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5916);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5917);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5917);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5918);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5918);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5919);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5919);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5920);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5920);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5921);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5921);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5922);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5922);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5923);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5923);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5924);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5924);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5925);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5925);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5926);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5926);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5927);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5927);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5928);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5928);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5929);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5929);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5930);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5930);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5931);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5931);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5932);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5932);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5933);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5933);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5934);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5934);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5935);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5935);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5936);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5936);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5937);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5937);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5938);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5938);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5939);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5939);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5940);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5940);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5941);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5941);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5942);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5942);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5943);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5943);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5944);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5944);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5945);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5945);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5946);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5946);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5947);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5947);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5948);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5948);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5949);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5949);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5950);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5950);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5951);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5951);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5952);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5952);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5953);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5953);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5954);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5954);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5955);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5955);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5956);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5956);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5957);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5957);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5958);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5958);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5959);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5959);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5960);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5960);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5961);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5961);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5962);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5962);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5963);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5963);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5964);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5964);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5965);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5965);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5966);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5966);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5967);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5967);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5968);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5968);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5969);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5969);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5970);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5970);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5971);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5971);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5972);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5972);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5973);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5973);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5974);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5974);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5975);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5975);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5976);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5976);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5977);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5977);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5978);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5978);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5979);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5979);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5980);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5980);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5981);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5981);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5982);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5982);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5983);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5983);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5984);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5984);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5985);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5985);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5986);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5986);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5987);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5987);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5988);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5988);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5989);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5989);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5990);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5990);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5991);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5991);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5992);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5992);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5993);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5993);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5994);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5994);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5995);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5995);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5996);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5996);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5997);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5997);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5998);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5998);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 5999);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 5999);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6000);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6000);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6001);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6001);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6002);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6002);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6003);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6003);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6004);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6004);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6005);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6005);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6006);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6006);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6007);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6007);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6008);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6008);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6009);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6009);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6010);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6010);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6011);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6011);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6012);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6012);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6013);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6013);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6014);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6014);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6015);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6015);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6016);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6016);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6017);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6017);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6018);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6018);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6019);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6019);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6020);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6020);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6021);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6021);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6022);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6022);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6023);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6023);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6024);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6024);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6025);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6025);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6026);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6026);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6027);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6027);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6028);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6028);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6029);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6029);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6030);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6030);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6031);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6031);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6032);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6032);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6033);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6033);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6034);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6034);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6035);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6035);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6036);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6036);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6037);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6037);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6038);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6038);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6039);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6039);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6040);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6040);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6041);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6041);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6042);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6042);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6043);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6043);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6044);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6044);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6045);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6045);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6046);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6046);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6047);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6047);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6048);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6048);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6049);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6049);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6050);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6050);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6051);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6051);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6052);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6052);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6053);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6053);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6054);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6054);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6055);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6055);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6056);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6056);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6057);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6057);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6058);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6058);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6059);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6059);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6060);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6060);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6061);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6061);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6062);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6062);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6063);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6063);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6064);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6064);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6065);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6065);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6066);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6066);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6067);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6067);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6068);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6068);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6069);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6069);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6070);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6070);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6071);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6071);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6072);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6072);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6073);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6073);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6074);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6074);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6075);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6075);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6076);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6076);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6077);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6077);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6078);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6078);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6079);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6079);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6080);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6080);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6081);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6081);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6082);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6082);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6083);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6083);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6084);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6084);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6085);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6085);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6086);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6086);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6087);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6087);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6088);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6088);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6089);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6089);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6090);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6090);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6091);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6091);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6092);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6092);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6093);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6093);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6094);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6094);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6095);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6095);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6096);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6096);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6097);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6097);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6098);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6098);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6099);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6099);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6100);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6100);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6101);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6101);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6102);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6102);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6103);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6103);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6104);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6104);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6105);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6105);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6106);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6106);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6107);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6107);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6108);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6108);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6109);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6109);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6110);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6110);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6111);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6111);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6112);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6112);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6113);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6113);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6114);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6114);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6115);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6115);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6116);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6116);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6117);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6117);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6118);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6118);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6119);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6119);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6120);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6120);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6121);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6121);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6122);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6122);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6123);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6123);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6124);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6124);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6125);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6125);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6126);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6126);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6127);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6127);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6128);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6128);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6129);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6129);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6130);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6130);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6131);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6131);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6132);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6132);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6133);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6133);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6134);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6134);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6135);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6135);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6136);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6136);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6137);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6137);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6138);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6138);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6139);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6139);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6140);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6140);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6141);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6141);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6142);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6142);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6143);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6143);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6144);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6144);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6145);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6145);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6146);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6146);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6147);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6147);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6148);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6148);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6149);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6149);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6150);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6150);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6151);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6151);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6152);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6152);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6153);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6153);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6154);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6154);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6155);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6155);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6156);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6156);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6157);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6157);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6158);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6158);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6159);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6159);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6160);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6160);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6161);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6161);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6162);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6162);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6163);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6163);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6164);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6164);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6165);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6165);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6166);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6166);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6167);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6167);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6168);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6168);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6169);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6169);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6170);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6170);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6171);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6171);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6172);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6172);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6173);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6173);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6174);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6174);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6175);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6175);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6176);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6176);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6177);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6177);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6178);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6178);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6179);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6179);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6180);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6180);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6181);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6181);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6182);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6182);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6183);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6183);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6184);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6184);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6185);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6185);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6186);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6186);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6187);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6187);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6188);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6188);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6189);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6189);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6190);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6190);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6191);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6191);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6192);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6192);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6193);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6193);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6194);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6194);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6195);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6195);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6196);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6196);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6197);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6197);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6198);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6198);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6199);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6199);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6200);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6200);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6201);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6201);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6202);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6202);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6203);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6203);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6204);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6204);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6205);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6205);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6206);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6206);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6207);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6207);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6208);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6208);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6209);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6209);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6210);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6210);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6211);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6211);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6212);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6212);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6213);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6213);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6214);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6214);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6215);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6215);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6216);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6216);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6217);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6217);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6218);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6218);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6219);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6219);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6220);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6220);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6221);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6221);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6222);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6222);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6223);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6223);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6224);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6224);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6225);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6225);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6226);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6226);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6227);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6227);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6228);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6228);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6229);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6229);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6230);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6230);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6231);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6231);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6232);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6232);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6233);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6233);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6234);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6234);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6235);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6235);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6236);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6236);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6237);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6237);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6238);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6238);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6239);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6239);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6240);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6240);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6241);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6241);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6242);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6242);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6243);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6243);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6244);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6244);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6245);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6245);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6246);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6246);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6247);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6247);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6248);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6248);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6249);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6249);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6250);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6250);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6251);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6251);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6252);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6252);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6253);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6253);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6254);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6254);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6255);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6255);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6256);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6256);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6257);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6257);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6258);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6258);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6259);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6259);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6260);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6260);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6261);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6261);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6262);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6262);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6263);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6263);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6264);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6264);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6265);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6265);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6266);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6266);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6267);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6267);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6268);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6268);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6269);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6269);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6270);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6270);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6271);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6271);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6272);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6272);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6273);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6273);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6274);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6274);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6275);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6275);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6276);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6276);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6277);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6277);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6278);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6278);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6279);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6279);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6280);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6280);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6281);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6281);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6282);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6282);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6283);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6283);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6284);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6284);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6285);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6285);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6286);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6286);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6287);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6287);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6288);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6288);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6289);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6289);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6290);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6290);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6291);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6291);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6292);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6292);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6293);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6293);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6294);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6294);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6295);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6295);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6296);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6296);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6297);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6297);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6298);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6298);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6299);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6299);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6300);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6300);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6301);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6301);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6302);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6302);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6303);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6303);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6304);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6304);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6305);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6305);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6306);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6306);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6307);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6307);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6308);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6308);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6309);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6309);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6310);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6310);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6311);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6311);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6312);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6312);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6313);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6313);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6314);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6314);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6315);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6315);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6316);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6316);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6317);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6317);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6318);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6318);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6319);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6319);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6320);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6320);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6321);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6321);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6322);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6322);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6323);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6323);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6324);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6324);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6325);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6325);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6326);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6326);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6327);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6327);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6328);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6328);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6329);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6329);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6330);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6330);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6331);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6331);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6332);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6332);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6333);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6333);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6334);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6334);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6335);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6335);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6336);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6336);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6337);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6337);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6338);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6338);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6339);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6339);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6340);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6340);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6341);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6341);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6342);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6342);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6343);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6343);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6344);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6344);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6345);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6345);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6346);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6346);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6347);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6347);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6348);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6348);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6349);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6349);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6350);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6350);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6351);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6351);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6352);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6352);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6353);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6353);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6354);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6354);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6355);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6355);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6356);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6356);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6357);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6357);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6358);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6358);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6359);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6359);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6360);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6360);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6361);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6361);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6362);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6362);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6363);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6363);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6364);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6364);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6365);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6365);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6366);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6366);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6367);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6367);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6368);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6368);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6369);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6369);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6370);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6370);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6371);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6371);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6372);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6372);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6373);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6373);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6374);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6374);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6375);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6375);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6376);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6376);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6377);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6377);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6378);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6378);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6379);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6379);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6380);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6380);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6381);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6381);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6382);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6382);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6383);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6383);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6384);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6384);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6385);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6385);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6386);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6386);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6387);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6387);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6388);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6388);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6389);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6389);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6390);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6390);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6391);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6391);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6392);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6392);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6393);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6393);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6394);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6394);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6395);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6395);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6396);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6396);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6397);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6397);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6398);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6398);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6399);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6399);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6400);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6400);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6401);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6401);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6402);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6402);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6403);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6403);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6404);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6404);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6405);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6405);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6406);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6406);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6407);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6407);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6408);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6408);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6409);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6409);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6410);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6410);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6411);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6411);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6412);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6412);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6413);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6413);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6414);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6414);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6415);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6415);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6416);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6416);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6417);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6417);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6418);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6418);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6419);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6419);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6420);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6420);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6421);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6421);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6422);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6422);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6423);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6423);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6424);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6424);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6425);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6425);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6426);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6426);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6427);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6427);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6428);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6428);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6429);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6429);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6430);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6430);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6431);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6431);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6432);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6432);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6433);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6433);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6434);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6434);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6435);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6435);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6436);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6436);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6437);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6437);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6438);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6438);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6439);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6439);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6440);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6440);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6441);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6441);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6442);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6442);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6443);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6443);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6444);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6444);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6445);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6445);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6446);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6446);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6447);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6447);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6448);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6448);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6449);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6449);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6450);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6450);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6451);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6451);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6452);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6452);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6453);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6453);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6454);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6454);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6455);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6455);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6456);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6456);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6457);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6457);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6458);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6458);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6459);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6459);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6460);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6460);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6461);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6461);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6462);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6462);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6463);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6463);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6464);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6464);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6465);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6465);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6466);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6466);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6467);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6467);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6468);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6468);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6469);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6469);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6470);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6470);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6471);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6471);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6472);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6472);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6473);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6473);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6474);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6474);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6475);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6475);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6476);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6476);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6477);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6477);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6478);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6478);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6479);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6479);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6480);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6480);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6481);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6481);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6482);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6482);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6483);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6483);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6484);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6484);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6485);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6485);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6486);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6486);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6487);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6487);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6488);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6488);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6489);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6489);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6490);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6490);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6491);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6491);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6492);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6492);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6493);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6493);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6494);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6494);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6495);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6495);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6496);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6496);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6497);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6497);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6498);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6498);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6499);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6499);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6500);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6500);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6501);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6501);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6502);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6502);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6503);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6503);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6504);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6504);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6505);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6505);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6506);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6506);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6507);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6507);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6508);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6508);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6509);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6509);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6510);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6510);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6511);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6511);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6512);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6512);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6513);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6513);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6514);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6514);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6515);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6515);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6516);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6516);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6517);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6517);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6518);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6518);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6519);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6519);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6520);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6520);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6521);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6521);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6522);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6522);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6523);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6523);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6524);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6524);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6525);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6525);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6526);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6526);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6527);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6527);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6528);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6528);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6529);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6529);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6530);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6530);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6531);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6531);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6532);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6532);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6533);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6533);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6534);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6534);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6535);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6535);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6536);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6536);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6537);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6537);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6538);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6538);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6539);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6539);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6540);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6540);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6541);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6541);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6542);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6542);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6543);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6543);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6544);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6544);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6545);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6545);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6546);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6546);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6547);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6547);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6548);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6548);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6549);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6549);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6550);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6550);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6551);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6551);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6552);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6552);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6553);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6553);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6554);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6554);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6555);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6555);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6556);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6556);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6557);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6557);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6558);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6558);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6559);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6559);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6560);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6560);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6561);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6561);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6562);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6562);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6563);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6563);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6564);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6564);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6565);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6565);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6566);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6566);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6567);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6567);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6568);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6568);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6569);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6569);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6570);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6570);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6571);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6571);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6572);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6572);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6573);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6573);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6574);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6574);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6575);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6575);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6576);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6576);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6577);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6577);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6578);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6578);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6579);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6579);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6580);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6580);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6581);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6581);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6582);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6582);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6583);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6583);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6584);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6584);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6585);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6585);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6586);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6586);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6587);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6587);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6588);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6588);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6589);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6589);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6590);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6590);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6591);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6591);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6592);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6592);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6593);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6593);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6594);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6594);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6595);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6595);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6596);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6596);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6597);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6597);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6598);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6598);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6599);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6599);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6600);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6600);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6601);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6601);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6602);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6602);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6603);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6603);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6604);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6604);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6605);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6605);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6606);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6606);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6607);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6607);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6608);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6608);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6609);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6609);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6610);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6610);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6611);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6611);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6612);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6612);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6613);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6613);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6614);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6614);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6615);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6615);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6616);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6616);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6617);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6617);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6618);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6618);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6619);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6619);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6620);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6620);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6621);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6621);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6622);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6622);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6623);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6623);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6624);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6624);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6625);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6625);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6626);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6626);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6627);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6627);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6628);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6628);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6629);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6629);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6630);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6630);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6631);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6631);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6632);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6632);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6633);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6633);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6634);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6634);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6635);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6635);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6636);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6636);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6637);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6637);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6638);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6638);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6639);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6639);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6640);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6640);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6641);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6641);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6642);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6642);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6643);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6643);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6644);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6644);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6645);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6645);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6646);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6646);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6647);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6647);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6648);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6648);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6649);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6649);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6650);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6650);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6651);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6651);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6652);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6652);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6653);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6653);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6654);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6654);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6655);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6655);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6656);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6656);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6657);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6657);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6658);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6658);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6659);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6659);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6660);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6660);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6661);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6661);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6662);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6662);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6663);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6663);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6664);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6664);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6665);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6665);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6666);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6666);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6667);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6667);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6668);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6668);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6669);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6669);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6670);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6670);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6671);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6671);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6672);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6672);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6673);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6673);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6674);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6674);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6675);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6675);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6676);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6676);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6677);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6677);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6678);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6678);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6679);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6679);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6680);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6680);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6681);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6681);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6682);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6682);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6683);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6683);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6684);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6684);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6685);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6685);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6686);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6686);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6687);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6687);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6688);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6688);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6689);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6689);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6690);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6690);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6691);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6691);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6692);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6692);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6693);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6693);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6694);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6694);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6695);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6695);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6696);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6696);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6697);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6697);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6698);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6698);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6699);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6699);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6700);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6700);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6701);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6701);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6702);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6702);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6703);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6703);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6704);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6704);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6705);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6705);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6706);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6706);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6707);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6707);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6708);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6708);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6709);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6709);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6710);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6710);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6711);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6711);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6712);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6712);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6713);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6713);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6714);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6714);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6715);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6715);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6716);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6716);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6717);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6717);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6718);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6718);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6719);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6719);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6720);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6720);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6721);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6721);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6722);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6722);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6723);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6723);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6724);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6724);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6725);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6725);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6726);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6726);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6727);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6727);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6728);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6728);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6729);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6729);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6730);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6730);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6731);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6731);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6732);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6732);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6733);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6733);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6734);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6734);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6735);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6735);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6736);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6736);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6737);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6737);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6738);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6738);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6739);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6739);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6740);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6740);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6741);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6741);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6742);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6742);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6743);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6743);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6744);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6744);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6745);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6745);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6746);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6746);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6747);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6747);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6748);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6748);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6749);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6749);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6750);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6750);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6751);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6751);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6752);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6752);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6753);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6753);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6754);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6754);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6755);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6755);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6756);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6756);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6757);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6757);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6758);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6758);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6759);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6759);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6760);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6760);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6761);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6761);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6762);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6762);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6763);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6763);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6764);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6764);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6765);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6765);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6766);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6766);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6767);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6767);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6768);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6768);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6769);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6769);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6770);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6770);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6771);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6771);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6772);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6772);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6773);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6773);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6774);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6774);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6775);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6775);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6776);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6776);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6777);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6777);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6778);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6778);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6779);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6779);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6780);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6780);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6781);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6781);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6782);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6782);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6783);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6783);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6784);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6784);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6785);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6785);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6786);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6786);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6787);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6787);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6788);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6788);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6789);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6789);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6790);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6790);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6791);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6791);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6792);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6792);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6793);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6793);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6794);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6794);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6795);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6795);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6796);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6796);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6797);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6797);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6798);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6798);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6799);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6799);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6800);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6800);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6801);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6801);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6802);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6802);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6803);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6803);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6804);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6804);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6805);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6805);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6806);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6806);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6807);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6807);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6808);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6808);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6809);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6809);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6810);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6810);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6811);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6811);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6812);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6812);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6813);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6813);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6814);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6814);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6815);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6815);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6816);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6816);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6817);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6817);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6818);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6818);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6819);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6819);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6820);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6820);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6821);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6821);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6822);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6822);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6823);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6823);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6824);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6824);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6825);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6825);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6826);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6826);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6827);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6827);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6828);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6828);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6829);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6829);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6830);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6830);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6831);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6831);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6832);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6832);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6833);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6833);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6834);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6834);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6835);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6835);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6836);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6836);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6837);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6837);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6838);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6838);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6839);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6839);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6840);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6840);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6841);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6841);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6842);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6842);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6843);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6843);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6844);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6844);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6845);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6845);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6846);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6846);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6847);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6847);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6848);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6848);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6849);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6849);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6850);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6850);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6851);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6851);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6852);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6852);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6853);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6853);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6854);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6854);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6855);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6855);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6856);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6856);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6857);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6857);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6858);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6858);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6859);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6859);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6860);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6860);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6861);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6861);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6862);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6862);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6863);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6863);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6864);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6864);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6865);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6865);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6866);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6866);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6867);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6867);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6868);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6868);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6869);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6869);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6870);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6870);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6871);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6871);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6872);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6872);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6873);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6873);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6874);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6874);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6875);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6875);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6876);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6876);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6877);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6877);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6878);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6878);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6879);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6879);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6880);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6880);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6881);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6881);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6882);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6882);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6883);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6883);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6884);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6884);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6885);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6885);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6886);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6886);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6887);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6887);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6888);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6888);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6889);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6889);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6890);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6890);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6891);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6891);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6892);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6892);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6893);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6893);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6894);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6894);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6895);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6895);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6896);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6896);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6897);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6897);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6898);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6898);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6899);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6899);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6900);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6900);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6901);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6901);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6902);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6902);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6903);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6903);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6904);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6904);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6905);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6905);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6906);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6906);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6907);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6907);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6908);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6908);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6909);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6909);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6910);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6910);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6911);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6911);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6912);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6912);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6913);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6913);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6914);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6914);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6915);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6915);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6916);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6916);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6917);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6917);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6918);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6918);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6919);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6919);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6920);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6920);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6921);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6921);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6922);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6922);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6923);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6923);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6924);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6924);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6925);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6925);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6926);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6926);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6927);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6927);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6928);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6928);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6929);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6929);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6930);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6930);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6931);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6931);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6932);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6932);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6933);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6933);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6934);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6934);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6935);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6935);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6936);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6936);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6937);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6937);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6938);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6938);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6939);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6939);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6940);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6940);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6941);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6941);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6942);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6942);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6943);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6943);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6944);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6944);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6945);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6945);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6946);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6946);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6947);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6947);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6948);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6948);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6949);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6949);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6950);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6950);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6951);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6951);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6952);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6952);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6953);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6953);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6954);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6954);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6955);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6955);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6956);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6956);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6957);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6957);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6958);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6958);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6959);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6959);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6960);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6960);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6961);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6961);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6962);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6962);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6963);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6963);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6964);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6964);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6965);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6965);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6966);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6966);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6967);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6967);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6968);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6968);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6969);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6969);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6970);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6970);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6971);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6971);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6972);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6972);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6973);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6973);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6974);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6974);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6975);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6975);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6976);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6976);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6977);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6977);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6978);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6978);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6979);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6979);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6980);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6980);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6981);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6981);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6982);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6982);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6983);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6983);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6984);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6984);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6985);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6985);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6986);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6986);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6987);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6987);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6988);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6988);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6989);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6989);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6990);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6990);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6991);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6991);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6992);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6992);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6993);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6993);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6994);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6994);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6995);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6995);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6996);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6996);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6997);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6997);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6998);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6998);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 6999);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 6999);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7000);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7000);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7001);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7001);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7002);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7002);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7003);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7003);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7004);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7004);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7005);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7005);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7006);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7006);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7007);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7007);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7008);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7008);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7009);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7009);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7010);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7010);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7011);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7011);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7012);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7012);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7013);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7013);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7014);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7014);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7015);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7015);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7016);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7016);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7017);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7017);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7018);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7018);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7019);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7019);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7020);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7020);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7021);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7021);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7022);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7022);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7023);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7023);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7024);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7024);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7025);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7025);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7026);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7026);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7027);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7027);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7028);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7028);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7029);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7029);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7030);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7030);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7031);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7031);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7032);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7032);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7033);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7033);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7034);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7034);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7035);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7035);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7036);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7036);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7037);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7037);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7038);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7038);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7039);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7039);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7040);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7040);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7041);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7041);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7042);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7042);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7043);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7043);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7044);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7044);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7045);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7045);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7046);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7046);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7047);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7047);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7048);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7048);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7049);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7049);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7050);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7050);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7051);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7051);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7052);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7052);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7053);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7053);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7054);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7054);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7055);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7055);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7056);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7056);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7057);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7057);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7058);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7058);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7059);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7059);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7060);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7060);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7061);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7061);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7062);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7062);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7063);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7063);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7064);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7064);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7065);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7065);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7066);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7066);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7067);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7067);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7068);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7068);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7069);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7069);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7070);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7070);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7071);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7071);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7072);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7072);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7073);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7073);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7074);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7074);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7075);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7075);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7076);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7076);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7077);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7077);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7078);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7078);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7079);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7079);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7080);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7080);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7081);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7081);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7082);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7082);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7083);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7083);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7084);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7084);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7085);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7085);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7086);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7086);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7087);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7087);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7088);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7088);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7089);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7089);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7090);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7090);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7091);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7091);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7092);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7092);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7093);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7093);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7094);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7094);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7095);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7095);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7096);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7096);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7097);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7097);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7098);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7098);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7099);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7099);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7100);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7100);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7101);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7101);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7102);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7102);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7103);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7103);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7104);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7104);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7105);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7105);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7106);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7106);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7107);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7107);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7108);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7108);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7109);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7109);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7110);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7110);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7111);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7111);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7112);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7112);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7113);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7113);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7114);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7114);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7115);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7115);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7116);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7116);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7117);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7117);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7118);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7118);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7119);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7119);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7120);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7120);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7121);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7121);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7122);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7122);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7123);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7123);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7124);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7124);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7125);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7125);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7126);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7126);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7127);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7127);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7128);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7128);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7129);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7129);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7130);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7130);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7131);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7131);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7132);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7132);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7133);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7133);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7134);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7134);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7135);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7135);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7136);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7136);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7137);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7137);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7138);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7138);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7139);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7139);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7140);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7140);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7141);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7141);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7142);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7142);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7143);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7143);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7144);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7144);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7145);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7145);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7146);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7146);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7147);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7147);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7148);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7148);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7149);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7149);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7150);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7150);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7151);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7151);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7152);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7152);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7153);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7153);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7154);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7154);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7155);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7155);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7156);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7156);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7157);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7157);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7158);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7158);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7159);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7159);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7160);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7160);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7161);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7161);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7162);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7162);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7163);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7163);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7164);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7164);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7165);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7165);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7166);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7166);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7167);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7167);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7168);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7168);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7169);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7169);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7170);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7170);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7171);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7171);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7172);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7172);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7173);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7173);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7174);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7174);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7175);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7175);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7176);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7176);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7177);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7177);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7178);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7178);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7179);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7179);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7180);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7180);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7181);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7181);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7182);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7182);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7183);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7183);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7184);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7184);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7185);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7185);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7186);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7186);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7187);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7187);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7188);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7188);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7189);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7189);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7190);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7190);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7191);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7191);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7192);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7192);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7193);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7193);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7194);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7194);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7195);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7195);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7196);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7196);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7197);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7197);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7198);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7198);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7199);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7199);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7200);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7200);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7201);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7201);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7202);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7202);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7203);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7203);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7204);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7204);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7205);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7205);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7206);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7206);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7207);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7207);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7208);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7208);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7209);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7209);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7210);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7210);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7211);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7211);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7212);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7212);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7213);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7213);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7214);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7214);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7215);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7215);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7216);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7216);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7217);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7217);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7218);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7218);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7219);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7219);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7220);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7220);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7221);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7221);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7222);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7222);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7223);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7223);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7224);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7224);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7225);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7225);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7226);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7226);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7227);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7227);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7228);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7228);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7229);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7229);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7230);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7230);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7231);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7231);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7232);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7232);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7233);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7233);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7234);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7234);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7235);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7235);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7236);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7236);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7237);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7237);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7238);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7238);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7239);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7239);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7240);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7240);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7241);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7241);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7242);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7242);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7243);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7243);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7244);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7244);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7245);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7245);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7246);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7246);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7247);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7247);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7248);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7248);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7249);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7249);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7250);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7250);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7251);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7251);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7252);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7252);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7253);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7253);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7254);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7254);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7255);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7255);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7256);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7256);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7257);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7257);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7258);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7258);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7259);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7259);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7260);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7260);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7261);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7261);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7262);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7262);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7263);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7263);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7264);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7264);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7265);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7265);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7266);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7266);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7267);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7267);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7268);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7268);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7269);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7269);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7270);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7270);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7271);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7271);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7272);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7272);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7273);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7273);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7274);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7274);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7275);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7275);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7276);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7276);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7277);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7277);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7278);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7278);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7279);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7279);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7280);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7280);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7281);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7281);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7282);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7282);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7283);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7283);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7284);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7284);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7285);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7285);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7286);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7286);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7287);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7287);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7288);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7288);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7289);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7289);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7290);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7290);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7291);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7291);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7292);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7292);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7293);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7293);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7294);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7294);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7295);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7295);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7296);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7296);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7297);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7297);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7298);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7298);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7299);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7299);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7300);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7300);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7301);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7301);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7302);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7302);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7303);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7303);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7304);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7304);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7305);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7305);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7306);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7306);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7307);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7307);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7308);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7308);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7309);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7309);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7310);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7310);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7311);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7311);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7312);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7312);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7313);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7313);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7314);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7314);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7315);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7315);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7316);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7316);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7317);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7317);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7318);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7318);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7319);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7319);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7320);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7320);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7321);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7321);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7322);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7322);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7323);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7323);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7324);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7324);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7325);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7325);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7326);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7326);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7327);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7327);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7328);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7328);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7329);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7329);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7330);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7330);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7331);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7331);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7332);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7332);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7333);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7333);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7334);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7334);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7335);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7335);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7336);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7336);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7337);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7337);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7338);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7338);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7339);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7339);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7340);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7340);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7341);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7341);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7342);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7342);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7343);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7343);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7344);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7344);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7345);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7345);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7346);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7346);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7347);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7347);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7348);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7348);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7349);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7349);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7350);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7350);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7351);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7351);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7352);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7352);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7353);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7353);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7354);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7354);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7355);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7355);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7356);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7356);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7357);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7357);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7358);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7358);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7359);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7359);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7360);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7360);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7361);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7361);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7362);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7362);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7363);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7363);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7364);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7364);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7365);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7365);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7366);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7366);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7367);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7367);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7368);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7368);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7369);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7369);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7370);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7370);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7371);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7371);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7372);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7372);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7373);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7373);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7374);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7374);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7375);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7375);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7376);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7376);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7377);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7377);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7378);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7378);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7379);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7379);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7380);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7380);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7381);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7381);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7382);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7382);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7383);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7383);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7384);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7384);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7385);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7385);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7386);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7386);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7387);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7387);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7388);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7388);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7389);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7389);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7390);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7390);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7391);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7391);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7392);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7392);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7393);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7393);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7394);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7394);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7395);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7395);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7396);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7396);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7397);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7397);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7398);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7398);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7399);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7399);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7400);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7400);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7401);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7401);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7402);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7402);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7403);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7403);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7404);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7404);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7405);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7405);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7406);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7406);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7407);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7407);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7408);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7408);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7409);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7409);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7410);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7410);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7411);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7411);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7412);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7412);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7413);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7413);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7414);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7414);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7415);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7415);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7416);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7416);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7417);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7417);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7418);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7418);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7419);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7419);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7420);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7420);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7421);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7421);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7422);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7422);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7423);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7423);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7424);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7424);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7425);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7425);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7426);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7426);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7427);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7427);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7428);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7428);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7429);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7429);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7430);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7430);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7431);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7431);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7432);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7432);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7433);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7433);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7434);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7434);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7435);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7435);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7436);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7436);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7437);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7437);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7438);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7438);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7439);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7439);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7440);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7440);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7441);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7441);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7442);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7442);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7443);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7443);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7444);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7444);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7445);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7445);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7446);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7446);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7447);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7447);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7448);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7448);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7449);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7449);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7450);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7450);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7451);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7451);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7452);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7452);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7453);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7453);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7454);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7454);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7455);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7455);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7456);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7456);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7457);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7457);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7458);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7458);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7459);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7459);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7460);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7460);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7461);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7461);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7462);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7462);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7463);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7463);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7464);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7464);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7465);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7465);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7466);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7466);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7467);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7467);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7468);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7468);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7469);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7469);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7470);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7470);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7471);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7471);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7472);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7472);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7473);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7473);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7474);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7474);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7475);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7475);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7476);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7476);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7477);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7477);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7478);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7478);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7479);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7479);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7480);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7480);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7481);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7481);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7482);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7482);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7483);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7483);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7484);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7484);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7485);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7485);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7486);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7486);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7487);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7487);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7488);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7488);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7489);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7489);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7490);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7490);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7491);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7491);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7492);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7492);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7493);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7493);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7494);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7494);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7495);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7495);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7496);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7496);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7497);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7497);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7498);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7498);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7499);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7499);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7500);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7500);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7501);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7501);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7502);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7502);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7503);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7503);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7504);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7504);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7505);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7505);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7506);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7506);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7507);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7507);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7508);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7508);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7509);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7509);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7510);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7510);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7511);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7511);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7512);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7512);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7513);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7513);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7514);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7514);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7515);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7515);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7516);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7516);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7517);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7517);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7518);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7518);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7519);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7519);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7520);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7520);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7521);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7521);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7522);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7522);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7523);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7523);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7524);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7524);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7525);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7525);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7526);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7526);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7527);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7527);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7528);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7528);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7529);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7529);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7530);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7530);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7531);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7531);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7532);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7532);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7533);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7533);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7534);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7534);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7535);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7535);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7536);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7536);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7537);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7537);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7538);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7538);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7539);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7539);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7540);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7540);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7541);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7541);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7542);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7542);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7543);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7543);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7544);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7544);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7545);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7545);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7546);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7546);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7547);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7547);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7548);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7548);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7549);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7549);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7550);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7550);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7551);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7551);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7552);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7552);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7553);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7553);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7554);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7554);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7555);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7555);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7556);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7556);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7557);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7557);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7558);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7558);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7559);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7559);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7560);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7560);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7561);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7561);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7562);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7562);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7563);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7563);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7564);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7564);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7565);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7565);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7566);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7566);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7567);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7567);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7568);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7568);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7569);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7569);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7570);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7570);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7571);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7571);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7572);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7572);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7573);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7573);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7574);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7574);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7575);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7575);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7576);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7576);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7577);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7577);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7578);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7578);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7579);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7579);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7580);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7580);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7581);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7581);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7582);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7582);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7583);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7583);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7584);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7584);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7585);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7585);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7586);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7586);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7587);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7587);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7588);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7588);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7589);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7589);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7590);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7590);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7591);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7591);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7592);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7592);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7593);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7593);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7594);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7594);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7595);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7595);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7596);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7596);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7597);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7597);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7598);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7598);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7599);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7599);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7600);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7600);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7601);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7601);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7602);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7602);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7603);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7603);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7604);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7604);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7605);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7605);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7606);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7606);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7607);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7607);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7608);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7608);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7609);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7609);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7610);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7610);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7611);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7611);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7612);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7612);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7613);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7613);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7614);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7614);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7615);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7615);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7616);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7616);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7617);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7617);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7618);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7618);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7619);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7619);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7620);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7620);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7621);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7621);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7622);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7622);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7623);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7623);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7624);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7624);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7625);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7625);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7626);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7626);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7627);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7627);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7628);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7628);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7629);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7629);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7630);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7630);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7631);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7631);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7632);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7632);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7633);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7633);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7634);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7634);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7635);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7635);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7636);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7636);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7637);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7637);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7638);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7638);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7639);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7639);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7640);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7640);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7641);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7641);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7642);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7642);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7643);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7643);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7644);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7644);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7645);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7645);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7646);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7646);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7647);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7647);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7648);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7648);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7649);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7649);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7650);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7650);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7651);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7651);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7652);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7652);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7653);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7653);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7654);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7654);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7655);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7655);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7656);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7656);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7657);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7657);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7658);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7658);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7659);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7659);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7660);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7660);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7661);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7661);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7662);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7662);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7663);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7663);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7664);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7664);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7665);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7665);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7666);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7666);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7667);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7667);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7668);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7668);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7669);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7669);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7670);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7670);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7671);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7671);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7672);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7672);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7673);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7673);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7674);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7674);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7675);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7675);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7676);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7676);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7677);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7677);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7678);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7678);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7679);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7679);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7680);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7680);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7681);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7681);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7682);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7682);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7683);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7683);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7684);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7684);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7685);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7685);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7686);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7686);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7687);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7687);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7688);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7688);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7689);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7689);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7690);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7690);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7691);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7691);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7692);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7692);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7693);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7693);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7694);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7694);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7695);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7695);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7696);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7696);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7697);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7697);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7698);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7698);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7699);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7699);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7700);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7700);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7701);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7701);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7702);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7702);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7703);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7703);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7704);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7704);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7705);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7705);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7706);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7706);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7707);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7707);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7708);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7708);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7709);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7709);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7710);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7710);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7711);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7711);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7712);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7712);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7713);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7713);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7714);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7714);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7715);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7715);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7716);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7716);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7717);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7717);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7718);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7718);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7719);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7719);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7720);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7720);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7721);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7721);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7722);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7722);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7723);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7723);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7724);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7724);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7725);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7725);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7726);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7726);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7727);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7727);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7728);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7728);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7729);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7729);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7730);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7730);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7731);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7731);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7732);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7732);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7733);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7733);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7734);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7734);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7735);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7735);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7736);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7736);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7737);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7737);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7738);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7738);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7739);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7739);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7740);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7740);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7741);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7741);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7742);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7742);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7743);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7743);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7744);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7744);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7745);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7745);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7746);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7746);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7747);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7747);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7748);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7748);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7749);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7749);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7750);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7750);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7751);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7751);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7752);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7752);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7753);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7753);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7754);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7754);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7755);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7755);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7756);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7756);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7757);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7757);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7758);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7758);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7759);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7759);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7760);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7760);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7761);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7761);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7762);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7762);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7763);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7763);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7764);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7764);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7765);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7765);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7766);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7766);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7767);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7767);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7768);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7768);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7769);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7769);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7770);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7770);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7771);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7771);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7772);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7772);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7773);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7773);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7774);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7774);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7775);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7775);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7776);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7776);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7777);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7777);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7778);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7778);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7779);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7779);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7780);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7780);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7781);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7781);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7782);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7782);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7783);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7783);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7784);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7784);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7785);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7785);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7786);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7786);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7787);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7787);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7788);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7788);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7789);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7789);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7790);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7790);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7791);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7791);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7792);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7792);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7793);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7793);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7794);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7794);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7795);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7795);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7796);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7796);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7797);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7797);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7798);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7798);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7799);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7799);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7800);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7800);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7801);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7801);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7802);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7802);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7803);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7803);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7804);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7804);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7805);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7805);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7806);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7806);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7807);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7807);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7808);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7808);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7809);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7809);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7810);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7810);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7811);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7811);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7812);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7812);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7813);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7813);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7814);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7814);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7815);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7815);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(161859, Exactly, 7816);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Set to, 7816);
        }
        //-------------------------------------------------------------------------//
		//<
		
		//> add mouse position on screen X
		
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 1);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 1);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 2);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 2);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 3);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 3);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 4);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 4);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 5);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 5);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 6);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 6);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 7);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 7);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 8);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 8);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 9);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 9);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 10);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 10);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 11);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 11);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 12);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 12);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 13);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 13);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 14);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 14);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 15);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 15);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 16);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 16);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 17);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 17);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 18);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 18);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 19);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 19);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 20);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 20);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 21);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 21);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 22);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 22);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 23);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 23);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 24);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 24);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 25);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 25);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 26);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 26);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 27);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 27);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 28);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 28);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 29);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 29);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 30);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 30);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 31);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 31);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 32);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 32);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 33);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 33);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 34);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 34);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 35);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 35);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 36);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 36);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 37);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 37);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 38);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 38);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 39);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 39);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 40);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 40);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 41);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 41);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 42);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 42);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 43);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 43);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 44);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 44);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 45);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 45);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 46);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 46);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 47);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 47);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 48);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 48);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 49);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 49);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 50);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 50);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 51);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 51);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 52);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 52);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 53);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 53);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 54);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 54);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 55);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 55);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 56);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 56);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 57);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 57);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 58);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 58);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 59);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 59);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 60);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 60);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 61);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 61);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 62);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 62);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 63);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 63);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 64);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 64);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 65);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 65);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 66);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 66);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 67);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 67);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 68);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 68);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 69);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 69);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 70);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 70);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 71);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 71);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 72);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 72);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 73);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 73);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 74);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 74);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 75);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 75);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 76);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 76);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 77);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 77);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 78);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 78);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 79);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 79);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 80);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 80);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 81);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 81);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 82);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 82);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 83);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 83);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 84);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 84);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 85);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 85);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 86);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 86);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 87);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 87);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 88);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 88);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 89);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 89);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 90);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 90);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 91);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 91);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 92);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 92);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 93);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 93);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 94);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 94);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 95);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 95);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 96);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 96);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 97);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 97);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 98);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 98);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 99);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 99);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 100);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 100);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 101);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 101);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 102);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 102);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 103);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 103);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 104);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 104);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 105);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 105);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 106);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 106);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 107);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 107);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 108);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 108);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 109);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 109);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 110);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 110);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 111);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 111);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 112);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 112);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 113);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 113);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 114);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 114);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 115);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 115);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 116);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 116);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 117);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 117);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 118);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 118);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 119);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 119);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 120);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 120);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 121);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 121);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 122);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 122);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 123);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 123);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 124);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 124);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 125);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 125);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 126);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 126);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 127);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 127);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 128);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 128);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 129);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 129);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 130);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 130);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 131);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 131);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 132);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 132);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 133);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 133);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 134);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 134);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 135);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 135);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 136);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 136);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 137);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 137);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 138);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 138);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 139);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 139);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 140);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 140);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 141);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 141);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 142);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 142);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 143);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 143);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 144);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 144);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 145);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 145);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 146);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 146);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 147);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 147);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 148);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 148);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 149);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 149);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 150);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 150);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 151);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 151);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 152);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 152);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 153);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 153);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 154);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 154);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 155);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 155);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 156);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 156);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 157);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 157);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 158);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 158);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 159);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 159);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 160);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 160);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 161);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 161);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 162);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 162);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 163);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 163);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 164);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 164);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 165);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 165);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 166);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 166);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 167);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 167);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 168);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 168);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 169);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 169);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 170);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 170);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 171);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 171);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 172);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 172);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 173);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 173);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 174);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 174);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 175);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 175);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 176);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 176);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 177);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 177);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 178);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 178);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 179);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 179);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 180);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 180);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 181);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 181);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 182);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 182);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 183);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 183);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 184);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 184);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 185);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 185);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 186);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 186);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 187);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 187);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 188);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 188);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 189);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 189);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 190);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 190);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 191);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 191);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 192);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 192);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 193);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 193);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 194);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 194);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 195);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 195);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 196);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 196);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 197);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 197);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 198);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 198);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 199);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 199);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 200);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 200);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 201);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 201);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 202);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 202);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 203);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 203);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 204);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 204);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 205);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 205);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 206);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 206);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 207);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 207);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 208);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 208);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 209);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 209);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 210);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 210);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 211);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 211);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 212);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 212);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 213);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 213);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 214);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 214);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 215);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 215);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 216);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 216);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 217);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 217);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 218);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 218);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 219);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 219);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 220);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 220);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 221);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 221);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 222);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 222);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 223);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 223);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 224);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 224);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 225);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 225);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 226);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 226);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 227);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 227);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 228);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 228);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 229);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 229);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 230);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 230);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 231);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 231);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 232);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 232);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 233);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 233);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 234);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 234);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 235);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 235);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 236);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 236);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 237);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 237);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 238);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 238);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 239);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 239);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 240);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 240);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 241);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 241);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 242);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 242);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 243);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 243);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 244);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 244);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 245);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 245);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 246);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 246);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 247);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 247);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 248);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 248);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 249);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 249);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 250);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 250);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 251);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 251);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 252);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 252);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 253);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 253);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 254);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 254);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 255);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 255);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 256);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 256);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 257);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 257);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 258);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 258);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 259);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 259);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 260);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 260);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 261);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 261);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 262);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 262);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 263);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 263);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 264);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 264);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 265);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 265);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 266);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 266);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 267);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 267);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 268);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 268);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 269);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 269);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 270);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 270);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 271);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 271);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 272);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 272);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 273);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 273);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 274);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 274);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 275);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 275);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 276);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 276);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 277);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 277);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 278);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 278);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 279);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 279);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 280);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 280);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 281);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 281);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 282);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 282);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 283);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 283);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 284);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 284);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 285);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 285);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 286);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 286);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 287);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 287);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 288);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 288);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 289);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 289);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 290);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 290);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 291);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 291);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 292);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 292);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 293);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 293);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 294);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 294);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 295);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 295);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 296);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 296);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 297);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 297);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 298);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 298);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 299);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 299);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 300);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 300);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 301);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 301);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 302);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 302);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 303);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 303);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 304);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 304);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 305);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 305);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 306);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 306);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 307);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 307);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 308);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 308);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 309);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 309);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 310);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 310);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 311);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 311);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 312);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 312);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 313);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 313);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 314);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 314);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 315);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 315);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 316);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 316);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 317);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 317);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 318);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 318);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 319);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 319);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 320);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 320);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 321);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 321);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 322);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 322);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 323);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 323);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 324);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 324);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 325);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 325);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 326);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 326);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 327);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 327);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 328);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 328);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 329);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 329);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 330);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 330);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 331);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 331);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 332);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 332);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 333);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 333);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 334);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 334);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 335);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 335);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 336);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 336);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 337);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 337);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 338);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 338);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 339);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 339);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 340);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 340);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 341);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 341);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 342);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 342);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 343);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 343);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 344);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 344);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 345);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 345);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 346);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 346);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 347);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 347);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 348);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 348);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 349);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 349);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 350);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 350);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 351);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 351);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 352);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 352);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 353);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 353);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 354);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 354);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 355);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 355);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 356);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 356);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 357);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 357);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 358);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 358);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 359);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 359);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 360);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 360);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 361);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 361);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 362);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 362);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 363);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 363);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 364);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 364);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 365);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 365);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 366);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 366);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 367);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 367);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 368);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 368);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 369);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 369);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 370);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 370);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 371);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 371);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 372);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 372);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 373);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 373);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 374);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 374);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 375);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 375);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 376);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 376);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 377);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 377);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 378);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 378);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 379);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 379);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 380);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 380);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 381);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 381);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 382);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 382);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 383);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 383);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 384);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 384);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 385);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 385);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 386);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 386);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 387);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 387);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 388);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 388);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 389);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 389);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 390);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 390);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 391);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 391);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 392);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 392);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 393);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 393);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 394);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 394);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 395);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 395);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 396);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 396);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 397);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 397);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 398);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 398);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 399);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 399);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 400);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 400);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 401);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 401);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 402);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 402);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 403);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 403);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 404);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 404);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 405);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 405);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 406);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 406);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 407);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 407);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 408);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 408);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 409);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 409);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 410);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 410);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 411);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 411);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 412);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 412);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 413);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 413);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 414);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 414);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 415);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 415);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 416);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 416);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 417);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 417);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 418);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 418);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 419);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 419);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 420);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 420);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 421);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 421);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 422);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 422);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 423);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 423);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 424);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 424);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 425);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 425);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 426);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 426);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 427);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 427);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 428);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 428);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 429);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 429);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 430);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 430);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 431);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 431);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 432);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 432);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 433);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 433);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 434);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 434);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 435);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 435);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 436);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 436);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 437);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 437);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 438);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 438);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 439);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 439);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 440);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 440);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 441);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 441);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 442);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 442);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 443);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 443);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 444);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 444);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 445);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 445);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 446);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 446);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 447);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 447);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 448);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 448);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 449);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 449);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 450);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 450);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 451);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 451);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 452);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 452);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 453);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 453);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 454);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 454);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 455);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 455);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 456);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 456);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 457);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 457);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 458);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 458);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 459);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 459);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 460);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 460);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 461);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 461);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 462);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 462);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 463);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 463);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 464);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 464);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 465);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 465);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 466);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 466);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 467);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 467);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 468);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 468);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 469);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 469);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 470);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 470);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 471);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 471);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 472);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 472);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 473);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 473);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 474);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 474);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 475);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 475);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 476);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 476);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 477);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 477);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 478);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 478);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 479);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 479);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 480);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 480);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 481);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 481);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 482);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 482);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 483);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 483);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 484);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 484);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 485);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 485);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 486);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 486);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 487);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 487);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 488);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 488);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 489);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 489);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 490);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 490);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 491);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 491);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 492);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 492);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 493);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 493);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 494);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 494);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 495);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 495);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 496);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 496);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 497);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 497);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 498);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 498);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 499);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 499);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 500);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 500);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 501);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 501);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 502);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 502);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 503);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 503);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 504);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 504);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 505);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 505);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 506);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 506);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 507);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 507);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 508);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 508);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 509);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 509);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 510);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 510);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 511);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 511);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 512);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 512);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 513);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 513);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 514);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 514);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 515);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 515);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 516);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 516);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 517);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 517);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 518);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 518);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 519);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 519);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 520);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 520);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 521);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 521);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 522);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 522);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 523);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 523);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 524);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 524);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 525);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 525);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 526);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 526);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 527);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 527);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 528);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 528);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 529);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 529);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 530);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 530);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 531);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 531);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 532);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 532);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 533);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 533);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 534);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 534);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 535);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 535);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 536);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 536);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 537);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 537);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 538);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 538);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 539);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 539);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 540);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 540);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 541);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 541);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 542);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 542);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 543);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 543);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 544);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 544);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 545);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 545);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 546);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 546);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 547);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 547);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 548);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 548);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 549);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 549);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 550);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 550);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 551);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 551);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 552);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 552);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 553);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 553);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 554);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 554);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 555);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 555);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 556);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 556);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 557);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 557);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 558);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 558);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 559);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 559);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 560);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 560);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 561);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 561);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 562);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 562);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 563);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 563);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 564);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 564);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 565);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 565);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 566);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 566);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 567);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 567);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 568);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 568);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 569);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 569);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 570);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 570);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 571);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 571);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 572);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 572);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 573);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 573);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 574);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 574);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 575);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 575);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 576);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 576);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 577);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 577);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 578);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 578);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 579);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 579);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 580);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 580);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 581);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 581);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 582);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 582);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 583);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 583);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 584);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 584);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 585);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 585);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 586);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 586);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 587);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 587);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 588);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 588);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 589);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 589);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 590);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 590);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 591);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 591);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 592);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 592);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 593);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 593);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 594);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 594);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 595);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 595);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 596);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 596);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 597);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 597);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 598);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 598);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 599);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 599);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 600);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 600);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 601);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 601);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 602);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 602);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 603);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 603);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 604);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 604);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 605);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 605);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 606);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 606);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 607);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 607);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 608);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 608);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 609);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 609);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 610);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 610);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 611);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 611);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 612);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 612);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 613);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 613);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 614);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 614);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 615);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 615);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 616);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 616);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 617);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 617);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 618);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 618);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 619);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 619);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 620);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 620);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 621);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 621);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 622);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 622);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 623);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 623);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 624);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 624);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 625);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 625);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 626);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 626);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 627);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 627);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 628);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 628);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 629);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 629);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 630);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 630);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 631);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 631);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 632);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 632);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 633);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 633);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 634);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 634);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 635);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 635);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 636);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 636);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 637);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 637);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 638);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 638);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331416, Exactly, 639);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseX", Add, 639);
        }
        //-------------------------------------------------------------------------//
		//<
		
		//> add mouse position on screen Y
		
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 1);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 1);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 2);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 2);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 3);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 3);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 4);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 4);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 5);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 5);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 6);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 6);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 7);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 7);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 8);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 8);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 9);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 9);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 10);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 10);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 11);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 11);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 12);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 12);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 13);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 13);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 14);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 14);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 15);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 15);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 16);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 16);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 17);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 17);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 18);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 18);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 19);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 19);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 20);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 20);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 21);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 21);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 22);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 22);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 23);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 23);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 24);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 24);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 25);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 25);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 26);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 26);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 27);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 27);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 28);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 28);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 29);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 29);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 30);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 30);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 31);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 31);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 32);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 32);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 33);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 33);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 34);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 34);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 35);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 35);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 36);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 36);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 37);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 37);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 38);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 38);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 39);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 39);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 40);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 40);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 41);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 41);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 42);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 42);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 43);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 43);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 44);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 44);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 45);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 45);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 46);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 46);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 47);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 47);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 48);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 48);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 49);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 49);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 50);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 50);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 51);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 51);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 52);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 52);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 53);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 53);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 54);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 54);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 55);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 55);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 56);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 56);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 57);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 57);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 58);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 58);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 59);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 59);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 60);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 60);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 61);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 61);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 62);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 62);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 63);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 63);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 64);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 64);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 65);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 65);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 66);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 66);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 67);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 67);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 68);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 68);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 69);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 69);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 70);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 70);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 71);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 71);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 72);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 72);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 73);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 73);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 74);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 74);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 75);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 75);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 76);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 76);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 77);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 77);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 78);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 78);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 79);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 79);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 80);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 80);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 81);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 81);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 82);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 82);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 83);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 83);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 84);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 84);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 85);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 85);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 86);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 86);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 87);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 87);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 88);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 88);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 89);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 89);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 90);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 90);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 91);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 91);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 92);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 92);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 93);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 93);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 94);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 94);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 95);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 95);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 96);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 96);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 97);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 97);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 98);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 98);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 99);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 99);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 100);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 100);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 101);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 101);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 102);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 102);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 103);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 103);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 104);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 104);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 105);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 105);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 106);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 106);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 107);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 107);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 108);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 108);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 109);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 109);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 110);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 110);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 111);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 111);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 112);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 112);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 113);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 113);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 114);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 114);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 115);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 115);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 116);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 116);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 117);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 117);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 118);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 118);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 119);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 119);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 120);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 120);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 121);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 121);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 122);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 122);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 123);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 123);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 124);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 124);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 125);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 125);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 126);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 126);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 127);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 127);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 128);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 128);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 129);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 129);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 130);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 130);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 131);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 131);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 132);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 132);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 133);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 133);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 134);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 134);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 135);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 135);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 136);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 136);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 137);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 137);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 138);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 138);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 139);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 139);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 140);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 140);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 141);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 141);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 142);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 142);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 143);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 143);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 144);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 144);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 145);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 145);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 146);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 146);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 147);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 147);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 148);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 148);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 149);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 149);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 150);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 150);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 151);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 151);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 152);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 152);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 153);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 153);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 154);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 154);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 155);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 155);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 156);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 156);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 157);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 157);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 158);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 158);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 159);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 159);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 160);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 160);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 161);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 161);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 162);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 162);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 163);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 163);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 164);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 164);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 165);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 165);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 166);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 166);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 167);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 167);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 168);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 168);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 169);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 169);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 170);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 170);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 171);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 171);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 172);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 172);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 173);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 173);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 174);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 174);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 175);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 175);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 176);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 176);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 177);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 177);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 178);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 178);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 179);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 179);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 180);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 180);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 181);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 181);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 182);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 182);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 183);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 183);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 184);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 184);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 185);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 185);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 186);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 186);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 187);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 187);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 188);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 188);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 189);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 189);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 190);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 190);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 191);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 191);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 192);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 192);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 193);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 193);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 194);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 194);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 195);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 195);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 196);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 196);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 197);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 197);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 198);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 198);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 199);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 199);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 200);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 200);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 201);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 201);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 202);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 202);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 203);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 203);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 204);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 204);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 205);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 205);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 206);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 206);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 207);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 207);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 208);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 208);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 209);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 209);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 210);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 210);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 211);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 211);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 212);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 212);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 213);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 213);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 214);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 214);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 215);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 215);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 216);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 216);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 217);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 217);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 218);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 218);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 219);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 219);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 220);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 220);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 221);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 221);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 222);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 222);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 223);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 223);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 224);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 224);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 225);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 225);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 226);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 226);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 227);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 227);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 228);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 228);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 229);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 229);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 230);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 230);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 231);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 231);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 232);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 232);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 233);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 233);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 234);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 234);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 235);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 235);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 236);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 236);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 237);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 237);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 238);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 238);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 239);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 239);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 240);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 240);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 241);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 241);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 242);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 242);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 243);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 243);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 244);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 244);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 245);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 245);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 246);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 246);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 247);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 247);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 248);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 248);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 249);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 249);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 250);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 250);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 251);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 251);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 252);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 252);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 253);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 253);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 254);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 254);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 255);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 255);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 256);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 256);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 257);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 257);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 258);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 258);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 259);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 259);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 260);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 260);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 261);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 261);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 262);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 262);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 263);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 263);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 264);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 264);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 265);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 265);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 266);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 266);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 267);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 267);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 268);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 268);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 269);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 269);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 270);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 270);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 271);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 271);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 272);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 272);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 273);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 273);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 274);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 274);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 275);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 275);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 276);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 276);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 277);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 277);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 278);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 278);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 279);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 279);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 280);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 280);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 281);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 281);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 282);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 282);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 283);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 283);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 284);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 284);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 285);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 285);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 286);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 286);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 287);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 287);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 288);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 288);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 289);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 289);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 290);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 290);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 291);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 291);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 292);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 292);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 293);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 293);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 294);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 294);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 295);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 295);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 296);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 296);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 297);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 297);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 298);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 298);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 299);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 299);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 300);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 300);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 301);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 301);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 302);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 302);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 303);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 303);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 304);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 304);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 305);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 305);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 306);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 306);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 307);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 307);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 308);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 308);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 309);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 309);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 310);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 310);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 311);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 311);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 312);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 312);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 313);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 313);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 314);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 314);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 315);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 315);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 316);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 316);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 317);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 317);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 318);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 318);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 319);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 319);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 320);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 320);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 321);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 321);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 322);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 322);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 323);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 323);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 324);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 324);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 325);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 325);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 326);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 326);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 327);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 327);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 328);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 328);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 329);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 329);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 330);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 330);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 331);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 331);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 332);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 332);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 333);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 333);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 334);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 334);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 335);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 335);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 336);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 336);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 337);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 337);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 338);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 338);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 339);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 339);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 340);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 340);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 341);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 341);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 342);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 342);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 343);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 343);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 344);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 344);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 345);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 345);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 346);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 346);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 347);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 347);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 348);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 348);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 349);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 349);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 350);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 350);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 351);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 351);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 352);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 352);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 353);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 353);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 354);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 354);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 355);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 355);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 356);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 356);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 357);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 357);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 358);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 358);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 359);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 359);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 360);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 360);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 361);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 361);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 362);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 362);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 363);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 363);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 364);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 364);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 365);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 365);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 366);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 366);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 367);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 367);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 368);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 368);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 369);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 369);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 370);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 370);
        }
        //-------------------------------------------------------------------------//
        Trigger("Player 1"){
        Conditions:
            Memory(331417, Exactly, 371);
        Actions:
            Preserve Trigger();
            Set Deaths("Current Player", "0 mouseY", Add, 371);
        }
        //-------------------------------------------------------------------------//
		//<

//<